CompuNotes
Notes from The Cutting Edge of Personal Computing
July 15, 1997
Issue 87

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CONTENTS
My Notes:
1=> Leave it to Microsoft . . .
2=> This Issue's Winner!

Columns:
3=> The Search for Intelligent Life on the Internet, Part I.
A Column by Doug Reed, mailto:dr2web@sprynet.com

Reviews:
4=> How to Implement Microsoft Windows NT Server 4 - book/networks
Reviewed By: Don Hughes, mailto:dhughes@wwdc.com
5=> Product: Ozzie's Science - software/educational
Reviewed By: Gail Marsella, mailto:gbcmars@enter.net
6=> Product: Air Warrior II - software/games
Reviewed By: Jerry Eichelberger, mailto:ike@mslawyer.com
7=> Product: Virtual Pool - software/games
Reviewed By: Don Hughes, mailto:dhughes@wwdc.com

--- BEGIN ISSUE

1=> Leave it to Microsoft, mailto:pgrote@i1.net

We were happy to bring you the IE 4.0 preview article this week. We 
still are, but Microsoft has released a new version. Doug will be back 
soon with another look at the new version! Enjoy!

2=> Winner!
mshapiro@CSC.COM. Congrats!

3=> The Search for Intelligent Life on the Internet, Part I.
The future of the Web is coming.... by Doug Reed,
mailto:dr2web@sprynet.com

As the start of a new series of columns about the Web and designing 
Websites for both personal and commercial use, I am starting this off 
with a review of the recently released platform preview of Internet 
Explorer 4.0 (IE 4.0). Enjoy!

Internet Explorer 4.0 Platform Preview Free Download from
http://www.microsoft.com/ie/ie40

If you do much serious websurfing you've probably heard already about 
the recent release of the "Platform Preview" of Internet Explorer 4.0. 
Microsoft has released an early beta version of Internet Explorer 
intended primarily for developers but also to whet the appetite for 
all of the new changes to be introduced with the latest version of 
Microsoft's web browser. Be sure and visit 
http://www.microsoft.com/ie/ie40 for all the latest info on Internet 
Explorer, due to be released sometime in the 2nd half of 1997. Here 
you will see a warning telling you that this is a beta product and is 
therefore not supported by Microsoft, and that it is intended only for 
developers and not as a primary browser on a computer. Since 
installation of Internet Explorer 4.0 will replace any existing 
incarnation of Internet Explorer on your computer, take heed to this 
warning. IE 4.0 is by no means a complete product - while I didn't 
find any "bugs" persay several features are missing and their absence 
can be noticeable.

When you download IE 4.0 you are given several options - download the 
browser + integrated shell, or just the browser, and whether to 
download the standard (browser only), medium (browser + some 
additional components), and large (browser + all additional 
components, like Frontpad a new webpage creation tool). Be warned - 
the large download will require some 50 MB of space once downloaded 
and installed. Right away you will see something interesting - a new 
feature called "active setup" which allows you to download, install, 
and run IE 4.0 all while staying connected to the Internet without 
even shutting down your browser. Wild! Once installed, you can quickly 
register IE 4.0 and download & install any further components that 
were not in the original download - all using active setup.

One of the features of IE 4.0 that makes it so revolutionary is that 
IE 4.0 will be integrated with the Windows 95 desktop; the desktop is 
given a complete makeover to shift to a new paradigm - desktop as 
webpage. In fact, if you have heard of the upcoming Windows 97 (code 
name Memphis), I'll let you in on a little secret: if you own Windows 
95 there is no need to pay to upgrade to Windows 97! Windows 97 is 
simply Windows 95 complete with all the service packs and other 
enhancements combined with IE 4.0. Microsoft is into the Web big time, 
and they want to remake your desktop into a web-like interface so that 
it all fits together seamlessly. Sounds like a fantastic premise 
doomed to fail, but from what I've seen so far this new desktop is a 
beaut'! The "desktop as webpage" paradigm works exceptionally well - 
Windows Explorer in particular is significantly improved by the new 
interface. Don't get me wrong - I like Windows 95's GUI and thought it 
was a significant improvement over Windows 3.1. These new enhancements 
take it a step further down the path towards making it a truly easy to 
use, intuitive interface. Combined with this, Microsoft has introduced 
a new concept called the "Active Desktop" which allows webpages and 
components to be loaded directly into your desktop; this is all part 
of Microsoft's new push technology which they call Webcasting. Lots of 
vendors have endorsed webcasting as "THE" standard for webcasting, so 
expect to hear a lot about this in the near future. Other push 
technology vendors such as Pointcast and Freeloader had better be 
prepared - their days are likely to be numbered.

