       3C0h:  Attribute Controller: Address register
       bit 0-4  Address of data register to write to port 3C0h
		or read from port 3C1h (Reads only on VGA).
	     5  If set screen output is enabled and the palette can not be
		modified, if clear screen output is disabled and the palette
		can be modified.


	 Port 3C0h is special in that it is both address and data-write
	 register. Data reads happen from port 3C1h. An internal
	 flip-flop remembers whether it is currently acting as
	 address or data register.
	 Accesses to the attribute controller must be separated by
	 at least 250ns.
	 Reading port 3dAh will reset the flip-flop to address mode.


       3C0h index 0-Fh  (r/W): Attribute: Palette
	 bit 0  (EGA) Primary Blue
	     1  (EGA) Primary Green
	     2  (EGA) Primary Red
	     3  (EGA) Secondary Blue
	     4  (EGA) Secondary Green
	     5  (EGA) Secondary Red
	   0-5  (VGA) Index into the 256 color DAC table.
		      May be modified by 3C0h index 10h and 14h.

       3C0h index 10h (r/W): Attribute: Mode Control Register
	 bit 0  Graphics mode if set, Alphanumeric mode else.
	     1  Monochrome mode if set, color mode else.
	     2  9-bit wide characters if set.
		The 9th bit of characters C0h-DFh will be the same as
		the 8th bit. Otherwise it will be the background color.
	     3  If set Attribute bit 7 is blinking, else high intensity.
	     5  (VGA Only) If set the PEL panning register (3C0h index 13h)
			   is temporarily set to 0 from when the line
			   compare causes a wrap around until the next
			   vertical retrace when the register is automatically
			   reloaded with the old value, else the PEL
			   panning register ignores line compares.
	     6  (VGA Only) If set pixels are 8 bits wide.
			   Used in 256 color modes.
	     7  (VGA Only) If set bit 4-5 of the index into the DAC table
			   are taken from port 3C0h index 14h bit 0-1,
			   else the bits in the palette register are used.

       3C0h index 11h (r/W): Attribute: Overscan Color Register.
       bit 0-5  Color of screen border. Color is defined as in the
		palette registers.
       Note: The EGA requires the Overscan color to be 0 in high resolution
	     modes.

       3C0h index 12h (r/W): Attribute: Color Plane Enable Register
	 bit 0  Bit plane 0 is enabled if set.
	     1  Bit plane 1 is enabled if set.
	     2  Bit plane 2 is enabled if set.
	     3  Bit plane 3 is enabled if set.
	   4-5  Video Status MUX. Diagnostics use only.
		Two attribute bits appear on bits 4 and 5 of the Input
		Status Register 1 (3dAh).
		  Value       EGA            VGA
		    0      Red/Blue        Bit 2/Bit 0
		    1      Blue'/Green     Bit 5/Bit 4
		    2      Red'/Green'     Bit 3/Bit 1
		    3                      Bit 7/Bit 6

       3C0h index 13h (r/W): Attribute: Horizontal PEL Panning Register
       bit 0-3  Indicates number of pixels to shift the display left
		 Value  9bit textmode   256color mode   Other modes
		    0          1               0              0
		    1          2              n/a             1
		    2          3               1              2
		    3          4              n/a             3
		    4          5               2              4
		    5          6              n/a             5
		    6          7               3              6
		    7          8              n/a             7
		    8          0              n/a            n/a

       3C0h index 14h (r/W): Attribute: Color Select Register  (VGA Only)
       bit 0-1  If 3C0h index 10h bit 7 is set these 2 bits are used
		as bits 4-5 of the index into the DAC table.
	   2-3  These 2 bits are used as bit 6-7 of the index into the
		DAC table except in 256 color mode.

       Note: this register does not affect 256 color modes.


       3C2h (R): Input Status #0 Register
	 bit 4  Status of the switch selected by the Miscellaneous Output
		Register 3C2h bit 2-3. Switch high if set.
	     5  (EGA Only) Pin 19 of the Feature Connector (FEAT0)
			   is high if set
	     6  (EGA Only) Pin 17 of the Feature Connector (FEAT1)
			   is high if set
	     7  (EGA Only ??) If set IRQ 2 has happened due to Vertical
		      Retrace. Should be cleared by IRQ 2 interrupt routine
		      by clearing port 3d4h index 11h bit 4.


