================================================================
================================================================
================================================================
	    BigRRed Release 4.1 - 19980606 - README
================================================================
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================================================================
(the next release of this readme will be HTML, I promise!)

Table of Contents
==================

Section 0: Release notes on V4.1

Section 1: General Readme

Hello World
General FAQ about BigRRed
How to install BigRRed			!PLEASE READ AT LEAST THIS!
How to configure BigRRed for games	!PLEASE READ AT LEAST THIS!
Contacts & Feedback

Section 2: Game Info

Descent FreeSpace (Demo)		(SF action game)
VoodooLights (Shareware/Demo)		(Screensaver)
Ignition/Bleifuss FUN/Fun Tracks	(Fun car racing)
Croc (Retail Version)			(3D platform game)
Croc (Demo Version)			(3D platform game)
Excalibur (Demo)			(3D action adventure)
PandemoniumII (Demo)			(3D jump&run)
Motorhead (Demo)			(Arcade racing)


================================================================
================================================================
Section 0: Release notes on V4.1
================================================================
================================================================

The following changes were made from V4.0 to V4.1:

o) Iterated alpha fog is now supported (Motorhead demo)
o) Alpha rejection (sort of chromakeying) is supported now (Motorhead demo, HexenII,etc...)
o) Bug fixes in Z-buffering code
o) Verite Textures RGB 332 for paletted textures now supported!
o) New config options SecureBlend=2 (Motorhead demo) and SmallTextures=0|1 (Motorhead,
    Ignition for 4MB cards)
o) New configs for Motorhead demo and Ignition....
o) Some small bugs found.....
o) A new Sample-Config [Debug] is included for debugging of new
   games (simply set SpecialCfg=Debug in BigRRed.ini to use it!)

Results:
o)  Motorhead demo now runs very fine (except some Z buffering errors in self-playing demo
     mode) and looks on 8MB cards gorgeous!!!
o) Motorhead and Ignition are now playable on 4MB cards
o) Some games may profit from the new alpha rejection code and chromakeying bug fixes -
    Hexen II console now works fine without transparency problems - however, the game still 
    does not run (currently still  a mystery for me, very strange behaviour depending on different
   config options....)


================================================================
================================================================
Section I - General README
================================================================
================================================================

Contents
--------
Hello World
General FAQ about BigRRed
How to install BigRRed			!PLEASE READ AT LEAST THIS!
How to configure BigRRed for games	!PLEASE READ AT LEAST THIS!


Hello World
===========

Hi folks, now finally here it is: BigRRed, Release 4.0.
This release has not gone as far as I initially
intended, but I wanted to release something now, so
you have a sort of intermediate (beta) release here,
with a new release (4.1) hopefully coming soon!

General FAQ
============

What is BigRRed?
----------------
BigRRed is a general wrapper/driver that lets you run
games written for DDDFX Gl?de on your Verite card.

Creators of BigRRed
-------------------
Basically, Chris (alias Mr.X), Jeff_C and Marvin (me)

The first version of BigRRed was developed by the famous
Mr.X (Chris) and had to be officially stopped due to 
interventions from DDDFX. However, Jeff C carried the 
development further ahead (with help from Chris).
As a sidebranch I (Marvin), developed the BigRedCroc
game driver for Croc(Tm) from these sources...
The last weeks and months I have spent my (rare) spare time
now for the BIG MERGE:

This new BigRRed Release 4.0 is the successful merge of 
BigRRed and BigRRedCroc and of many new enhancements,
bugfixes, etc... and should be the first generally 
functionally wrapper version...

Again I want to thank all people for their help and 
encouragment over the last weeks (especially Chris and 
Jeff of course!).

Functionality, Release Notes
----------------------------
This wrapper should work on both V1000 and V2100/V2200 machines,
with both 4MB and 8MB.

However, I have only tested the wrapper and the games on my
Hercules Thriller 8MB with the original drivers (.77?)

WARNING: Some games which use paletted textures (e.g. Ignition
and Motorhead demo) need a 8MB card to run properly (because
paletted textures have to be converted to twice their size
on the Verite!). With a special config (SmallTextures=1) you
can run these games on a 4MB card, too, but with ugly looking
colors (RGB 332)....

