CompuNotes
Notes from The Cutting Edge of Personal Computing
August 18, 1997
Issue 92

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CONTENTS
My Notes:
1=> My Vacation and a Plea for Help!, mailto:pgrote@i1.net
2=> This Issue's Winner!

Interviews:
3=> Interview with Jason Kay, the producer of Legacy of Kain for
Activision, Interviewed By Doug Reed, mailto:dr2web@sprynet.com

Reviews:
4=> Product: Artisoft XtraMail
Reviewed By: Tim Mullenniex, mailto:nrider@eskimo.com (NIGHT RIDER)
5=> Product: Leonardo da Vinci CD-ROM by Corbis
Reviewed By: Paul Baker, mailto:pbaker@facstaff.wisc.edu
6=> Product: Science Fiction; The Ultimate Collection.
Reviewed By: Richard Malinski, mailto:richard@acs.ryerson.ca

--- BEGIN ISSUE

1=> My Vacation and a Plea for Help!, mailto:pgrote@i1.net

Well, I survived another family vacation. We drove from St. Louis, MO
to Baltimore (to pick up my mother-in-law who flew in) to
Chincoteague, VA. This place was remote. It was next to the Assateague
wildlife refuge. It was a relaxing vacation filled with mosquitoes. I
have never seen so many of them in my life. Driving through the refuge
at night you would swear it was raining.

I need some help, folks. Anyone know the answers to these:

1) When I start Windows 95 it prompts me to log into my local Windows
NT domain. When I am on vacation I would like to log into the domain,
but not prompt me for a password. I don't use a password. How can I do
this?

2) When I am using Internet Explorer and I right click on a link on a
page to OPEN IN A NEW WINDOW, I don't want to be brought to that new
window. I want to remain in the current windows. How do I do that?

3) I need a software utility that will tell me when my favorite web
pages have been updated. I don't need offline browsing, just something
that says, "Hey, the web page has changed." Any ideas?

Thanks!

2=> Winner!
This week's winner: bupton@UCLA.EDU.

3=> Interview with Jason Kay, the producer of Legacy of Kain for
Activision, Interviewed By Doug Reed, mailto:dr2web@sprynet.com

Legacy of Kain is a cutting edge RPG game due out soon for the PC and
Playstation!

1) Tell us a little about yourself and how you got into the game
business.

[Kay, Jason] Like most Activision employees, I have a bit of an
unusual background. I was attending USC Law, where I focused on
computer issues. I was working part-time at a law firm, although I
wasn't really that interested in practicing law. So I was at the
Sundance Film Festival (in Park City, UT), and there was a sign
posted: Associate Producers wanted for Interactive Entertainment
project, with Activision's phone number attached. So I immediately
faxed in my resume, since I had been a huge Pitfall fan, as well as
hardcore Infocom junkie and was thrilled to see that Activision was
back.

A few weeks later, I got a call from Howard Marks, who is the EVP of
Activision Studios, and he grilled me on the phone for an hour about
the kind of games that I played--why I liked them, why I hated them,
Did I finish Myst? How long did it take? That kind of stuff.

After a series of interviews, I was hired to work as an AP in the
studio and have since been promoted to a producer in our Business
Development division, which handles production of our 3rd party
products. In addition to Kain, I am working a next-generation World
War II flight simulator with Parsoft Interactive code-named Dogfight.

2) When it comes to computer/video games you hear a lot about the
programmers but almost nothing about anyone else. What does a computer
game producer do?

[Kay, Jason] I have three primary responsibilities at Activision. The
first is that I work with the Director of Acquisitions as he reviews
the games that are submitted to us from third parties. We discuss
technical red flags on the projects, projected delivery date, and work
with marketing to evaluate how we think that the game will do in the
marketplace. If all of these issues are satisfied and the corporate
management agrees with our analysis, we move forward with the
developer to acquire the title. I then work with legal affairs in the
contract negotiation to make sure that the milestones are correct.

