IndyCar Racing II 
             For Rendition Video Cards
            Version 1.0.2-RN1 Build #58
                       Patch
                      12/3/96

* NOTE: WHILE THIS PATCH HAS PROVEN TO SUCCESSFULLY ALLOW CYRIX-BASED
SYSTEMS TO RUN THE RENDITION-READY VERSION OF INDY-CAR 2 WITH THE 
INTERGRAPH REACTOR VIDEO CARD (as well as correct other issues), THERE 
MAY STILL BE SOME CYRIX-BASED MOTHERBOARDS/SYSTEMS THAT WILL NOT RUN THE 
RENDITION-READY VERSION OF THE PROGRAM, EVEN WITH THE PATCH INSTALLED. (In
this case, running INDYSAFE is the best solution). *

--------------------------------------------------------------------

TABLE OF CONTENTS

I.   MINIMUM REQUIREMENTS
II.  PATCH INSTALLATION
III. GAMEPLAY ISSUES
        PATCH README
        Rendition Version Readme
        Original DOS Version Readme
IV.  HARDWARE MANUFACTURERS
V.   END USER LICENSE AGREEMENT
VI.  ADDITIONAL SUPPORT

-----------------------------------------------------------------------

I. MINIMUM REQUIREMENTS

Pentium computer or better, fully Intel compatible
8 MB RAM (for 4 bit cars and tracks)
12 MB RAM (for 8 bit cars and tracks)
Rendition based video card
Double speed CD ROM drive
75 MB available Hard Disk space
Most major sound cards supported
No PC Speaker Support
Recommend Joystick or Driving Wheel / Pedals

NOTES:

This is not a Windows 95 game.  For best results
restart your computer in MS-DOS mode from the Start menu
of Windows 95 before installing and running the game.

EMM386 may not be used with INDYSAFE execution of game (See
Starting the Game section below).

The Paintkit will not function with the 4-bit car set (4BIT95.DAT).

-----------------------------------------------------------------------

II. PATCH INSTALLATION

Windows 95:

Copy the INDYCAR.EXE file to your C:\ICR2 directory.


DOS:

Copy the INDYCAR.EXE file to your C:\ICR2 directory.  From the directory
where the file is located, type: 

COPY INDYCAR.EXE C:\ICR2 

and hit the <Enter> key. 

-----------------------------------------------------------------------

III. GAMEPLAY ISSUES

This section contains information specific to the patch to the Rendition
version of IndyCar Racing II as well as the readme information for the
entire rendition version and the original DOS version of IndyCar Racing.

**********************************************************************

                        Patch Changes

This patch allows users of Cyrix computers to use the Rendition version
of IndyCar Racing II.  The original version of the Rendition version 
would not work with those systems.  If you had the original Rendition 
version, or you got a new .exe file from the Intergraph BBS to allow 
the game to run on your Cyrix, you need this file.

If you got a new .exe file from the Intergraph BBS, adding this patch
will fix a problem where you could have 6 million laps in a single race.

**********************************************************************
  

                    Rendition Version Readme

***** Starting the Game *****

There are two ways to start the game, depending upon 
the speed of your computer.  Users with a Pentium 60 
or 66 MHz must start the game using the INDYSAFE 
instructions below.  Users with a Pentium 90 MHz or 
greater may use either INDYFAST or INDYSAFE 
instructions.

INDYSAFE 
From the C:\ICR2> directory (or whichever directory
you installed to), type  INDYSAFE <enter>.  
This will load a version of the game using FIFO mode, 
necessary for slower Pentium systems.

NOTE:  You cannot run EMM386 while using 
INDYSAFE.  Use the Make a Bootable Floppy option 
in the Setup program to create a boot disk that will not
load EMM386, then boot your computer with that disk
in the A: drive before running INDYSAFE.

INDYFAST
From the C:\ICR2> directory (or whichever directory
you installed to), type  INDYFAST <enter>.  
This will load a version of the game using DMA mode.