       3C2h (W): Miscellaneous Output Register
	 bit 0  If set Color Emulation. Base Address=3Dxh
		else Mono Emulation. Base Address=3Bxh.
	     1  Enable CPU Access to video memory if set
	   2-3  Clock Select
		  0: 14MHz(EGA)     25MHz(VGA)
		  1: 16MHz(EGA)     28MHz(VGA)
		  2: External(EGA)  Reserved(VGA)
	     4  (EGA Only) Disable internal video drivers if set
	     5  When in Odd/Even modes Select High 64k bank if set
	     6  Horizontal Sync Polarity. Negative if set
	     7  Vertical Sync Polarity. Negative if set
		Bit 6-7 indicates the number of lines on the display:
			 0=200(EGA)  Reserved(VGA)
			 1=          400(VGA)
			 2=350(EGA)  350(VGA)
			 3=          480(VGA).

       Note: Set to all zero on a hardware reset.
       Note: On the VGA this register can be read from port 3CCh.


       3C3h (W): Video Subsystem Enable Register
	 bit 0  Enables the VGA display if set


       3C4h index  0  (r/W): Sequencer: Reset
	 bit 0  (EGA) Asynchronous Reset if clear
	     0  (VGA) Synchronous Reset just as bit 1
	     1  Synchronous Reset if clear

       3C4h index  1  (r/W): Sequencer: Clocking Mode
	 bit 0  If set character clocks are 8 dots wide, else 9.
	     1  (EGA Only) If set the CRTC uses 2/5 of the clock cycles, else 4/5.
	     2  If set loads video serializers every other character
		clock cycle, else every one.
	     3  If set the Dot Clock is Master Clock/2, else same as
		Master Clock (See 3C2h bit 2-3). (Doubles pixels).
	     4  (VGA Only) If set loads video serializers every fourth
			   character clock cycle, else every one.
	     5  (VGA Only) if set turns off screen and gives all memory
			   cycles to the CPU interface.

       3C4h index  2  (r/W): Sequencer: Map Mask Register
	 bit 0  Enable writes to plane 0 if set
	     1  Enable writes to plane 1 if set
	     2  Enable writes to plane 2 if set
	     3  Enable writes to plane 3 if set

       3C4h index  3  (r/W): Sequencer: Character Map Select Register
       bit 0-1  (EGA) Selects EGA Character Map (0..3) if bit 3 of
		      the character attribute is clear.
	   2-3  (EGA) Selects EGA Character Map (0..3) if bit 3 of
		      the character attribute is set.
	 0,1,4  (VGA) Selects VGA Character Map (0..7) if bit 3 of
		      the character attribute is clear.
	 2,3,5  (VGA) Selects VGA Character Map (0..7) if bit 3 of
		      the character attribute is set.

		  Character Maps are placed at:
		   Map no. (EGA/VGA)       Map no. (VGA)
		      0       0k              4      8k
		      1      16k              5     24k
		      2      32k              6     40k
		      3      48k              7     56k

       3C4h index  4  (r/W): Sequencer: Memory Mode Register
	 bit 0  Set if in an alphanumeric mode, clear in graphics modes.
	     1  Set if more than 64kbytes on the adapter.
	     2  Enables Odd/Even addressing mode if set.
		Odd/Even mode places all odd bytes in plane 1&3, and
		all even bytes in plane 0&2.
	     3  (VGA Only)  If set address bit 0-1 selects video memory
			    planes (256 color mode), rather than the
			    Map Mask and Read Map Select Registers.

       3C4h index 7 (R/W): Sequencer Horizontal Character Counter Reset Register.
			   (VGA  Only).
       Note: Undocumented by IBM. May not be available in all clones.
       Note: A write to this register will cause the Horizontal Character Counter
	     to be held reset (=0) until a write happens to any of the Sequencer
	     registers index 0..6.
	     The Vertical Line counter is clocked by a signal derived from the
	     Horizontal Display Enable (which does not occur if the Horizontal
	     Character Counter is held reset).
	     Thus a write to index 7 during Vertical Retrace can stop the display
	     timing and allow software to start the next frame reasonably
	     synchronous to an external event.
	 
       3C6h (R/W): PEL Mask          (VGA Only)
       bit 0-7  This register is anded with the palette index sent
		for each dot. Should be set to FFh.

       3C7h (R): DAC State Register  (VGA Only)
       bit 0-1  0 indicates the DAC is in Read Mode and 3 indicates
		write mode.