WARNING II: I have not yet tested the wrapper on a V1000 - 
there are reports about problems on a 3DBlasterPCI with
Canopus Bios & drivers.... However, the original Croc
driver was said to be running on a V1000, so we will
have to test this.....

Because of lack of time, I was not able to compile 
detailed release notes for this release. The functionality
of the wrapper has much increased, however there
are some spots that need to be enhanced and that
may still contain nasty bugs: 

o) Fogging: alpha vertex fog not yet supported (very easy
though). Fogging is generally not yet tested....

o) Color combine and alpha blending modes:
Some games may use special combinations which are not yet 
supported...

o) Frame buffer read/writes: not all modes are yet supported,
especially direct write to the depth buffer (motorhead)...

Of course there are some more other minor/major problems...


Legal issues
------------
This wrapper is not allowed to exist. Ask DDDFX why....
So, please be quite silent or cryptic about the whole
thing - don't post something like "MY RENDITION WITH
THE WRAPPER IS FASTER THAN YOUR VOODOOO2(TM)!!!"
This is silly, and, unfortunately, NOT TRUE!


How to install BigRRed
======================

Basically, the wrapper is a single DLL and has to replace the 
original GLIDE2X.DLL (if installed on your machine).
As with any DLL, there are two ways to install it:

o) Copy the GLIDE2X.DLL into WINDOWS\SYSTEM: the DLL will then
   be used for every game!
   This is recommended for all who don't have a true DDDFX card
   installed on their system
o) Copy the GLIDE2X.DLL into the games-directory, where the
   EXE file of the game is located. The DLL will then only be
   used for this particular game.
   This is recommended for testing, etc... 
   WARNING: This is also absolutely needed for CROC(TM), see section II!

How to configure BigRRed for games
==================================

The wrapper can (and need to!) be configured for different games 
in many aspects through a .INI file, which you can edit with your 
editor of choice (e.g. NOTEPAD). Please read these instructions
carefully (and look into the sample BIGRRED.INI, which is included
in this release!):

Where to put/copy BIGRRED.INI
-----------------------------

The name of the INI file is BIGRRED.INI (warning: name has 
slightly changed!). On game startup, the INI file is searched
for in two directories: 
o) firstly, in the game's install directory, where the .EXE
   file of the game is located
o) secondly, in WINDOWS\

So, you can put BIGRRED.INI as a default in your WINDOWS directory 
and it  will be used for all games, except for those ones for which
you put a copy of BIGRRED.INI directly into their install directory.
This is a sort of DEFAULT and OVERRIDE mechanism, and is practical
for testing....

How are the options set for different games
-------------------------------------------
There is a bunch of options you can configure for a specific
game in the wrapper. A list of all options is included below.
Generally,  BIGRRED.INI contains multiple configuration sections,
and in each section (e.g. [MyGameXY]) you can set/change as many
BigRRed options you want. 
There is one special section, the main one, which MUST be 
included in the BIGRRED.INI, and it is named [General].
For your convenience, all possible options are listed (and commented)
in this section, and this section always provide DEFAULT values for 
all options! 
If you want to OVERRRIDE some options for a special game, first
of all, you have to add a new section in the INI file (e.g. 
[MyNewGameHurray]) and then have to include all options in this
section which you want to override from the defaults in [General].
Then there are two ways to select this section for you game:

o) You can set the option "SpecialCfg" in the [General] section to
   point to your new section (e.g. SpecialCfg=MyNewGameHurray).
   This works fine if you put a copy of the INI file into the
   game's directory.
   If you have the INI file only in WINDOWS this variant is not
   recommended, since ALL games would now use the special config
   section [MyNewGameHurray]!

o) Variant II: Use the autoconfiguration mechanism. This method
   is practical if you put BIGRRED.INI into your 
   WINDOWS directory: it helps to automatically select different
   configurations for different games.
   In the section [AutoConfig] you can put lines of the
   form EXE_FILESPEC=SECTIONNAME (e.g. C:\Games\Hurray.exe=MyNewGameHurray), 
   where EXE_FILESPEC is simply the full path to the game's executable, 
   and SECTIONNAME is the name of you configuration section.
   WARNING: the matching with EXE_FILESPEC is done case-sensitive
   so you must use execatly the right case for all directory
   and game.exe names! The best way to find the right EXE-filespec
   is to run the game with LogMode=1 (see below) once, and then
   to look into the log file - the first line in the log file
   contains the full file specifaction of the game as it is
   needed on the left side of '='!
   