After the title is acquired, my second responsibility is to manage the
budget and the schedule to be sure that milestones are met by the
developers and that we are on track for code release.

Finally, I act as point person with the other divisions in the
company, including Marketing and Quality Assurance, to review and
approve advertising copy, promotional materials, sales information for
the game. With QA, I work with the QA Project lead to assess open bugs
and provide play balancing feedback to the developer.

3) What other "support" personnel are involved in creating a game?

[Kay, Jason] In Business development, we run a fairly closed shop
because most of the code work is done by our external developers. In
addition to myself, we have a production coordinator for the
department, who tracks the game code and game assets (sounds, art
files) and a localizations Associate Producer who works with our
foreign offices to do fully localized versions of the games in the
appropriate languages.

For our internally produced projects, the teams are much larger and
usually include: a Director, who oversees the creative direction of
the game, game designers, level layout personnel, the art team, a
composer to do the music, an audio engineer to do the sound effects
and mix, and oftentimes a few support staff.

4) In order of priority, what do you think are the most important
aspects that comprise a good game?

[Kay, Jason] Gameplay, gameplay, gameplay :). Seriously, for me,
gameplay comes first, and then the next most important aspect is the
quality of the art, and then the quality of the sound and music.

5) What are some ways to get involved in creating and publishing
computer/video games?

[Kay, Jason] That depends on your skill set. If you are a talented C++
programmer, there are usually great entry-level positions at the major
companies. Programmers often start in these positions and then move up
to leading their own project within a few years.

For artists, we often look at quality designs sent to us in
portfolios, even if the person has never done a game before. However,
we usually do expect them to have three-d experience with tools like
3D Studio Max, Alias, LightWave 3D or SoftImage before we hire them. I
would encourage any artist interested in the game business to become
proficient in at least one of these art packages before seeking out a
job. Training can be had from the more traditional schools, such as
the Art Center College of Design in Pasadena, or through extension
classes. A good way to get involved with these tools is to attend user
groups for the products, which are often free or very low cost.

The best way for game designers to get involved is either by of course
playing a large number of both computer games and paper games. A lot
of good designers have started off at traditional paper game
publishing shops, such as Avalon Hill or White Wolf, and then moved
into computer games design. Another viable option is to start out in
the quality assurance (aka) test at company like Activision and work
your way.

6) What is Legacy of Kain about?

[Kay, Jason] In Kain, you play a brash nobleman who is set upon by a
group of brigands and murdered. You are resurrected as a vampire by
the Necromancer, Motanious, and you set out to find your killers and
avenge your own death. Along the way, you become embroiled in a quest
to save your ailing world, and you must suck blood, cast spells, and
fight a huge host of enemies to survive.

7) What do you think the future holds for video/computer games?

[Kay, Jason] The future of games clearly seems to be 3D, as it gives
the player some many more options in the world. In particular, high-
end 3D chipsets such as 3dFx allow for simulator type products (Flight
Sims, etc.) to exceed realism levels that $1 million dedicated systems
achieved only a few years ago.

The other big event in gaming is also online multiplayer games that
allow for large numbers of players to exist in the same world, such as
Ultima Online.

8) Much has been said about whether consoles or PCs make the better
gaming machine. Give us your spin.

[Kay, Jason] Ultimately, I enjoy the PC as game machine more because
of its expandability, but the PC as a gaming machine is sorely lacking
in the social arena. Since PCs are small screen and typically
relegated to a desk, there is never quite the same fun of playing PC
games solo as compared to getting three friends over in front of a big
screen TV and sitting on the couch. I think, however, that online
multiplayer games such as Quake and Diablo have really helped the PC
move ahead in this area.

9) Will Legacy of Kain be released for the PC? If not, why?

[Kay, Jason] Kain PC is currently under development by Crystal
Dynamics, with Activision again assuming the distribution
responsibilities. In addition to all of the features that made the PSX
version great, we used the additional RAM on the PC to accelerate load
times and offer an enhanced 640x480x16 bits per pixel viewing mode
(the PSX version was 320x240x16bpp). The lighting effects look great,
and the assets are nearing completion, so we plan to really focus on
making it as fast as possible before it is code released, which are
planning for the early fall.