***** 4-bit vs. 8-bit Cars and Tracks *****

Ideally the game should be run in a machine with at least 
12 Mb free.  The game *can* run in as little as 8 Mb, however.

Users with 8 MB RAM must use the 4-bit car set (4BIT95) 
and the regular tracks.  If 8-bit cars are selected and 
there is not enough memory, the game will not start.  
If you have this problem, re-copy the GAMEOPTS.CFG
file from the IndyCar Racing II for Rendition CD into
your install directory.

The Paintkit will not function with the 4-bit car set (4BIT95.DAT).

Users with 12 MB RAM or greater may choose to use the
8-bit car set (CARS95) or the five "New" track versions.  
To increase frame rates, users with 12+ MB may still 
wish to use the 4-bit cars and regular tracks.

Five of the tracks - Elkhart, Laguna Seca, Michigan, 
Phoenix and Portland have been enhanced to mostly 
16-bit versions and use new artwork.  They show up in the 
track selection menu as "track name New".  See below for 
discussions of memory and frame rate issues on systems 
with limited system and / or graphics board memory.

For those of you using public domain utilities to manipulate 
DAT files, note that these file formats are different and will 
probably not work with them without modifying the tools.


***** Frame Rate *****

As you may have noticed, the Rendition board is capable of 
very high frame rates.  However, there are many issues 
involved in obtaining and maintaining a high frame rate.  
Therefore, here is a short list of issues to look out for in 
trying to obtain the best frame rate on your machine.

1. Set "Cars Drawn Ahead / Behind" in the Options / Opponents
   menu to as few are you are comfortable with
2. Reduce the number of opponents you race against
3. Use the 'Alt-X' "Maximum Speed Mode"
4. Using the 4-bit cars and especially the normal, 4-bit tracks 
   can be somewhat faster
5. Turn off graphics options in the Options / Graphics menu, 
   especially the translucent smoke and dirt
6. Upgrade your Rendition-based board to 4 Mb if you have only 2
7. Use DMA if you can, or upgrade your motherboard to one
   that supports it, so that you may use INDYFAST
8. Upgrade your system to a faster Pentium


***** Rendition Specific Hot Keys *****

Alt-R:   Frame rate display toggle.

Alt-M:   Three-state toggle for mirror: none, medium detail, 
         high detail.  Defaults to medium.  Anti-aliasing takes
         place in hi-res mode only.

Alt-W:   Three-state toggle for weather: day, night, and rain.
         This is a 'for fun / showing off' feature and is not a
         realistic gameplay feature; e.g., traction does not change
         in 'rain' mode.

Alt-K:   Sky optimization toggle: This defaults to off.  Can speed 
         up frame rate at the expense of occasional graphical 
         glitches, especially on the horizon, when viewed at an 
         angle (like at Michigan when on a banked turn).  May 
         not be a significant speedup unless you are in Turbo 
         mode and / or running on a track with no textured sky 
         (clouds).  Only really useful for showing off "maximum 
         speed mode".

         [Technically, can causes glitches on any non-textured 
         polygon that spans entire screen horizontally, like 
         when going under some bridges or facing sideways]

Alt-A:   Anti-aliasing toggle.  Anti-aliasing smoothes the jagged
         edges of the graphics on screen.

Alt-T:   Timer toggle ('Turbo mode'): When the timer is 'off', the
         physics runs at the frame rate: it will be slower than
         reality at less than 30 frames/sec, and faster than reality
         at greater than 30 frames/sec.  Advantage of 'off' is when
         the timer is on, the frame rate cannot exceed 30 fps.  Can
         cause sound problems, especially in big crashes with lots
         of smoke and dirt where the frame rate becomes low.  Should
         NOT be used in dual / multiplayer mode.  This is a 'for
         fun / showing off' feature only and comes with no warranties.

