This is an entry for the Take it to the Redline Contest sponsored by
Rendition.

Unfortunately, the openGL entry I had meant to submit broke with the
April 21, 1998 ICD, and I couldn't get it to work.  (It worked with
one before that.)

I whipped this together in about 3 hours Sunday April 26th from an
article by Ron Fosner in Dr. Dobbs Journal, July 1995.
I have not contacted Ron yet to make sure that this was okay.
Since I don't want to plagarize Ron's work without his permission,
please give me some time to contact him to make sure I can use it.

Right before the submittal, I noticed that the program behaves strangely
after resizing only when compiled in release mode.  Debug mode does not
exhibit this behavior.  I have shipped the release mode binary.

I have added a few features to the program.

Command list:
a - start bouncing the ball
x,X - start/stop rotating around the X axis
y,Y - start/stop rotating around the Y axis
z,Z - start/stop rotating around the Z axis
r - reset to original
f - freeze display
up,down - moce the camera in and out.
ESC - exit
----- things I added -----
n - toggle antialiasing
o - toggle fog
t - toggle between teapot/sphere

It is interesting to note how the program slows down with each of
options turned on.

This was built using Visual C++ version 5.0  It should be able to
be built with the supplied makefile.

Contact information:
Jeff Costlow (Jeff_C)
Jeff.Costlow@usa.net
810 Sunrise Place SW #D3
Issaquah WA 98027
h) 425 391 0572