4=> Product: Artisoft XtraMail
Reviewed By: Tim Mullenniex, mailto:nrider@eskimo.com (NIGHT RIDER)

Artisoft does a fine job of making your home or office computer
network seem bigger than life with this mail program. XtraMail makes a
machine feel and act like an ISP. It has all the functions of a high-
end e-mail server that uses POP3 or SMTP protocol. This includes local
e-mail accounts for your network which Xtramail is able to use on
Internet as your own DNS.

One drawback to this program is the manual itself. Chapter 1 almost
requires a course in Internet acronyms [e.g., IP address for Internet
Protocol Address, Host and Domain Names, TCP/IP networking for
Transmission Control Protocol/Internet Protocol, etc.] However, once
you're past the first chapter, the manual does get easier to
understand.

It also provides a very informative trouble-shooting guide at the back
of the book, which is helpful to use before calling the help line. I
do suggest that a person be familiar with the terminology prior to
installing this mail program. It is definitely not for a beginner to
install on a LAN or other network.

As I was taking all the disks and book out of the box I felt a little
intimidated   because I knew there would be hours of setup time to get
everything working. I had all the local mail running in about two
hours time. I tried to setup my Internet mail with it and it is a
little more difficult   to do if you don't have your own domain name.
I do have an Internet IP account and I went through all the settings
to set it up and my provider kept hanging up on me. I e-mailed the
support people at the Intern et server and they have never setup a
WIN95-based SMTP and POP3 mailer program before so they were no help
at all.

It is important to gather all network, account and individual e-mail
information together before installing XtraMail. You post this
information in worksheets that are provided with the program. This
makes it easier to install all, since you can then just read from the
worksheets. There are also 6 chapters in the book that take you step
by step through the process. On the XtraMail Setup Worksheet you will
need to know Local Network settings such as Domain Name, XtraMail
Computer name, and XtraMail Host name. You're Dial-up connection
settings and Internet e-mail setting are needed also. On the
Individual Accounts Worksheet you make out an account for each
Individual and their Eudora Settings. Eudora Light comes with the
package but you can use any POP3 compliant e-mail editor (like
Netscape, WORD 7.0 or others).

After the program is installed all the menus flow easily. All tabs are
clearly understood and editing an account is a breeze. The individual
menus look and feel like data base forms which are easy to read and
understand the check boxes and mask fields. This is the part of the
program I really like. It has advanced logging functions to keep track
of virtually everything each user and automated functions do during
the course of the day. When the server is running it has a little mail
icon on the start bar. While the program is idle you don't even know
the program is running. I didn't have a lot of traffic so I was not
able to see the speed of server would be with 50 people sending mail
at the same time.

The help line provided with XtraMail is a 900 number, so it does cost
you $2.50 per minute for a phone call. Their hours are from 6:00am
till 9:00pm Mountain Time. If you really want to get the best help
possible, you can buy 2 support instances for $149 or 5 priority-
access instances for $249. If what you want is to make one call to
have them set you up through direct call, the cost is $125.00 ($145 if
they actually work on the software). They will pay for any of these
calls. Obviously, there is no free support here at all.

The best feature of XtraMail is the ability to be your own mail
provider. You or your company can have a listservers, list manager,
auto responders, remote accounts, forwarding service, as well as the
ability to limit the size of messages that run through your server.
One thing that is nice about the e-mail addressing is that you can
have one name on Internet and have your mail forwarded to you on your
local network even if you use a different nt name or e-mail address.
Just think, if you have 10 people in your company that all need an e-
mail account you could give them all an e-mail address with one
connection. As an example, I checked with my provider and I would be
able to have my own domain for $100 a month. I could manage all of the
accounts and be connected 24 hours a day. Normally a single PPP
account costs about $20 a month. If all 10 people from the
hypothetical company had to pay individually the cost would be $200.
So it makes good sense for companies to have XtraMail installed.
Combining this service with Artisoft's I.share would allow everyone on
the network to share the same connection. This would be ideal software
for an ISDN line and 24 hour connect. (Just think. Everyone in the
office would be able to play Quake simultaneously!)