What other enhancements does IE 4.0 have? Plenty! First I will cover 
the new components, and then lastly mention the new enhancements to 
Web page design. IE 4.0, even in minimum configuration, comes with a 
new mail program called Outlook Express. If you have Office97, you 
most likely moved into Outlook as your PIM; Outlook Express works with 
Outlook but is geared more towards the web and integration with IE 
4.0. Outlook Express loads fast and is both easy to use and powerful 
in terms of what it can do (like emailing to a distribution list). In 
fact, I am so impressed that I am now torn with whether to switch to 
Outlook Express or stick with Pegasus. There is only one big problem 
with Outlook Express - the default setup seems to automatically run 
attachments. If you've heard about Word's problem with macro viruses, 
well this is one of the major reasons why macro viruses are so 
prolific and dangerous - too many email programs have a tendency to 
automatically run attachments. Usually that is all it takes - open one 
infected Word document and boom - you're dead. Microsoft would do well 
to fix this so that the default is either don't run the attachment 
(for security's sake) or use a virus scanner to scan the document 
BEFORE it is run.

IE 4.0 also comes with other components - many of which will work with 
IE 3.0 and can be downloaded now as fully functional plug-ins. This 
includes Microsoft's Chat 2.0 (formerly called Comic chat, a 
graphical/text chatter), Netmeeting for conference meetings and 
Internet telephony, Active Movie, and so on - the list is pretty long. 
I didn't have the chance to test most of them but did test Chat 2.0. 
IE 4.0 is not compatible with Ichat's Active-X plug-in for Internet 
Explorer, so I downloaded Chat 2.0 in the hopes that it would fill the 
bill. Unfortunately, while Chat 2.0 will connect with chat rooms on 
Microsoft's website it will not connect with other chat rooms on other 
sites like http://chat.yahoo.com. Other than that I'll leave Chat 2.0 
alone for now so that I can cover it in a future review.

Finally, Microsoft has big plans for changes in Web design to be 
introduced in IE 4.0. Microsoft has lumped all of these changes into 
one big project termed "Dynamic HTML", a new proposal that Microsoft 
and Netscape have jointly proposed to the W3C for inclusion in the 
next HTML standard. While both Microsoft and Netscape are planning on 
implementing Dynamic HTML in their next browsers, what has not been 
made clear is whether this will be the same HTML but instead each 
implementing their own proprietary version (as they have done in the 
past). Anyone who has done any coding in JavaScript knows the pitfalls 
of this portion of the browser wars - any script that goes on a page 
has to be tested to see if it runs under JavaScript 1.0 (Netscape 
2.0), JScript (Internet Explorer 3.0), and JavaScript 1.1 (Netscape 
3.0).

Essentially what "Dynamic HTML" means is complete implementation of 
cascading style sheets as well as the adoption of a complete HTML 
object model. This latter means that every element of HTML on a page - 
from text to headings, buttons, forms, etc... - is accessible to 
scripting languages like JavaScript and VBScript. This puts more of 
the "interactive" portion of the page on the client-side rather than 
the server-side, speeding up significantly the response to user input 
and reducing bandwidth requirements and server loads. In addition it 
allows for some rather "neat" tricks - like making headings change 
color or move as the mouse passes over them, or even change the text 
within a heading when the user clicks on the heading. Objects can also 
be positioned precisely on a page, and made to move about, change 
size, whatever - the limits are almost at the imagination of the user. 
While "dynamic HTML" does provide some rather impressive new tools to 
the website designers toolbox and improve on the multimedia 
capabilities of the Web, I can easily predict that, much like animated 
gifs, there will soon be a excessive overuse of "dynamic HTML" on a 
lot of sites. There is also the problem on how older browsers will 
react to the new elements (there are no new tags, but there are 
considerable new extensions and properties to the old ones), 
especially those that are HTML 2.0 compliant but not HTML 3.2 
compliant. Keep in mind that IE 4.0 is a platform preview - a very 
early beta version of the final product - so expect to see a lot of 
script errors and problems with existing webpages. Microsoft is fairly 
serious when they say that this is for developers only - the idea is 
for us web developers to being to play with the new bells and whistles 
so we can incorporate them ASAP once IE 4.0 does come out.