Alt-X:   "Maximum Speed Mode": Frame rate display on, mirrors off,
         sky optimization on, anti-aliasing off, timer off.  When
         toggled off, reverses all these settings, regardless of
         their previous values (i.e., restores default).

Print Screen    Dumps a 24-bit PCX screen shot to the race directory,
         named ICR01.PCX, ICR02.PCX...; note that it always starts at
         ICR01 and overwrites any existing PCX from a previous
         session.


Default settings:
         Anti-Aliasing on
         Medium-resolution Mirrors
         Timer on (realistic physics)
         Sky optimization off
         Day weather mode
         Frame rate display off

NOTE: These settings are not saved to disk between sessions.

Sometimes you have to hit a key more than once for it to take.  If
one or more ALT keys are not responding, press 'Escape', then select
"Resume"; this should restore functionality (this can happen if you use
the CTRL key instead of ALT by mistake).


***** More Technical Information Than You Need! *****

The game will ship with two batch files, INDYFAST.BAT 
and INDYSAFE.BAT.  They both set necessary environment 
variables, run the INDYCAR.EXE program and redirect the 
messages it prints to the file INDYCAR.DMP, then display 
the contents of this file.  This will help keep a record of what 
went wrong if the game does not load, or if a call to customer 
support is required.  Also the screen can clear after the game 
runs, erasing any messages to the user; these batch files may 
be necessary for the user to see any messages at all.

The game prints a memory report at startup that shows the 
size of the texture heap (a buffer in system memory that 
must hold all textures) and the texture cache (a buffer in 
graphics card memory that holds textures temporarily) and 
the memory used by the rest of the game (the normal ICR2 
memory hi / lo / all message, except these numbers reflect 
the amount free AFTER some buffers, especially the texture 
heap, are allocated).

It also prints a "DMA Memory fragmentation report".  This 
may be ignored unless a problem develops related to the 
handling of fragmented memory.  We have only seen these 
numbers at 0% or 100%.  When running with EMM386 or 
some other memory manager installed (or in a Win95 DOS 
box), memory can be fragmented (sometimes > 0%).  When 
running with no memory manager installed, memory should 
never be fragmented (always 0%).  The game may run very 
slightly slower in fragmented memory.  


DMA vs. FIFO

DMA is "Direct Memory Access" - i.e., the board can read 
data from the PC's memory directly, without intervention 
by the processor.  This is very fast, and also allows 
"parallelism", where the board is drawing the last set of 
commands from the PC at the same time the PC is 
constructing the next batch of commands - i.e., neither is 
(usually) waiting for the other, and both work at close to 
100% efficiency.  If they have to take turns, for example, 
if the PC has to wait for it's commands to finish before 
sending any other commands, and the board has to wait 
for the PC to finish building a list of commands before 
drawing anything, you have lost parallelism.  Each part 
of the system works at maybe 50% efficiency.  This is 
what happens when you run the board in so-called 
"FIFO" or "IO" mode.

However, DMA is a relatively new feature in the PC 
architecture, and was not properly implemented in many 
chipsets and motherboards.  We have heard these rough 
figures:

CPU:            % with fully functional DMA
P60             0 %
P66             0 %
P90             50%
P75             ?? probably > 50%
P100+           80-90%

Thus, many users will not be able to take advantage of 
DMA.  There is no real way to know if DMA is working 
except to try it.  Hence the two batch files, INDYFAST 
(DMA) and INDYSAFE (FIFO).  FIFO mode should work 
on almost all machines, but is not desirable if your machine 
is capable of DMA.

Some necessary elements of the contents of the batch files:

SET SPEEDY3D=C:\ICR2

This line is very important and sets the path to the file 
SPD3D.UC, which is the Rendition 3D 'driver' that gets
loaded onto the board and executed by it's on-board 
microprocessor.  Currently the game is made to work with 
the 9/10/96 version of SPD3D.UC, although newer versions 
should work as well.  The install program will set up this 
batch file properly (hopefully).