HINT: The sample BIGRRED.INI in this release contains many
comments and contains all config section for all games listed
in section II......If you are not sure, please look
into this file first...

WARNING: If you want to use the autoconfiguration of the games 
included in this sample BIGRRED.INI, you must adapt/correct
the path names in [AutoConfig] to the installation directories of
the games on your machine!!!!

What options can be set
-----------------------

Here is a list of all options in a configuration section:

Note: Config=x|y|z means you can either use Config=x, 
or Config=y, or Config=z!

SpecialCfg=NAME
  This option is only valid in the section [General] and
  specifies the name of a special game configuration section, 
  [NAME], which should be used for option overrides.

LogMode=0|1|2
  0 (default): no log file is produced
  1: a log file BIGRRED.LOG is produced in the game's install 
     directory. This logfile contains some useful information.
     In the first line, the logfile lists the name of the
     executable which can be used in the AutoConfig section.
     WARNING: on each game start, the new log information is appended
     to the current logfile, so the LOGFILE ALWAYS GROWS!!!!
     So, please delete the file before each start...
  2: same as 1, but more information is logged, and the logfile
     should be readable even after a game-crash. 
     This log mode is slow and eats much HD space!

RefreshRate=0|xx
  0 (default): the refresh rate is set by the gl?de calls
  >0: the refresh rate is set to xx (e.g. 60 for 60 Hz)

NoWait=0|1|2
  0 (default): vertical sync is awaited only if gl?de requests so
  1: never wait for vertical sync (causes much flickering and tearing, but is
     faster!)
  2: always wait for vertical sync (slow, but no flicker)

InWindow=0|1|2
  0 (default): game is run in fullscreen mode
  1: game is run in a window
  2: game is run in a window which is always on top
  NOTE: if you have problems in windowed mode, test both mode 1 and mode 2 
  and test both DelayInit=0 and DelayInit=1 (see below).

OwnWindow=0|1
  0 (default): use the window handle from the gl?de call (if specified)
  1: always open a new RRedline window for this game
  NOTE: this option has no effect (works always in mode 1) unless
  DelayInit=1 (see below)
  NOTE2: Running the wrapper in the game's window and not in a
  new/own window sometimes helps if you have problems with 
  mouse-clicks, sound and window focus!

DelayInit=0|xx
  0 (default): Init the wrapper immediately on the gl?de init call
  xx (>0): delay initialization of the wrapper xx times....
  NOTE: DelayInit=1 is necessary if you want to use the game's
  window-handle for the RRedline window (i.e. only if DelayInit=1
  you have the choice with OwnWindow=0|1, otherwise always a new
  window must be opened, because the window handle is not available
  at the time of the gl?de init call)

DelayShutdown=0|xx	(testing option - don't use!)
  0 (default): shutdown the wrapper on a gl?de shutdown call immediately
  xx (>0): delay shutdown xx times

TriangleCull=0|1	(testing option - should now always be set to 1)
  0 (default): don't use backface culling (may be slow)
  1 (recommended): use backface culling (may be faster, but perhaps some 
    problems with missing polygons?)

FastFloat=0|1		(testing option - should now always be set to 1)
  0 (default): don't use fast floating point conversions (may be slow)
  1 (recommended): use fast floating point conversions

WShiftVal=0|xx
  0 (default): don't shift the W values for W-buffering
  xx (>0): shift the W values for better accuracy in w-buffering
  NOTE: this option is only in effect for games that use W-buffering
  There are some accuracy problems with w-buffering, and they can
  be improved by setting WShiftVal to a value around 5 or 7.
  Test this option with Excalibur (see below)!

WrongTexBase=0|1|2
  0 (default): normal texture allocation behaviour (a bit faster)
  1: compatible texture allocation mode (for games that don't run correctly in mode 0)
  2: highly compatible texture allocation mode (for games that don't even run correctly in mode 1)
     This mode simulates a maximum of 4MB texture cache on Rendition as 
     a 2MB gl?de texture buffer!
  NOTE: most games run in mode 0 well, some games need mode 1 or mode 2!
  Basically you could set always mode 2 (highest compatibility) but it
  is slightly slower and you have only a maximum of 4MB texture cache
  free for use in this mode!

