Oct-02-2002 Version 0.59b *EXPERIMENTAL*
*hotfixed pinkish artifacts, this will be reworked as it busted some LFB functions
*also introducing an 'alternative' version (for Tarzan, NFS2)

Sep-26-2002 Version 0.59
*finalized chroma keying/alpha test/blending interaction. all remotely sane combinations should be working now

Version 0.58 - non-public July 15
*completed ATi R200 single texturing codepath (added chroma keying and 'aitrgb')
*added gamma controls
*fixed VSync

Version 0.57 - non-public July 04
*added import of ATI_fragment_shader extension (ATi Radeon8500 series)
*added import of NV_register_combiner extension (NVIDIA Geforce series) - not working yet
*added combiner path for ATI fragment shaders (incomplete, same level as R100 support)
*improved memory management (small speed increase)
*fixed combiner input scanning (small speed increase + more correct)

Version 0.56
*fixed software clipping (Test Drive 4/Red Baron 3D)
*added ap88 texture format (Red Baron 3D)
*added ayiq texture format (just for kicks)
*some LFB fixes (Test Drive 4)
*improved ncc management (small speedup for ALL texture bindings)

May-23-2002 Version 0.55
*new and improved code bloat
*dropped SSE requirement. Added fallback path for Pentium MMX or equivalent
*added 3DNow! optimization in vertex setup.
*major overhaul to the lfb stuff, great performance increases here and there
*improved palette management

May-14-2002 Version 0.52
*fixed some color combiners, Gex3D looks right now (and potentially other games as well)
*added some of the automatic texture management functions for Sub Culture and others

Version 0.51 - non-public interim release

May-07-2002 Version 0.5
*first public release