Artisoft, Inc.
http://www.artisoft.com

Installation: Silver
User Friendliness (after installation): Gold
Quality: Gold
User: Someone that is familiar with networks and Internet mail or has
set up networks previously. 

5=> Product: Leonardo da Vinci CD-ROM by Corbis
Reviewed By: Paul Baker, mailto:pbaker@facstaff.wisc.edu
Reviewed on: Pentium 90, 12 MB RAM, double speed CD-ROM
Requires: Multimedia PC with 486/33; 12 MB RAM, 256-color super VGA
display, double-speed CD-ROM drive, 8-bit Windows-compatible sound
card and speakers, mouse, Microsoft Windows 3.1 or Windows 95.
MSRP $50.00

One of humanity's great geniuses, Leonardo da Vinci left his mark in
many arenas: painting, mechanical engineering, astronomy, and physics,
to name a few. His Mona Lisa is one of the world's most famous
paintings. His mechanical designs laid the groundwork for today's
engineers. His theories of light anticipated some of Newton's. The
wealth of knowledge and beauty Leonardo created is now available on
the Corbis CD-Rom "Leonardo da Vinci.

This reference work is impressive both in form and content. I
recommend it to anyone interested in art history or the history of
science, as well as for schools, and libraries. It contains hours'
worth of information, and it runs under Windows 3.1 and Windows 95

Corbis Corporation, you may know, was founded in 1989 by Bill Gates to
digitize archival images and to license their use. Corbis archives
than 17 million images, from more than 450 sources, including The
Bettmann Collection, United Press International (UPI), Reuters and
Agence France Presse. Besides the Leonardo CD, Corbis also offers "A
Passion for Art: Renoir, C'zanne, Matisse, and Dr. Barnes"; "Critical
Mass: America's Race to Build the Atomic Bomb"; "Volcanoes: Life on
the Edge"; "Paul C'zanne: Portrait of My World"; and "FDR.

The Leonardo da Vinci CD ROM includes two virtual art galleries, six
exhibits, six tours, and an interactive timeline. The quality of the
art and graphics is stunningly good. Each screen is a visual treat,
exploiting tasteful typography and using art by Leonardo and his
contemporaries. The interface is clever yet intuitive. The main menu
is a painting of the "Tree of knowledge," which has hot spots you
click to go to the gallery, tour, or exhibit of your choice.
Navigating within areas is similar to that of a web browser.

The project's editors and narrators have noteworthy academic
qualifications. They include Martin Kemp, PhD, Oxford University;
Claire Farago, PhD, Univ. of Colorado at Boulder; nine other
professors from the U.S. and Europe; and six translators.

So, let's visit the galleries: The Leonardo da Vinci Gallery is a
virtual art museum with a rotunda leading to eight virtual rooms: Room
I, Paintings, includes masterpieces such as The Mona Lisa (1503),
Virgin with the Flowers (ca 1476), and 16 others. Each painting is
accompanied by text describing when it was made, materials used, size,
and where it is displayed. Among the 11 manuscripts displayed in Room
II is the Codex Urbinas, now held in the Vatican Library, and the
Codex Madrid I and II, which contain some of Leonardo's most detailed
and beautiful illustrations of machinery. The Codex Arundel collects
various treatises and notes, including a study of the mechanics of
water.