QNormalization=0|1 	(testing option - should now always be set to 1?)
  0 (default): no normalization of perspective correction W values (a bit faster?)
  1: automatically normalizes W values (slower, better texture appearance?)

FastTextures=0|1 	(testing option - should now always be set to 1!)
  0 (default): reset all texture parameters on each texture change (slow!)
  1: optimize texture setting (faster!)
  NOTE: mode 1 is not thoroughly tested, so if you have problems with
  wrong appearing textures, try mode 0!

CopyTextures=0|1
  0 (default): For paletted textures, use the system memory directly
  1: For paletted textures, make a copy of system memory
  NOTE: Mode 0 is faster. However, some games reuse texture memory - 
  for these games mode 1 is needed...So, if you have problems with
  wrong looking textures, try mode 1!

SmallTextures=0|1
  0 (default): paletted textures are converted from P8 (8bit per texel)
    to RGB 565 (16 bit per texel) with nice colors...
  1 (for 4MB cards): paletted textures are converted from P8 (8bit color
    palette index per texel) to RGB 332 (8 bit per texel), with ugly
    colors (needed for 4MB cards if the texture cache is used to its
    limits! e.g. Motorhead demo, Ignition....

FilterMode=0|1|2
  0 (default, recommended): bilinear filter the textures just as gl?de would do
  1: automatically turn bilinear filtering off, when chromakeying is active
  2: always use bilinear filtering
  NOTE: bilinear filtering with chromakeying sometimes produces black outlines around
  textures (e.g. trees,...) - you can avoid these black outlines in mode 1, however
  you will see these textures unfiltered then (try this options out in CROC(TM), in 
  a ice-level - it looks different!)

NoFog=0|1 	(testing option - should always be set to 0!)
  0 (default, recommended): use fogging
  1: suppress fogging 
  NOTE: fogging is not done right, currently, so using mode 1 may
  help for games that use fog. Fogging may be slow now (and in the
  future)
  
LfbBufferMode=0|1|2
  0 (default): Direct frame read/writes are buffered (if necessary) and
     are executed at once
  1: direct frame read/writes are buffered (if necessary) and are
     executed with a delay, collecting more writes together if 
     possible (faster!)
  2: deny direct frame read/writes which would need to buffer
  NOTE: some special frame read/writes need buffering on the verite.
  These writes are SLOW! Therefore mode 1 sometimes helps a lot (e.g. GPL)
  Mode 2 causes visual errors, but is fastest....

SecureBlend=0|1|2
  0 (default, recommended): always use alphablending if requested
  1: avoid alphablendings which may fail because of strange 
     alphacombine/colorcombine settings
     NOTE: this security feature is necessary for Descent Freespace	
  2: try to simulate alphablendings which may fail because of strange
     alphacombine/colorcombine settings
     NOTE: this mode is necessary for best visuals in the Motorhead demo

GlideVersion=|name  	(testing option - should always be set to empty!)
  : use default string (currently: "2.43")
  name: use name 


Contacts & Feedback
===================

Please test this wrapper on as many games as possible. In case
of questions, always feel free to contact me via email 
(wresele@netway.at), or via bjorn's developer board.
I am grateful for any comment/feedback, either positive or negative!!!
With each comment, this program can only get better!!!!
It would be nice if you all could help to compile a full list
of as many games as possible, and of their status with regard to
the wrapper....


================================================================
================================================================
Section II - Game info
================================================================
================================================================

Contents:
---------

Descent FreeSpace (Demo)		(SF action game)
VoodooLights (Shareware/Demo)		(Screensaver)
Ignition/Bleifuss FUN/Fun Tracks*	(Fun car racing)
Croc (Retail Version)			(3D platform game)
Croc (Demo Version)			(3D platform game)
Excalibur (Demo)			(3D action adventure)
PandemoniumII (Demo)			(3D jump&run)
Motorhead (Demo)*			(Arcade racing)

*Warning: special config needed for 4MB cards, see below!		