       3C7h (W): PEL Address Read Mode           (VGA Only)
       bit 0-7  The PEL data register (0..255) to be read from 3C9h.

       Note:  After reading the 3 bytes at 3C9h this register will
	      increment, pointing to the next data register.

       3C8h (R/W): PEL Address Write Mode        (VGA Only)
       bit 0-7  The PEL data register (0..255) to be written to 3C9h.
       Note:  After writing the 3 bytes at 3C9h this register will
	      increment, pointing to the next data register.

       3C9h (R/W): PEL Data Register             (VGA Only)
       bit 0-5  Color value
       Note:  Each read or write of this register will cycle through first
	      the registers for Red, Blue and Green, then increment the 
	      appropriate address register, thus the entire palette can be
	      loaded by writing 0 to the PEL Address Write Mode register 3C8h
	      and then writing all 768 bytes of the palette to this register.

       3CAh (R): Feature Control Register           (VGA Only)
	 Bit 3  (VGA Only) Vertical Sync Select
		   If set Vertical Sync to the monitor is the logical OR
		   of the vertical sync and the vertical display enable.
       Note: This register is written to port 3dAh and read from 3CAh.


       3CAh (W): Graphics 2 Position                (EGA Only)
       bit 0-1  Select which bit planes should be controlled by
		Graphics Controller #2. Always set to 1.

       3CCh (R): Miscellaneous Output Register      (VGA Only)
	 bit 0  If set Color Emulation. Base Address=3Dxh
		   else Mono Emulation. Base Address=3Bxh.
	     1  Enable CPU Access to video memory if set
	   2-3  Clock Select
		  0= 25MHz, 1= 28MHz, 2= Reserved
	     5  When in Odd/Even modes Select High 64k bank if set
	     6  Horizontal Sync Polarity. Negative if set
	     7  Vertical Sync Polarity. Negative if set
		Bit 6-7 indicates the number of lines on the display:
			 0=Reserved, 1=400, 2=350, 3=480.
       Note: This register is written to port 3C2h and read from port 3CCh.


       3CCh (W): Graphics 1 Position                (EGA Only)
       bit 0-1  Select which bit planes should be controlled by
		Graphics Controller #1. Always set to 0.

       3CEh index  0  (r/W): Graphics: Set/Reset Register
	 bit 0  If in Write Mode 0 and bit 0 of 3CEh index 1 is set
		 a write to display memory will set all the bits in
		 plane 0 of the byte to this bit, if the corresponding
		 bit is set in the Map Mask Register (3CEh index 8).
	     1  Same for plane 1 and bit 1 of 3CEh index 1.
	     2  Same for plane 2 and bit 2 of 3CEh index 1.
	     3  Same for plane 3 and bit 3 of 3CEh index 1.

       3CEh index  1  (r/W): Graphics: Enable Set/Reset Register
	 bit 0  If set enables Set/reset of plane 0 in Write Mode 0.
	     1  Same for plane 1.
	     2  Same for plane 2.
	     3  Same for plane 3.

       3CEh index  2  (r/W): Graphics: Color Compare Register
       bit 0-3  In Read Mode 1 each pixel at the address of the byte read
		is compared to this color and the corresponding bit in
		the output set to 1 if they match, 0 if not.
		The Color Don't Care Register (3CEh index 7) can exclude
		bitplanes from the comparison.

       3CEh index  3  (r/W): Graphics: Data Rotate
       bit 0-2  Number of positions to rotate data right before it is
		written to display memory. Only active in Write Mode 0.
	   3-4  In Write Mode 2 this field controls the relation between
		the data written from the CPU, the data latched from the
		previous read and the data written to display memory:
		  0: CPU Data is written unmodified
		  1: CPU data is ANDed with the latched data
		  2: CPU data is ORed  with the latch data.
		  3: CPU data is XORed with the latched data.


       3CEh index  4  (r/W): Graphics: Read Map Select Register
       bit 0-1  Number of the plane Read Mode 0 will read from.