Room III, Humanity, has 16 exhibits, including "The Fetus in the Womb"
(1503), "The Skull Bisected and Sectioned" (1489), "Portrait of
Isabella d'Este" (1499-1500), and "Profiles of an Old Man and a Youth"
(ca. 1495). Room IV, Nature, offers 17 exhibits, including "Map of
Breakwaters and Eroded Embankment on the Arno River" (ca. 1504),
"Cats, Lion, and a Dragon" (ca. 1513-14), and a chalk drawing, "A
Rocky Outcrop." Room V, Engineering, contains 17 exhibits, including
"Map of Imola" (1502). Room VI, Studies, includes the chalk drawing
"Study of Drapery for a Seated Figure (ca 1508-10). Room VII, Lost
Works, includes "Study for the Head of Leda" (ca. 1505-07), of which
Raphael made a copy from Leonardo's study sketches or cartoon. Room
VIII, Documents, includes perhaps one of the earliest job application
letters: "Letter of Self-Recommendation to Ludovico Sforza (ca.
1482)." Yes, even Leonardo had to ask for jobs occasionally.

The second gallery houses The Codex Leicester, a manuscript in
Leonardo's own handwriting. Written between 1506 and 1610, it is 72
pages long and includes more than 300 pen-and-ink drawings, sketches,
and diagrams. It's the only manuscript by Leonardo da Vinci in
America, and the only one still in private hands. (Those hands happen
to belong to Bill Gates.) The codex contents cover six categories:
dynamics of water; rivers and seas, body of the earth, astronomy,
atmosphere, and experiments. Leonardo's probable purpose in compiling
the Codex Leicester was to collect his studies of water for an
eventual book for hydraulic engineers. The CD Rom tells us that
rivers, the "superhighways" of Renaissance Italy, were vital to
commerce.

Using a "virtual translating lens," or Codescope(TM), you can examine
the digitized codex manuscript pages and read Leonardo's famous
backward "mirror writing" by translating it into English or modern
Italian. The Codescope allows the user to scroll up and down each page
and zoom in. The synopsis for Folio 1r reads: "The illustrations make
this page one of the most famous of the Codex Leicester. They explore
the geometry and astronomy of the relationships of the sun, earth, and
moon, a central topic in the medieval science of cosmology. Consider
the large vertical figure of the sun shining on the earth. Leonardo
writes at length about how the position of the viewer, on the earth or
above it, determines how much of the sun is visible."

The six Exhibits allow you to explore topics at your own pace: 1. Why
are there seashell fossils on the tops of some mountains? The Changing
World examines Leonardo's disputation of the accepted theological
explanation (Noah's flood). Leonardo accounted for mountain shell
fossils with his own theories about how water circulates in the body
of the earth. 2. The Elements in Balance explains how Leonardo's
theory of the dynamic earth consisted of three basic components:
gravity, the concept of circulation, and the four elements (fire, air,
water, earth). 3. The Nature of Water explains how, in several of his
water experiments, Leonardo used a large, circular vessel, filled with
water for generating waves. In his work as a scientist and engineer,
Leonardo relied on both controlled experiments and meticulous
observations of nature. 4. Engineering Water shows how, because river
navigation essential to the economy of his time, Leonardo sought ways
to prevent bank erosion by controlling water flow, thereby laying the
groundwork for today's engineers. 5. On Light and Color shows how
Leonardo's earliest surviving works reveal an interest in atmospheric
effects. For example, His 1473 drawings of a Tuscan landscape captures
the haze of distant hills with a few light strokes of the pen. 6. The
Sun, Moon, and Earth explains how Leonardo considered that light
emanating from a single point, such as the sun, radiates in straight
lines in all directions; this network of lines forms "pyramids" at the
points of convergence.

The six Tours are narrated slide shows: Body of the Earth, Of the
Waters, The Heavens, A Treatise on Nature, Mind of the Master, and the
Life of Leonardo are beautifully illustrated. Complementing the
exhibits, the tours place Leonardo and his work in the context of the
science and the art of his time, showing the sources for his ideas and
how he expanded upon the work of other thinkers and artists.

The Timeline will look familiar to anyone who has used Microsoft's
Encarta. You scroll from left to right, across the decades, and click
on icons that lead you to illustrated essays. In this case the
Timeline provides a detailed overview of the Renaissance, beginning
with the year 1400. In "History," learn about The Great Schism in 1409
and the election of Urban VI to pope. Or read about the Battle of
Agincourt as England's King Henry V invaded France in 1415 with the
intention of winning back lands. Read about how the Medici family's
political, social, and material fortunes began to soar as Giovanni di
Bicci became head of the family.