NOTE: These games all run with the wrapper quite good.
There are some other games which have been tested by myself 
and  which still don't run at all or very bad:

Very bad  : Barrage, GPL, TotalSoccer, Frogger3D
Not at all: Turok (demo), NeedForSpeedIIse, NHL98, HexenII		

I am currently working on these games.


================================================================
Descent FreeSpace Demo
================================================================

visuals: 95% - speed: playable

Downloads:
  ftp://ftp.ogr.com/pub/ogr/demos/fsdemo10.exe
  ftp://ftp.avault.com/win95/fsdemo10.exe
  http://www.volition-inc.com/html/download/demo.html
  http://www.pxsoftware.com/files/fsdemo10.exe
  http://www.descent-freespace.com/download/shareware/fsdemo10.exe

Executable: FS.EXE in main install directory

Installation:
----------------------
Install game. Start launcher (FreeSpace.exe), choose Setup
and click on "Detect Available Cards". "3DFX Glide" should
then be available. Select it, and start the game...

Notes:
----------------------
Visuals should be almost ok (only one blending mode
not yet supported). Needs some very special configs 
(SecureBlend) !
Works fullscreen and windowed.
Only first five minutes of the game tested (i.e. not
really played...)
Full version of the game not tested (should work, too?)

Known problems:
----------------------
Textlines are blurred (filtered) and show some 
dirt (lines)...
Sometimes problems with mouse movement or mouse clicks and 
the desktop in fullscreen mode...use in windowed mode if 
these problems occur....

Config:
----------------------
[FreeSpaceDemo]
; if you like it windowed, set InWindow=2 !
InWindow=0
DelayInit=1
NoWait=2
; needed to display ship textures:
SecureBlend=1

Autoconfig:
----------------------
[AutoConfig]
; change C:\Games\ to your path!
C:\Games\FreeSpaceDemo\fs.exe=FreeSpaceDemo


================================================================
VoodooLights Screensaver
================================================================
visuals: 99%(?) - speed: ok

Downloads:
  ftp://ftp.gamesnet.net/pub/bluesnews/video/voodoolights11.zip

Executable: Voodoolights.exe in main install directory and
  a copy of it, Voodoolights.scr, in Windows\System

Installation:
----------------------
Install the screensaver by copying Voodoolights.exe as
file Voodoolights.scr into the Windows\System directory.
Select it as your screensaver.

Notes:
----------------------
Visuals should be ok - can't say whether everything looks
like on a 3DFX...
Works fullscreen and windowed (see below).

This screensaver may be slow, because it uses large mipmaps,
and because of the current lack of mipmapping support, 
BigRRed always uses the largest mipmap/texture map!

Known problems:
----------------------
The screensaver does not find or use any BigRRed.ini for 
configuration (why?). It always starts with the default configuration 
(that's ok). Only if you start the Voodoolights.exe manually, 
you can change the BigRRed configuration via BigRRed.ini.

If you start Voodoolights.exe with /c (the Control-Panel option),
you must configure BigRRed for InWindow=1. You then have to 
move the window with the mouse aside to see the control panel 
behind the main window... Then you can change the configuration
of Voodoolights - these changes (number of stars, etc...) will
only be taken into account when you start the Voodoolights as 
screensaver!
Warning: If the evaluation period has expired, the screen 
saver always opens the control panel. This mode only works in 
windowed mode! So after the evaluation period, you can watch 
the screen saver only in windowed mode...

Config:
----------------------
[VoodooLights]
InWindow=0
;
[VoodooLightsPanel]
InWindow=1

Autoconfig:
----------------------
[AutoConfig]
C:\Games\VoodooLights\Voodoolights.exe=VoodooLightsPanel
; change C:\Games\ to your path!
; doesn't work - always uses defaults, no .ini:
; C:\Windows\System\Voodoolights.scr=VoodooLights


================================================================
Ignition/Bleifuss FUN/Fun Tracks
================================================================
visuals: 99% - speed: playable

Downloads:
Demo (no 3D acceleration) and 3dfx patch for retail version 
(use the second, newer version of the patch!):
  www.virgin.com
  www.virgin.de
  http://www.uds.se/ignition/ignition.html

Executable: BLE_3DFX.EXE in main install directory
Only the full version of the game is 3DFX-enabled (via
a patch, available on the web), the demo version is 
software-only!!!!