       3CEh index  5  (r/W): Graphics: Mode Register
       bit 0-1  Write Mode: Controls how data from the CPU is
		transformed before being written to display memory:
		  0: Mode 0 works as a Read-Modify-Write operation.
		     First a read access loads the data latches of the EGA/VGA
		     with the value in video memory at the addressed location. 
		     Then a write access will provide the destination address 
		     and the CPU data byte. The data written is modified by the
		     function code in the Data Rotate register (3CEh index 3) as
		     a function of the CPU data and the latches, then data
		     is rotated as specified by the same register.  
		  1: Mode 1 is used for video to video transfers.
		     A read access will load the data latches with the contents
		     of the addressed byte of video memory. A write access will
		     write the contents of the latches to the addressed byte.
		     Thus a single MOVSB instruction can copy all pixels in the
		     source address byte to the destination address.
		  2: Mode 2 writes a color to all pixels in the addressed byte
		     of video memory. Bit 0 of the CPU data is written to plane 0
		     et cetera. Individual bits can be enabled or disabled through
		     the Bit Mask register (3CEh index 8). 
		  3: (VGA Only) Mode 3 can be used to fill an area with a color and
		     pattern. The CPU data is rotated according to 3CEh index 3 
		     bits 0-2 and anded with the Bit Mask Register (3CEh index 8).
		     For each bit in the result the corresponding pixel is set to
		     the color in the Set/Reset Register (3CEh index 0 bits 0-3)
		     if the bit is set and to the contents of the processor latch
		     if the bit is clear.
	     2  (EGA Only) Forces all outputs to a high impedance state if set.
	     3  Read Mode
		  0: Data is read from one of 4 bit planes depending
		     on the Read Map Select Register (3CEh index 4).
		  1: Data returned is a comparison between the 8 pixels
		     occupying the read byte and the color in the
		     Color Compare Register (3CEh index 2).
		     A bit is set if the color of the corresponding
		     pixel matches the register.
	     4  Enables Odd/Even mode if set (See 3C4h index 4 bit 2).
	     5  Enables CGA style 4 color pixels using even/odd bit pairs
		if set.
	     6  (VGA Only) Enables 256 color mode if set.

       3CEh index  6  (r/W): Graphics: Miscellaneous Register
	 bit 0  Indicates Graphics Mode if set, Alphanumeric mode else.
	     1  Enables Odd/Even mode if set.
	   2-3  Memory Mapping:
		  0: use A000h-BFFFh
		  1: use A000h-AFFFh   EGA/VGA Graphics modes
		  2: use B000h-B7FFh   Monochrome modes
		  3: use B800h-BFFFh   CGA modes

       3CEh index  7  (r/W): Graphics: Color Don't Care Register
	 bit 0  Ignore bit plane 0 in Read mode 1 if clear.
	     1  Ignore bit plane 1 in Read mode 1 if clear.
	     2  Ignore bit plane 2 in Read mode 1 if clear.
	     3  Ignore bit plane 3 in Read mode 1 if clear.

       3CEh index  8  (r/W): Graphics: Bit Mask Register
       bit 0-7  Each bit if set enables writing to the corresponding
		bit of a byte in display memory.


       3d4h index  0  (r/W): CRTC: Horizontal Total Register
       bit 0-7  (EGA) Horizontal Total Character Clocks-2
	   0-7  (VGA) Horizontal Total Character Clocks-5

       3d4h index  1  (r/W): CRTC: Horizontal Display End Register
       bit 0-7  Number of Character Clocks Displayed -1

       3d4h index  2  (r/W): CRTC: Start Horizontal Blanking Register
       bit 0-7  The count at which Horizontal Blanking starts

       3d4h index  3  (r/W): CRTC: End Horizontal Blanking Register
       bit 0-4  Horizontal Blanking ends when the last 5 (6 for VGA)
		bits of the character counter equals this field.
		(VGA) The sixth bit is found in port 3d4h index 5 bit 7.
	   5-6  Number of character clocks to delay start of display
		after Horizontal Total has been reached.
	     7  (VGA Only) Access to Vertical Retrace registers if set
			   If clear reads to 3d4h index 10h and 11h 
			   access the Lightpen readback registers ?? 

       3d4h index  4  (r/W): CRTC: Start Horizontal Retrace Register
       bit 0-7  Horizontal Retrace starts when the Character Counter
		reaches this value.

       3d4h index  5  (r/W): CRTC: End Horizontal Retrace Register
       bit 0-4  Horizontal Retrace ends when the last 5 bits of the
		character counter equals this value.
	   5-6  Number of character clocks to delay start of display
		after Horizontal Retrace.
	     7  (EGA) Provides Smooth Scrolling in Odd/Even mode.
		      When set display starts from an odd byte.
	     7  (VGA) bit 5 of the End Horizontal Blanking count
		      (See 3d4h index 3 bit 0-4).