SET SPEEDY3D_DMA=1

This line enables DMA.  It should be set to '1' for INDYFAST 
and nothing (i.e., "SET SPEEDY3D=") for INDYSAFE.  
For INDYSAFE, this is in addition to the command-line 
argument "-gRN1f" (see below).

rem SET SPEEDY3D_MEMSIZE=4

This line overrides the number of megabytes of memory that 
the game thinks is on the board.  This should only be 
necessary if you have a problem with this in your system; 
Rendition has reported that there are a few systems on 
which the memory size recognized by the board is incorrect.

(INDYFAST.BAT)  INDYCAR
(INDYSAFE.BAT)  INDYCAR -gRN1f

The second line is the switch to run the game in FIFO mode 
(it is long because the switch to run in DMA mode is "-gRN1", 
but is not necessary on the first line because it is the default).

Note that if you have other Rendition Ready games on your 
system, they use these settings as well.  You may have a 
conflict if another game expects different settings when it 
starts.  If you run each game from a batch file that sets these 
up properly, similar to the INDYFAST and INDYSAFE 
batch files, there should be no conflicts.

Note: It is known that after running QUAKE, which may 
install a program called QDPMI, IndyCar may not run.  You 
may need to reboot before running IndyCar.


Board memory

At this time it appears most if not all Rendition-based boards 
will be shipped with at least 4 Mb of RAM.  This is a good 
amount to run the game at maximum performance.  It is 
possible, however, that some manufacturers will ship boards 
with only 2 Mb.  IndyCar II will run in 2 Mb, but slower.  
Also, using the 8-bit cars and / or the new tracks can have a 
significant negative impact on the game's frame rate, although 
they will load and work properly.  If you have a 2 meg board, 
it is recommended that you use the 4-bit cars and the normal 
tracks to achieve the best performance, or buy a board 
memory upgrade.


**********************************************************************

                      IndyCar Racing II 
                      Standard DOS Version
                      Version 1.0.1          

                      Readme.txt file


This file contains important information that is not included in any 
other documentation for IndyCar Racing II.  

CONTENTS:

Version 1.0.1 Notes
Windows 95 Users
Mouse Support
Sound Cards
Game Ports
Qualifying
Flags
Realism in Championship Season
Multiplayer (modem and direct connect)
Dash Display Toggle
Laguna Seca Arcade Views
Spin Recovery 



***** Version 1.0.1 *****

IMPORTANT : If set controls automatically detects your mouse and
you are unable to use keyboard or joystick controls, you must 
unload your mouse driver in DOS.  Please contact your computer
manufacturer for details.

IndyCar Racing II version 1.0.1 fixes a yellow flag problem where
the race order would become corrupted, sometimes resulting in
cars illegally passing one another under the yellow.

This version also fixes a weight transference bug that resulted in 
the driver's car understeering after driving it.  The longer it was
driven, the more it would understeer.   This bug had been reported 
by many users as a settings bug because it appeared that the settings
were being lost.

***** Windows 95 Users *****

We recommend that you use the game only after you
Restart in MS-DOS mode.  Running the game in MS-DOS mode is the closest
you can get to running under the actual conditions in which the game 
was created to run.  Please refer to the Windows 95 section of the 
Installation and Troubleshooting Guide for more details.

In multiplayer, if the joystick will not calibrate properly, or if the 
steering becomes erratic while driving when running in Windows 95, 
you must Restart in MS-DOS mode before playing multiplayer.


***** Mouse Support *****

You may steer the car using the mouse.  If you wish to 
do so, please go to the Options/Controls/Set Controls screen and 
specify the mouse for the driving controls.  You must have a mouse 
driver loaded to use the mouse to steer.


***** Sound Cards *****

Sound Blaster AWE 32 sound cards - This sound card may cause the 
Sound Card Setup - Automatic to fail or lock.  If this happens, 
please use the Sound Card Setup - Manual option to select the 
Sound Blaster 16 Stereo (or any of the other Sound Blaster options.