Overall I am very impressed with the platform preview of Internet 
Explorer 4.0 - Netscape and push-technology vendors had better be 
ready to pull some rabbits out of their own hats or face extinction. 
The new integrated shell is especially impressive, as is the new 
Outlook Express. "Dynamic HTML" is a sign of the future for the web, 
leading the way to ever more impressive multimedia capabilities and 
improved content presentation. Be prepared- the future of the web is 
coming, and its name is IE 4.0.

Doug Reed is the Associate Editor/Writer Liaison of CompuNotes. In 
addition, Doug runs his own website design company, DR2Web Studios, 
which is responsible for (among other things) maintaining and updating 
the Compunotes website at http://www.compunotes.com/main.html


4=> How to Implement Microsoft Windows NT Server 4 - book/networks
By John W. Taschek, Michael R. Surkan, and Mark Stanczak
Price $39.99 U.S. / $56.95 Canada

How to Implement Microsoft Windows NT Server 4 is an eight part,
thirty-nine chapter, four hundred and twenty-five pages, illustrated
guide to NT version 4.

The book is  sub-divided into eight parts:

* Introduction.
* Setting Up a Windows NT Server 4.
* Configuring the Windows NT Server 4.
* Setting up Users.
* Integration with other Networks.
* Remote Computing.
* Setting up Windows NT for the Internet.
* Tuning Windows NT for Performance.

Windows NT 3.0 was released in the fall of 1983 designed to serve the 
network applications, file and printer sharing needs for companies. 
However, plagued by problems and few applications designed to use the 
power of NT sales fell far short of the expected one million packages. 
Despite the slow start Microsoft's Windows NT is platform independent 
and can run on various computer hardware such as: Intel, Digital and 
the Power PC.

The platform flexibility and power of NT are unmatched by other 
operating systems: ...Since Windows NT is designed for flexibility in 
the organization, it works with dozens of different client platforms 
over a variety of networking transports. For example, Macintoshes, 
RISC systems running UNIX...IBM PCs running DOS, Windows 3.1, Windows 
95...Windows NT Workstation...What separates Windows NT most from 
other operating systems is its performance as an application 
server...Companies can install and manage their database 
servers...massaging servers...network-ready application servers...They 
do not have to learn two operating systems.

The new version 4 of Windows NT Server is called the "Shell Update by
Microsoft as it now has the look and feel of Windows 95 graphical
interface. In chapter two of How to Implement Microsoft Windows NT
Server 4 explain the new features and its functions.

The changes to programs that come with NT are representative of the
changes from Windows 3.X to Windows 95.  Furthermore the name changes
have more or a 95 ring to them: Terminal is now Hyperterminal,
Paintbrush is now Paint, File manager has become Windows Explorer, 
etc.

The new graphical interface and tools have made the administrative 
tools such as diagnostics and monitoring easier to use. The book is 
very broad in scope, and starts out with planning the NT installation 
on your network system.

The topics covered in the book are:

* Where to get Started.
* Configuring the Windows NT Server.
* Users, Domains, and Security.
* Interoperability with Other Operating systems.
* Remote Computing.
* The Internet.
* Getting the most bang for the Bang for the Buck.
* The Last Word..

To aid the reader, the authors cleverly added graphics in the margin 
of books' pages beside framed boxes of text:

Guard DOG = "Caution"
A Light bulb = "Helpful Tip"
A Coffee cup indicating the reader read the "Sidebar" boxed text
A bullhorn = NOTES--with the text written in italics.


A major concern of business is the prevention of data loss and how to 
get the system back on line should such an event happen. This issue is 
addressed in chapter seventeen titled "Backup and Disaster recovery." 
The writers recommend a company is more suitable to have several 
smaller NT servers on a network then have one main server. If a 
company has all their software and data on the main server, and the 
system for whatever reason fails, then the entire enterprise grinds to 
a halt.

Further suggested is the use of an uninterruptible power supply (UPS) 
for the server and why you need another backup tool then the one 
supplied with NT. During installation NT (as does Windows 95) asks the 
user to make a recovery disk, but, this needs to be updated every time 
new software or changes are made or added to the system.