       3d4h index  6  (r/W): CRTC: Vertical Total Register
       bit 0-7  Lower 8 bits of the Vertical Total
		Bit 8 is found in 3d4h index 7 bit 0.
		(VGA) Bit 9 is found in 3d4h index 7 bit 5.
       Note: For the VGA this value is the number of scan lines in the display -2.

       3d4h index  7  (r/W): CRTC: Overflow Register
	 bit 0  Bit 8 of Vertical Total (3d4h index 6)
	     1  Bit 8 of Vertical Display End (3d4h index 12h)
	     2  Bit 8 of Vertical Retrace Start (3d4h index 10h)
	     3  Bit 8 of Start Vertical Blanking (3d4h index 15h)
	     4  Bit 8 of Line Compare Register (3d4h index 18h)
	     5  (VGA) Bit 9 of Vertical Total (3d4h index 6)
	     6  (VGA) Bit 9 of Vertical Display End (3d4h index 12h)
	     7  (VGA) Bit 9 of Vertical Retrace Start (3d4h index 10h)

       3d4h index  8  (r/W): CRTC: Preset Row Scan Register
       bit 0-4  Number of lines we have scrolled down in the first
		character row. Provides Smooth Vertical Scrolling.
	   5-6  (VGA Only) Number of bytes to skip at the start of
		scanline. Provides Smooth Horizontal Scrolling
		together with the Horizontal Panning Register
		(3C0h index 13h).

       3d4h index  9  (r/W): CRTC: Maximum Scan Line Register
       bit 0-4  Number of scan lines in a character row -1
	     5  (VGA) Bit 9 of Start Vertical Blanking
	     6  (VGA) Bit 9 of Line Compare Register
	     7  (VGA) Doubles each scan line if set.
		I.e displays 200 lines on a 400 display.

       3d4h index  Ah (r/W): CRTC: Cursor Start Register
       bit 0-4  First scanline of cursor within character.
	     5  (VGA) Turns Cursor off if set

       3d4h index  Bh (r/W): CRTC: Cursor End Register
       bit 0-4  Last scanline of cursor within character
	   5-6  Delay of cursor data in character clocks.

       3d4h index  Ch (r/W): CRTC: Start Address High Register
       bit 0-7  Upper 8 bits of the start address of the display buffer

       3d4h index  Dh (r/W): CRTC: Start Address Low Register
       bit 0-7  Lower 8 bits of the start address of the display buffer

       3d4h index  Eh (r/W): CRTC: Cursor Location High Register
       bit 0-7  Upper 8 bits of the address of the cursor

       3d4h index  Fh (r/W): CRTC: Cursor Location Low Register
       bit 0-7  Lower 8 bits of the address of the cursor

       3d4h index 10h (R): CRTC: Light Pen High Register     (EGA Only)
       bit 0-7  (EGA Only)  Upper 8 bits of the address of the
			    lightpen position.

       3d4h index 10h (r/W): CRTC: Vertical Retrace Start Register
       bit 0-7  Lower 8 bits of Vertical Retrace Start. Vertical Retrace
		starts when the line counter reaches this value.
		Bit 8 is found in 3d4h index 7 bit 2.
		(VGA Only) Bit 9 is found in 3d4h index 7 bit 7.

       3d4h index 11h (R): CRTC: Light Pen Low Register      (EGA Only)
       bit 0-7  (EGA Only)  Lower 8 bits of the address of the
			    lightpen position.

       3d4h index 11h (r/W): CRTC: Vertical Retrace End Register
       bit 0-3  Vertical Retrace ends when the last 4 bits of the
		line counter equals this value.
	     4  if clear Clears pending Vertical Interrupts.
	     5  Vertical Interrupts (IRQ 2) disabled if set.
		Can usually be left disabled, but some systems
		(including PS/2) require it to be enabled.
	     6  (VGA Only) If set selects 5 refresh cycles per
			   scanline rather than 3.
	     7  (VGA Only) Disables writing to registers 0-7 if set
		     3d4h index 7 bit 4 is not affected by this bit.

       3d4h index 12h (r/W): CRTC: Vertical Display End Register
       bit 0-7  Lower 8 bits of Vertical Display End. The display
		ends when the line counter reaches this value.
		Bit 8 is found in 3d4h index 7 bit 1.
		(VGA Only) Bit 9 is found in 3d4h index 7 bit 6.