Installation:
----------------------
Install game. Install the 3DFX patch (there are two versions
of the patch available - the second, newer version works
better!!!). Start the new executable (ble_3dfx.exe)...

WARNING: if you have a 4MB card, you must set
SmallTextures=1 (see below)

Notes:
----------------------
Visuals almost fully ok.
Works fullscreen and windowed.
This game is fun...
Speed is on a P133 acceptable, but not very fast....

Known problems:
----------------------
Because this game uses paletted textures (Verite does not
support this type of textures) a change of the palette
slows the game down if ReloadTextures=2... 
This effect is noticeable only on the first track 
(Moosejaw Falls), when a thunderstorm is active and the 
lightning is done via palette changes...
At these moments, the game slows down very annoyingly...
Therefore you should set ReloadTextures=1, which
prevents a texture reload - the game is now 
playable, but you don't see the ligthning anymore...
Because of this suppression of texture reload, 
you also see only a white screen on game startup -
this is the only time/place in the game where you can
notice visual problems because of this suppression....

Config:
----------------------
[Ignition]
; change to 2 for all visuals on startup and in track 1 (Moosejaw...)
: (Warning: dead-slow!)
ReloadTextures=1
SmallTextures=0    ; or =1 if you have a 4MB card!

Autoconfig:
----------------------
[AutoConfig]
C:\Games\BLEIFUSS.FUN\ble_3dfx.exe=Ignition
; change C:\Games\ to your path!


================================================================
Croc (full version)
================================================================
visuals: 99% - speed: very playable

Downloads:
  http://www.foxinteractive.com/		(home of croc)
  http://www.ogr.com/reviews/croc.shtml		(review)
  ftp://ftp.avault.com/win95/crocdem6.exe	(demo)
  http://www.foxinteractive.com/products/croc/demo/crocdem6.exe (demo)

Executable: croc.exe in main install directory

Installation:
----------------------
Install the game normally. Croc keeps in the main install
directory two important files: GLIDE2X.VOO and GLIDE2X.DLL.
Each time you enter the game setup and select "3dfx Voodoo"
as graphic card, GLIDE2X.VOO is copied as GLIDE2X.DLL 
in the main game directory. 
So you have three possibilities to install the game:
o) (preferred): rename the wrapper DLL to GLIDE2X.VOO and
   copy this file over the original GLIDE2X.VOO. Enter
   game setup and select "3dfx voodoo". Play the game.
o) Enter game setup and select "3dfx voodoo". Before 
   starting the game, exit it, and copy the wrapper
   dll over GLIDE2X.DLL in the game directory. Play the game.
o) Assumes that you already have the wrapper-DLL installed 
   in windows\system! Enter game setup and select "3dfx voodoo". 
   Before starting the game, exit it, and delete GLIDE2X.DLL 
   from the game directory. Play the game.

WARNING: May experience the same problems as the demo (see
below). So, in case of troubles immediately after installation
(black screen, etc...) do what is described below, i.e. 
switch to software only mode, and switch back to voodoo 
afterwards.....

Notes:
----------------------
Works windowed and full screen. Should have no problems....

Known problems:
----------------------
Some glitches on the seams of polygons... No idea why...

Config:
----------------------
[Croc]
; if you like it windowed: InWindow=1

Autoconfig:
----------------------
[AutoConfig]
C:\Games\Croc\croc.exe=Croc
; change C:\Games\Croc to your installation path!

================================================================
Croc (Demo version)
================================================================
visuals: 99% - speed: very playable

Executable: croc.exe in main install directory

Notes
------
Installation and everything else works exactly as the full game.
(see above).
WARNING: Some people reported problems when trying to run 
the demo.
Actually, when I installed the demo and tried to run it with 
the wrapper, I got a nearly black screen, and the game did not
run right...
I don't know what I did exactly, but I changed the settings
multiple times (switching to VoodooRush settings, switching to
software mode, switching between normal and super lightning,
etc...), each time copied the wrapper dll over glide2x.dll
and suddenly everything worked fine for me!
Very strange. My last guess is: you must run the game
in software-only mode at least once and then have to switch
back to Voodoo mode in order to get this thing running....
So, in the end, the demo, just as the retail version, did run 
as "3dfx Voodoo", 640x480, super lightning, filtering without
any problems....
Believe me, the wrapper works very well with Croc!!!!