Orchid Gamewave 32 sound cards - This Sound Card will not automatically 
detect as a stereo card.  To get stereo sound, use the 
Sound Card Setup - Automatic option to find the sound card's settings.  
It will detect as the Sound Blaster 8 Mono.  Then, use the 
Sound Card Setup - Manual option and select the Sound Blaster 8 Stereo.  
You must SKIP CONFIRMATION.


***** Game Ports *****

Speed Adjustable Game Ports - some joysticks or wheels recommend the use
of a speed adjustable game port with faster computers (for example, a 
Pentium).  If the joystick will not center properly or the you have 
difficulty controlling the car when driving, you may need a speed 
adjustable game port.  This problem may occur with the Thrustmaster
Formula T1 and Gravis Analog joysticks.


***** Qualifying *****

Once you start a qualifying session, you must finish it, or 
be automatically placed at the back of the starting grid.  If you 
press ESC to return to the menu or Shift+R to restart, qualifying
is not reset.


***** Flags *****

There is a confusing aspect to black flags for speeding in the pits, 
If you think you got a black flag and you didn't exceed 80 mph, you were 
probably speeding when you ENTERED the pit. With some tracks you can 
enter the pit at a high rate of speed and autobrake won't slow you down 
in time.


***** Realism options in Championship season *****

The manual (p.44) states that Realism options may not be changed 
in the middle of the Championship season.  This is incorrect.  You may 
make changes to car damage, spin recovery, yellow flags, pace lap, weather,   
and breakdowns during a season.


***** Multiplayer (modem and direct connect) *****

If either player or both players get damaged to the point that they 
cannot finish a race they will have to either wait until the race is 
finished or exit to the tracks menu. There is no accelerated time in
multiplayer racing.

When multiplayer saved replays are viewed in single race mode, 
the single player car set will be used.  If you were the dialer in the 
multiplayer, you will appear in the 95 car instead of the 00 car.

The number after the connect message does NOT represent the true speed 
of the connection.

Connection speeds above 9600 do not gain any performance improvement. 

The standings on the dialer's machine do not get updated until the end 
of the race after the checkered flag waves.

 
***** Dash Display Toggle *****

The large digits on the dash can be switched among three different modes
with the 'D' key.  The default mode shows Miles Per Hour.  Pressing 'D'
once switches it to display Engine Revs (x10).  Pressing 'D' a second 
time switches it to an estimate of Laps Remaining on current fuel load.  
A third press will cycle it back to showing MPH.


***** Laguna Seca Arcade Views *****

When driving Laguna Seca in the Arcade Views, your car will temporarily
disappear when going through the corkscrew turn.  This will not occur 
if you drive from the cockpit view.


***** Spin Recovery *****

Spin Recovery has been moved from the Options/Realism menu to the
Options/Driving Aids menu.  


-----------------------------------------------------------------------

IV. HARDWARE MANUFACTURERS

We have included a list on how to contact specific hardware manufacturers. 
Please have as much information about your computer ready before calling any
of these numbers.

-------------------------
SOUND CARD MANUFACTURERS:
-------------------------

Advanced Gravis
United States:
(206) 881-6945 T/S
(604) 431-7553 BBS

Aztech
United States:
(800) 886-8879 T/S
(510) 623-8933 BBS
United Kingdom:
0191 5202598 TEL

Cardinal
United States:
(717) 293-3124 T/S
(717) 293-3074 BBS
United Kingdom:
01522 542519 TEL

Creative Labs
United States:
(408) 428-6622 T/S
(408) 428-6660 BBS
United Kingdom:
01734 344322 TEL
01734 320300 FAX