       3d4h index 13h (r/W): CRTC: Offset register
       bit 0-7  Number of bytes in a scanline / K. Where K is 2 for
		byte mode, 4 for word mode and 8 for Double Word mode.

       3d4h index 14h (r/W): CRTC: Underline Location Register
       bit 0-4  Position of underline within Character cell.
	     5  (VGA Only) If set memory address is only changed
			   every fourth character clock.
	     6  (VGA Only) Double Word mode addressing if set

       3d4h index 15h (r/W): CRTC: Start Vertical Blank Register
       bit 0-7  Lower 8 bits of Vertical Blank Start. Vertical blanking
		starts when the line counter reaches this value.
		Bit 8 is found in 3d4h index 7 bit 3.

       3d4h index 16h (r/W): CRTC: End Vertical Blank Register
       bit 0-4  (EGA) Vertical blanking stops when the lower 5 bits
		      of the line counter equals this field.
	   0-6  (VGA) Vertical blanking stops when the lower 7 bits
		      of the line counter equals this field.

       3d4h index 17h (r/W): CRTC: Mode Control Register
	 bit 0  If clear use CGA compatible memory addressing system
		by substituting character row scan counter bit 0 for
		address bit 13, thus creating 2 banks for even and
		odd scan lines.
	     1  If clear use Hercules compatible memory addressing
		system by substituting character row scan counter bit 1 for
		address bit 14, thus creating 4 banks.
	     2  If set increase scan line counter only every second line.
	     3  If set increase memory address counter only every other
		character clock.
	     4  (EGA Only) If set disable the EGA output drivers. This bit
		is used for other purposes in some Super VGA chips.
	     5  When in Word Mode bit 15 is rotated to bit 0 if this bit
		is set else bit 13 is rotated into bit 0.
	     6  If clear system is in word mode. Addresses are rotated
		1 position up bringing either bit 13 or 15 into bit 0.
	     7  Clearing this bit will reset the display system
		until the bit is set again.

       3d4h index 18h (r/W): CRTC: Line Compare Register
       bit 0-7  Lower 8 bits of the Line Compare. When the Line counter
		  reaches this value, the display address wraps to 0.
		  Provides Split Screen facilities.
		  Bit 8 is found in 3d4h index 7 bit 4.
		  (VGA Only) Bit 9 is found in 3d4h index 9 bit 6.

       3d4h index 22h (R): Memory Latch Register              (VGA - Undocumented).
       bit 0-7  Reads the contents of the Graphics Controller Memory Data Latch
		for the plane selected by 3C0h index 4 bit 0-1 (Read Map Select).
       Note: This register is not documented by IBM and may not be available
	     on all clones.

       3d4h index 24h (R): Attribute Controller Toggle Register. 
							      (VGA - Undocumented).  
       bit 0-4  Attribute Controller Index. 
		The current value of the Attribute Index Register.
	     5  Palette Address Source. Same as 3C0h bit 5.
	     7  If set next read or write to 3C0h will access the data register.       
       Note: This register is not documented by IBM and may not be available
	     on all clones.

       3d4h index 30h-3Fh (W): Clear Vertical Display Enable. (VGA - Undocumented).   
       bit   0  Setting this bit will clear the Vertical Display Enable thus 
		blanking the display for the rest of the frame and giving the CPU
		total access to display memory until the start of the next frame.
       Note: This register is not documented by IBM and may not be available
	     on all clones.

       3dAh (R): Input Status #1 Register
	 bit 0  Either Vertical or Horizontal Retrace active if set
	     1  (EGA Only) Light Pen has triggered if set
	     2  (EGA Only) Light Pen switch is open if set
	     3  Vertical Retrace in progress if set
	   4-5  (EGA Only) Shows two of the 6 color outputs,
		depending on 3C0h index 12h bit 4-5:
		   Attr: Bit 4-5:   Out bit 4  Out bit 5
			    0          Blue       Red
			    1        I Blue       Green
			    2        I Red      I Green

       3dAh (W): Feature Control Register
	 bit 0  (EGA Only) Output to pin 21 of the Feature Connector.
	     1  (EGA Only) Output to pin 20 of the Feature Connector.
	     3  (VGA Only) Vertical Sync Select
		   If set Vertical Sync to the monitor is the logical OR
		   of the vertical sync and the vertical display enable.

       Note: On the VGA this register can be read from port 3CAh.
