R3 Copyright 1998 Chris Lundie
Take It To The RRedline contest entry

Chris Lundie
901 Cornell Crescent
Cobourg, ON Canada
K9A 5H4
lundiec@eagle.ca
(905) 373-7304

Build instructions are in the SOURCE directory. Legal stuff is in 
the file LICENSE.TXT.

Note
Please note the demo will not work on V1000-based video boards.

Instructions
Simply run the file R3.EXE and the demo will run by itself. You 
should see a spinning shape on a star-field background. By default 
this shape is textured with your desktop.

To use a different texture, run R3 with the name of a bitmap on the 
command line. (e.g. Type R3.EXE EYEBALL.BMP) Make sure the bitmap 
is 24-bit color uncompressed, otherwise the demo may crash.

While the demo runs you can hit the + and  keys to change the 
complexity of the spinning shape. Hit the M key to toggle motion 
blur. Finally, hit Esc or Q to quit.

Try the demo at different desktop resolutions. The demo will always 
try to run in the same resolution as your desktop. If you are having 
problems, try a lower resolution and make sure to use 16-bit (high) 
color.

V2000 Notes
The demo was designed from the ground up for the V2000 family.

- All of the edges are antialiased, producing a smoother image.
- The demo renders in a window, which made it easy to use the 
desktop as a texture, and it also eliminated any ugly mode-
switching.
- Per-vertex specular highlights are used for the lighting. (Both 
the background and the spinning shapes.)
- Triangle strips are used instead of sending individual triangles 
to the Verite.
- Optimized the large background triangles to start drawing while 
the CPU works on calculating the spinning shapes.