Diamond
United States:
(408) 325-7100 T/S
(408) 325-7175 BBS

Logitech
United States:
(510) 795-8100 T/S
(510) 795-0408 BBS

Microsoft
United States:
(206) 637-7096 T/S
(206) 936-4082 BBS
(206) 936-6735 BBS
United Kingdom:
01734 271000 TEL
01734 270002 FAX

Orchid
United Kingdom:
01256 4798898 TEL
01256 64222 FAX

Reveal
United States:
(800) 473-8325 T/S
(818) 713-8188 BBS
United Kingdom:
0181 8457400 TEL
0181 8457411 FAX

Roland US
United States:
(213) 685-5141 T/S

Turtle Beach
United States:
(717) 767-0200 T/S
(717) 845-4835 BBS

-----------------------
JOYSTICK MANUFACTURERS:
-----------------------

Advanced Gravis
United States:
(604) 434-1807 T/S
(604) 431-7553 BBS
United Kingdom
COMPUSERVE BBS

CH Products
United States:
(619) 598-2518 T/S
(619) 598-3224 BBS

Kraft
United States:
(619) 724-7146 T/S

Logitech
United States:
(510) 795-8100 T/S
(510) 795-0408 BBS

ThrustMaster
United States:
(503) 639-3200 T/S


-------------------------
VIDEO CARD MANUFACTURERS:
-------------------------

Advanced Integration Research
United States:
408-428-0800  T/S
408-428-1735  BBS

Advanced Micro Technology
United States:
909-598-6120  T/S
909-594-5770  BBS

Alpha Systems Lab
United States:
800-576-4275  T/S

Altech International
United States:
800-882-8194  T/S
408-946-2227  BBS

Artist Graphics Company
United States:
800-627-8478  T/S
612-631-7664  BBS

ATI Technologies
United States:
905-882-2626  T/S
905-764-9404  BBS
United Kingdom:
01753 631121 TEL
01753 631106 FAX

Atlaz Intl., Limited
United States:
516-239-1854  T/S

Boca
United States:
407-241-8088  T/S
407-241-1601  BBS

Cache Computers, Inc.
United States:
510-226-9922  T/S
510-226-7486  BBS

Cardinal
United States:
717-293-3124  T/S
717-293-3074  BBS

Celerite Graphics, Inc.
United States:
510-226-6390  T/S
510-226-7851  BBS

Cirrus Logic
United States:
408-435-8808  T/S
510-440-9080  BBS

Colorgraphic Communication
United States:
404-455-3921  T/S
404-452-8238  BBS

Cornerstone Technology
United States:
800-562-2552 x306  T/S
408-435-8943  BBS

CSS Laboratories, Inc.
United States:
800-966-2771  T/S
714-852-9231  BBS

Diamond 
United States:
408-325-7100  T/S
408-325-7080  BBS (up to 2400bps)
408-325-7175  BBS (above 2400bps)

Edge Technology, Inc.
United States:
800-438-3343  T/S

ELSA America, Inc.
United States:
800-272-3572  T/S
415-588-6286  BBS

Focus Information Systems, Inc.
United States:
510-657-4586  T/S
510-657-9451  BBS

Genoa
United States:
408-432-8324  T/S
408-943-1231  BBS

Headland (Video Seven)
United States:
800-553-1850  T/S
415-656-0503  BBS

Hercules Technology
United States:
510-623-6050  T/S
510-623-7034  BBS (V32)
510-623-7449  BBS (v32b)

Identity Systems Technology
United States:
800-723-8324  T/S
214-705-7213  BBS

IOcomm Intl., Corp.
United States:
800-998-8919  T/S

Liberty Electronics USA
United States:
800-497-8324  T/S

Matrox Electronics Systems Limited
United States:
800-462-8769  T/S
514-685-6008  BBS
United Kingdom:
01793 614002 TEL
01793 614336 FAX