In Part four that contains chapters, eighteen to twenty-five the 
reader is given an introduction to Domain Security, how to use the 
Manager tool for Domains, the Server manager, Domain Controllers, 
configure NT Profiles, Clients and logon scripts.

There are 39 chapters bite sized enclosed in the book and many of 
these chapters contain less then ten pages. The subject content of 
"How to Implement Microsoft Windows NT Server 4" is skillfully 
written, and intensely precise. The layout from start to finish is 
excellent and designed with one intended purpose; "give administrators 
a jump start to get their work done quickly and efficiently."

This book is clearly aimed at a specific market "to help new 
administrators in small organizations," implement Windows NT Server 4. 
If you are a system administrator, or network engineer you will find 
this book a welcome addition to your reference library.

Ziff-Davis Press
An imprint of Macmillan Computer Publishing USA
Emeryville, California, USA
http://www.mcp.com

Ratings:
End User: NT Administrators
Readability: Gold
Quality: GOLD

5=> Product: Ozzie's Science - software/educational
Reviewed By: Gail Marsella, mailto:gbcmars@enter.net

Ozzie's Science is a CDROM for 5-10 year olds. In addition to games 
and puzzles (and some VERY bad puns that children will undoubtedly 
find hilarious), it also has instructions for simple science 
experiments. Unlike many programs, however, these experiments are not 
simulated on-screen. Instead, the child is instructed to build the 
experiment out of simple household items, and actually try it. Some 
will regard this approach as hopelessly retro, but I applaud it. The 
kids need to get their hands on some activ ities, and the publishers 
of Ozzie have figured out that computers can only go so far in 
teaching real science.

The manual that comes with the program is aimed at parents or 
teachers, not the children. It explains how to install the program, 
and then spends most of its pages discussing how to use the program in 
an educational setting. Each experiment is outlined and the underlying 
concept briefly explained. Additionally, "curriculum connections" give 
ideas for discussion and assignments.

The program opens with a picture of a treehouse. Ozzie is the rabbit 
guide, and four areas of exploration are available: Olivia Owl's 
Observatory, Ernie Eagle's Weather Station, Roxy Raccoon's Laboratory, 
and Bobby Beaver's Nature Park. When you go to one of these areas, you 
can click on objects to see animations and hear silly jokes. (This is 
where the bad puns are.) At the bottom of each exploration area screen 
are two buttons that lead to the important parts of the program: games 
and experiments.
The games for each area have different content, but the 6 types are 
the same for each area: Silly Sorter, Puzzle, Coloring Book, Hidden 
Picture, Fix-It, and Match-A-Pair. They're fun, but just as 
educational as the experiments for skills such as pattern recognition 
and problem solving.

The experiments and "Fun Facts" (pictures and a short lecture on a 
subject) are accessible from the "Fun Facts/Projects" button. The 
screen changes color slightly and you select an experiment from the 
highlighted areas. The experiments are very safe, use common objects, 
and are visual enough to spark children's interest.

The design of the exploration areas could have been more seamlessly 
integrated. The experiments are very good, but you really have to look 
for them. If you've clicked the Fun Facts/Projects button to find an 
experiment, and then scroll to the right or left of the exploration 
area, you have to click the button again. Awkward. Additionally, the 
animations appear to be almost an afterthought, and some of them are 
pretty pointless. In the observatory, for example, if you click on the 
bookshelf it blasts off, circles the moon and returns. That's it. No 
books open. Nothing remotely connected with reading happens. Another 
object, when clicked, vacuums some papers off of a table. Then the owl 
retrieves them. You can't read the papers, do anything with them, or 
even get any idea of why they're important.

The music--a repetitive jingle--could have been improved, too. (A 
local child summed up the program this way: "Stupid music, good 
activities.") The system requirements call for a 486-33MHz machine, 
but you really need something faster or the kids will lose patience. 
(Other requirements include 8 Megs of RAM, a CDROM drive, and a sound 
card.) Finally, the explanations in the manual are really too brief 
for adults who don't already have the science background to explain 
the experiments. These quibbles aside, this is a very good program, 
age appropriate and interesting.