My advice: try changing some settings....and hope for the best..
a very strange error (I never had problems with the retail 
version, and the demo seems to be quite the same....)

Maybe the problems were some interferences with the full
version of the game, which was already installed on my 
machine....


================================================================
Excalibur demo
================================================================
visuals: 95%? - speed: very playable

Downloads:
  http://www.fishuk.com/excalframe.htm

Executable: unnamed, start through program launcher

Installation:
----------------------
Simply install game (unzip with directories), put BIGRRED.INI
into the main game directory and run it...

Notes:
----------------------
The actual exe is started without a program name. AutoConfig
therefore is not possible. In order to config the wrapper,
you must put a copy of BIGRRED.INI into the game diretory,
and set the SpecialCfg=ExcaliburDemo in the [General] section...

This game uses paletted textures. CopyTextures and ReloadTextures
are not necessary, though...(Perhaps later in the game?)

This game configures fog mode. But don't know how it should 
look like. Fog is not fully supported in BigRRed 4.0....

It uses W-buffering... In order to minimize accuracy problems,
set WShiftVal=7 or higher! (see below)


Known problems:
----------------------
Works only full screen, I think...

Config:
----------------------
[ExcaliburDemo]
WShiftVal=7

Autoconfig:
----------------------
No autoconfig possible!


================================================================
Pandemonium II Demo
================================================================
visuals: 95%? - speed: playable

Downloads:
  http://www.crystald.com/pandemonium2/main.html	(info)
  http://www.crystald.com/download/main.html		(demo)  

Executable: pandy.exe in game directory

Installation:
----------------------
If you have the wrapper-DLL copied into windows\system, you
can simply install the game and run it...

Notes:
----------------------
Demo runs quite ok...However it needs a special config
(WrongTexBase=2, see below). So you must configure it
via BIGRRED.INI!

Known problems:
----------------------
Perspective correction of the textures is not done
right by Pandemonium (the background wobbles)....
Not our fault, though....
Somewhere further down in the demo level, speed
slows down dramatically - I am working on this (may need
a special config...)

Config:
----------------------
[PandyIIDemo]
; InWindow=1
WrongTexBase=2

Autoconfig:
----------------------
[AutoConfig]
C:\Games\PandemoniumII\pandy.exe=PandyIIDemo
; change C:\Games\PandemoniumII\ to your installation path!
;




================================================================
Motorhead demo
================================================================
visuals: 95% - speed: playable

Downloads:
  http://www.avault.com/previews/motor.asp		(preview)
  http://www.gremlin.co.uk/games/motorhead/downloads/MotorDemo.zip (demo)
  ftp://ftp.avault.com/win95/motordemo3dfx.exe		(demo)

Executable: motor.exe in main install directory

Installation:
----------------------
Simply install game and run it...
WARNING: if you have a 4MB card, you must set
SmallTextures=1 (see below)

Notes:
----------------------
The wrapper is now adapted for this game, but only for the
demo (the full version does not work, according to a 
beta tester)...
Fog and transparency now both work!
Some special configs are absolutely necessary for running
this game (WrongTexBase=2, CopyTextures=1), see below !

Known problems:
----------------------
WARNING: This game uses lots of paletted textures. Since 
these textures have to be converted for Rendition/Verite,
texture space on 4MB is too small for this games,
unless you set the special option SmallTextures=1!!!!

The special blending mode for the trees in far distance
is not supported by Rendition/Verite. With
SecureBlend=2 you get the best results (outline of the trees)!
Z-Buffer clearing still does not work sometimes....

Speed is in playable-mode (no other cars) very ok, in self-running
demo (many other cars), the speed is quite slow...
Works windowed, too, but the screen is still fullscreen (blanked)..

Config:
----------------------
[MotorheadDemo]
; InWindow=1
WrongTexBase=2
CopyTextures=1
ReloadTextures=0
SecureBlend=2
SmallTextures=0    ; or =1 if you have a 4MB card!

Autoconfig:
----------------------
[AutoConfig]
C:\Games\Motohead\motor.exe=MotorheadDemo
; change C:\Games\ to your path!
;