Metheus Corporation
United States:
503-690-1550  T/S
503-690-1559  BBS

MicroStep, Inc.
United States:
818-336-8991  T/S
818-961-9992  BBS

Mirage Computer Systems
United States:
310-440-1460  T/S

Miro
United Kingdom:
01223 301102 TEL

National Design, Inc.
United States:
512-329-5055  T/S
512-329-6327  BBS

Number Nine Computer Corporation
United States:
617-674-0009  T/S
617-862-7502  BBS

Nth Graphics
United States:
800-624-7552  T/S
512-832-1964  BBS

Oak Technology
United States:
408-737-0888  T/S
408-524-9014  BBS

Orchid
United States:
510-683-0323  T/S
510-683-0327  BBS
United Kingdom:
01256 4798898 TEL
01256 64222 FAX

Paradise
United States:
800-832-4778  T/S
415-968-1834  BBS

Sigma Designs
United States:
510-770-0100  T/S
510-770-0111  BBS

SixGraph Computing, Limited
800-561-2892  T/S
514-336-4169  BBS
STB
United States:
214-234-8750  T/S
214-437-9615  BBS
United Kingdom:
01344 874744 TEL
01344 874546 FAX 

SuperMac Technology, Inc.
United States:
408-245-0646  T/S
408-773-4500  BBS

Swan Technologies, Inc.
United States:
800-468-7926  T/S
814-237-6143  BBS

Trident
United States:
415-691-9211  T/S
415-691-1016  BBS
United Kingdom:
01273 670570 TEL
01273 670666 FAX

Video Logic, Inc.
United States:
617-494-0530  T/S
617-494-4960  BBS
United Kingdom:
01923 260511 TEL
01923 268969 FAX

Video Seven (Headland)
United States:
800-553-1850  T/S
415-656-0503  BBS

VidTech Microsystems, Inc.
United States:
800-752-8033  T/S
612-780-3564  BBS

Willow
United States:
718-402-9500  T/S

-----------------------------------------------------------------------

V. END USER LICENSE AGREEMENT

BY USING THIS SOFTWARE, YOU ARE AGREEING TO BE BOUND
BY THE TERMS OF THIS LICENSE.

Sierra On-Line End User License Agreement

This software is copyrighted.  This software and documentation
is licensed to you by Sierra On-Line.  You may copy it onto a
computer for your own personal use and you may make back up copies
of the software to protect your software against loss.  This
software may be used by more than one person, and may be freely
moved from one computer location to another provided that there
is no possibility of the software being used at one location or
on one computer while it is being used at another.  The software
can not legally be used by two different people in different
places at the same time.  You may not modify, network, rent,
lease, loan, distribute the software or create derivative works
based upon the software in whole or in part, and you may not
electronically transmit the software from one computer to another
or over a network.

This End User License Agreement grants you a limited license to
use the Redistributable Code licensed to Sierra On-Line, Inc. by
Microsoft Corporation, Inc. together with Microsoft operating
system products.  All intellectual property rights in Microsoft's
Redistributable Code contained in this product belong exclusively
to Microsoft Corporation, Inc.


Limited Warranty

Sierra warrants the diskette(s) to be free of defects in
materials and workmanship for a period of 90 days from the date
of purchase.  Sierra On-Line's entire liability and your exclusive
remedy will be replacement of the disk.

SIERRA ON-LINE SPECIFICALLY DISCLAIMS ALL OTHER WARRANTIES,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED
WARRANTY OF MERCHANTIBILITY OR FITNESS FOR A PARTICULAR PURPOSE.

This limited warranty gives you specific legal rights; you may
have others which may vary from state to state.  Some states do
not allow the exclusion of incidental or consequential damages,
or the limitation on how long an implied warranty lasts, so some
of the above may not apply to you.