Published by Digital Impact
6505 S. Lewis Avenue, Suite 250, Tulsa, OK 74136
Phone: 1-800-775-4232

6=> Product: Air Warrior II - software/games
Reviewed By: Jerry Eichelberger, mailto:ike@mslawyer.com
Review on: Pentium 166, 32 MB RAM, Windows 95(b), 12X CDROM
Requires: 486/66, 16 Meg RAM, 2X CD-ROM
MSRP: $50.00

Since earning my pilots license on the day of my sixteenth birthday, I 
make an effort to get airborne at every opportunity, but for me and 
many of my fellow pilots, the cost flying has a way of clipping your 
wings. Like so many other pilots, I have turned to flight simulators 
to get my aerobatics "thrills" when I am not flying in a real 
aircraft.

I have flown just about every flight simulator ever made, and I jumped 
at the opportunity to test drive Air Warrior II. This is the latest in 
flight simulation technology from the folks as Kesmai and Interactive 
Magic.

The installation of the program was a snap, but it can take a lot of 
time (and 180 Megs of hard disk) to do the full installation. I opted 
for the installation that allows the program from the hard drive, but 
use the CD ROM for the data files (about 60 Megs).

I found the special effects sounds to be a delight, and the graphics 
were O.K., but mostly reminded me of the old Air Combat game (Chuck 
Yeager). I found the flight models to be very unrealistic despite the 
claims of sophistication, and actually laughed at the airspeed 
indicators when I was flying a P-51 Mustang in a full power dive and 
was "just" breaking 150 Mph. In an actual P-51, 375+ MPH would have 
been closer to the mark.

The game was actually enjoyable to play, and in multi-player mode it 
is twice as fun. For solo play it is more a practice tool for honing 
your flying skills for on-line competition via compuserve.

I enjoyed the various missions and campaigns you can participate in, 
and just about every airplane from WWI, WWII and Korea is in there. 
You can take a checkride in any plane you desire. You can even do ops 
from an aircraft carrier. I found landing a F4U Corsair on the deck of 
a aircraft carrier to be an interesting challenge.

The game does provide some pretty neat photorealistic cockpit art, and 
you can select from three levels of detail including a neat full 
screen view.

All in all I enjoyed this game, but there is a lot of room for 
improvement in the graphics area, especially for outside view. This AI 
needs a little work, but as of now I would recommend this game only to 
on-line gaming enthusiast.

Kesmai Corporation/Interactive Magic
P.O. Box 13491
Research Triangle Park, NC 27709
919-461-0948
(800) 789-1534
http://www.imagicgames.com

Ratings:
Installation/Ease of Use:          Gold
User-Friendliness:                 Gold
Quality:                           Bronze

7=> Product: Virtual Pool - software/games
Reviewed By: Don Hughes, mailto:dhughes@wwdc.com

Advertised as "The Ultimate Pool Simulator" this software program 
empowers any player with the ability to play any of the Virtual Pool 
games like a pro. One part of your monitor screen is designated as the 
"Virtual Pool Table" allowing one to play a game from all viewing 
angles--as you would on a real pool table.

Windows 95 system requirements: IBM/Tandy 100% compatible running
Windows 95, 486-66 of faster processor with 8 MB of ram, CD-ROM, mouse 
required. Recommended Pentium of faster processor, 16 MB of ram, 
double speed CD-ROM, local of PCI bus, Video card with 1 MB of ram, 
Soundblaster or compatible sound card.

DOS/Windows 3.X system requirements: IBM/Tandy or 100% compatible 
running DOS 5.0 or higher 386 /33, single speed CD-ROM, hard drive and 
keyboard, 4 MB of RAM, 2 MB of hard drive space, mouse required. 
Soundblaster or compatible sound card recommended, 486-66 processor, 
double speed CD-ROM and SVGA video card and monitor recommended.

Supported Video modes and cards: 320x240 VGA up to 1024X768 SVGA, ATI 
32 & 64s, Cirrus Logic, Vision, Trio, Diamond Viper, Western Digital, 
Tseng Labs. Virtual Pool can also be remotely played over: TCP/IP, IPX 
Networks, Modem, and Serial port.

Installation was a breeze taking less then five minuets on both 
computers to complete the game setup. Note: The game was installed 
under Windows 95 and was not tested for DOS or Windows 3.x. Nor was 
the game's ability to be played over a modem tested.