------------------------------------------------------------------

VI. ADDITIONAL SUPPORT

Technical Support
24 Hour Automated Technical Support Line (206) 644-4343

Technical Support - United States
Sierra On-Line            Phone: (206) 644-4343
Technical Support         Hours: 8:15 a.m. - 4:45 p.m. PST,
P.O. Box 85006            Monday-Friday
Bellevue, WA 98015-8506   FAX: (206) 644-7697

Technical Support - United Kingdom
Sierra On-Line Limited    Phone: (0118) 920-9111
2 Beacontree Plaza        (Monday through Friday, 9:00AM-5:00PM)
Gillette Way              Fax: (0118) 987-5603
Reading, Berkshire
RG2 0BS  United Kingdom

Support Technique - France
Parc Tertiaire de Meudon  Phone: (01) 46-01-46-50
Immeuble <<Le Newton>>    (7 jours sur 7 de 9h a 21h)
25 rue Jeanne Braconnier  Fax:   (01) 46-30-00-65
92366 Meudon La Foret Cedex
France

Technical Support - Germany
Sierra Coktel Deutschland  Phone:  (+49) 0 - 6103 - 99 40 40 
Robert-Bosch-Str. 32       (Montag bis Freitag von 9 - 19h)
D-63303 Dreieich           Fax: (+49) 0 - 6103 - 99 40 35
Germany                    Mailbox (+49) 0 - 6103 - 99 40 41

Servicio Tecnico - Spain
Coktel Educative Multimedia Tel: (34)-1-764-39-69 
C/ Tomas Redondo, 1-1' F   (lunes a viernes de 9h30 a 14h y de 
Edificio Luarca            15h a 18h30)
28033 Madrid               Fax: (34)-1-381-08-39
Spain


Technical Support - Italy
Contact your local distributor or vendor

ON-LINE SUPPORT
CompuServe:       GO SIERRA
America Online:   Keyword Sierra
Internet USA:     http://www.sierra.com
Internet UK:      http://www.sierra-online.co.uk
Internet France:  To Be Announced
Internet Germany: To Be Announced
  
Direct Sales Information
U.S. Direct Sales
Sierra Direct               PHONE:
7100 W. Center Rd STE 301   Main: (800) 757-7707
Omaha NE 68106              Hours: 7AM to 11PM CST, Mon-Sat; 
                            8AM to 9PM CST, Sundays
 
Vente par correspondence - France
Parc Tertiaire de Meudon    Phone: (01) 46-01-48-53 
Immeuble <<Le Newton>>      (lundi au vendredi de 9h a 18h)
25 rue Jeanne Braconnier    Fax:   (01) 46-30-00-65
92366 Meudon La Foret Cedex
France

On-Line Sales
CompuServe:    GO SI (CServe Mall)
America Online: Keyword SIERRA
INTERNET   http://www.sierra.com

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Thank you for purchasing IndyCar Racing 2.  In order for you to
receive the best possible performance, Sierra has included
additional technical tips and game information that was not
available when the documentation was printed.  The following
supplemental information should be considered part of the
game documentation.

SIERRA ON-LINE, INC. DOES NOT WARRANTY OR PROMISE THAT THE
INFORMATION HEREIN WILL WORK WITH ANY OR ALL COMPUTER SYSTEMS.
SIERRA DOES NOT ASSUME ANY LIABILITY, EITHER INCIDENTAL OR 
CONSEQUENTIAL, FOR THE USE OF THE INFORMATION HEREIN,
INCLUDING ANY AND ALL DAMAGE TO OR LOST USE OF COMPUTER
HARDWARE OR SOFTWARE PRODUCTS, LOSS OF WARRANTIES, 
OR LOST DATA BY THE CUSTUOMER OR ANY THIRD PARTY.  
NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY 
SIERRA, ITS EMPLOYEES, DISTRIBUTORS, DEALER OR AGENTS 
SHALL CHANGE THE RESTRICTION OF LIABILITY OR CREATE ANY 
NEW WARRANTIES.  IN NO CASE SHALL SIERRA'S LIABILITY 
EXCEED THE PURCHASE PRICE OF THE SIERRA SOFTWARE PRODUCT.