The two computers used for testing and installing Virtual Pool where: 
a 486DX 100 MHz VL bus, with 16 meg of ram, ATI WinTurbo graphics 
card, Soundblaster 16, 4X CD-ROM. The second computer: Pentium 100 MHz 
PCI bus, 16 Meg of ram and an ATI WinTurbo graphics card, 8X CD-ROM, 
Soundblaster AW32.

After the game has installed on your computer, just open the CD-ROM 
drawer, then close it, and the Autorun feature starts Virtual Pool. 
The Game requires 256 colours to run full-screen or in a scaleable 
desktop window. However, if you are using more colours then the 
required 256 colours, Virtual pool will run only in a full screen 
mode.

When playing Virtual Pool the monitor screen divided into four areas: 
Menu Items, Games status (at the top of the screen), Playing area (the 
pool table in the centre), and Action Bar (bottom of the screen).

The Menu Items (click on any one and a pull down menu appears) are; 
File, Options, Preferences, Videos, Help, Display modes.

The File menu selections are: New game, Load game, Save game, Demo and 
exit functions.

The Options Menu choices are: Quit Match, Change Turn, Kibitz, 
Miscall, Draw game, Resign Game, and Spot/Pocket Balls.

The Preferences allow the user to: Game-set the graphics background, 
set distance, turn sound effects on/off, CD music on off, and set the 
mouse sensitivity, Status font, Chat font, CD control.

Videos: Virtual Pool has an extensive library of tutorial and trick 
shot movies, and the history of pool.

Display Mode: You must set the colour palette to 256 colours to use 
the functions.

Playing the game. Pressing F2 key produces the Game setup Menu. From 
here you can select your Opponent, Game, and Scoring. The Opponents 
are: Another player, play over the modem, play against the computer. 
The game types offered are rotation, Straight Pool, 8 Ball, 9 Ball.

Virtual Pool uses the mouse in combination with the keyboard for all 
of its functions. To aim the pool que, you hold down the A key and 
move the mouse left or right, up or down. Hold down the left mouse 
button and move the mouse forward to zoom in. Also holding down the 
left mouse button and move the mouse backward to zoom out.

To shoot you hold down the S key and move the move backwards (you see 
the cue move back on the screen), the still holding the S key move the 
mouse forward quickly to strike the cue ball. At first using the mouse 
in combination with the keyboard keys seems a bit awkward, but, once 
you get the hang of it the Interplay design of key/mouse combination 
works great.

One of the most interesting functions in Virtual Pool is the "T" for 
Toggle Tracking" on and off. With the tracking turned on you see the 
path the cue ball will travel and the result of the hit. The tracking 
feature is a great learning tool for the pool novice to see the 
effects of proper cue ball hits and bank shots. The Tracking feature 
in just a short time anyone can start to play like a pro.

In Virtual Pool Interplay has included a CD Rock and Roll sound track, 
that while sounds great the first time or two tends to get annoying--
on feature you may decide to turn off. During testing I found that the 
game ran the graphics more smoothly on the Pentium, but, was just a 
fun to play with a the 486--the difference being almost nil.

If you purchase this game, I urge you to read the book and learn the 
control keys functions before starting to play a game. Otherwise you 
will end up as I did, viewing the bottom of the pool table and 
wondering how the heck you got there. Virtual Pool is just like 
playing real pool in a pool hall, and the play is realistic, but you 
do not have to pay to rent a table.

Interplay's Virtual Pool Simulator is the best computer pool game I 
have ever seen or used. The installation is easy, graphics are great 
(even under the table), and the game allows the player(s) full control 
and movement in the playing area.

It should also be noted that during the installation and game playing 
Interplay's Virtual Pool caused no lockup or error problems on the two 
test computers--if the game has a bug I was not able to find it.

Interplay
16815 Von Karman Avenue
Irvine, CA 92606
http://www.interplay.com

Ratings:
Install/ease of Use: Gold
User Friendliness: Gold
Quality: Gold
End User: Pool playing fans.

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Managing Editor: Patrick Grote -- mailto:pgrote@i1.net
Assistant Editor: Writer Liaison: Doug Reed--
mailto:dr2web@sprynet.com
Archives: ftp://ftp.uu.net/published/compunotes/
Website: <http://www.compunotes.com/main.html>
e-mail: mailto:notes@compunotes.com
fax: (314) 909-1662
voice: (314) 909-1662
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CompuNotes is: Available weekly via e-mail and on-line. We cover the
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END OF ISSUE