The "Leonardo" series offers essays on his life: his illegitimate
birth in 1452 to Ser Piero, a notary, and a young peasant woman. Learn
about Leonardo's apprenticeship under Verrochio, and see some of the
works he created. In "The Arts," read about how art began to undergo a
transformation in the early 1400s as its function shifted from the
worship of God to include the service of the individual. In Italy and
the rest of Southern Europe, artists rediscovered the art and
philosophy of the ancient Greeks and Romans, leading to a new focus on
man and his creative powers. See a stunning image of Michelangelo's 18-
foot-high marble statue "David" (1504).

At $50.00, this CD reference work is a great deal for anyone
interested in the humanities. (A Macintosh version is also available).

Corbis Corp.
Http://www.corbis.com

Installation/Ease of Use: Gold
User-Friendliness: Silver
Quality: Gold
User: All

6=> Product: Science Fiction; The Ultimate Collection.
Reviewed By: Richard Malinski, mailto:richard@acs.ryerson.ca
Requirements: varies, but at least DOS & Windows 3.1, 486/33, 2x
CDROM.

This CDROM product is akin to those music CDROM's that pull together
several old songs and repackage them to try and get a few more sales.
In this case there are six games with a variety of system
requirements, game styles and graphic qualities. Too much variety and
not enough quality assurance in its production! This CDROM brings
together Millenia, Iron Helix, Star Crusader Take 2, Spaceward Ho! and
Star Control 1 and 2. As you can see, some of these are Windows
products and the others DOS. That should have been a clue!

The installation program looks and plays exceptionally well. The sound
effects, the pop-up boxes, the readme files/manuals and the setup
program speak of a well thought out product. The front end of this
product is exciting! The installation front end gets a silver rating!!

What a startle after installing the programs! Unfortunately, the
follow through that you'd expect from the splashy introduction is not
evident. Iron Helix would not recognize my CDROM whereas the others
found it and installed successfully. I couldn't get Iron Helix to work
nor could a friend of mine who has a different machine. In general,
the Windows group and icons appeared as you'd except. The uninstall
programs didn't work completely. They deleted their respective icons
but left all the directories and files untouched. I wonder what else
they left on my machine?

The manuals that were on the disk looked complete and extremely
detailed. Unfortunately, there were discrepancies between the
installation menu and the manual in several of the games. In one case,
there was mention of a bootdisk program in the manual and how to use
it but when tried, it didn't work as suggested. In fact, the reason
that the program didn't work was that it was nowhere to be found on
the CDROM!

In going through this CDROM and the six games I was reminded of the
old adage about trying to get blood from a stone. What were the
producers really thinking about when they put together such a shoddy
product?

The Millenia: Altered Destinies Take 2 game is the old standard. It
requires a 386pc running DOS, 3.3mb of hard disk space and 588k of RAM
to run. The manual is really quite good with lots of detail and hints
on running the program. There is a suggestion that a boot disk may be
needed. The manual covers this and shows you how to make such a disk.
This is the program that mentions a bootdisk program which is not on
the CDROM!

The Iron Helix game is a Windows 3.1 version requiring a minimum of a
386pc running at 16mhz. This is another old classic which would have
made the cost of the CDROM worthwhile. Unfortunately for me, I
couldn't get passed it trying to find my CDROM! I checked for
scratches and tried to reinstall this several times on different
machines but with little success. I think that the producer should
have checked the quality control of the CDROM production!

Star Crusader Take 2 is another DOS game but this one requires 550k of
RAM and a 486pc running faster than 33mhz. The on-line manual is very
good and the detail in the cockpit controls makes this a challenge to
play.

Spaceward Ho! is another Windows 3.1 game that may be familiar to the
reader. It installs easily and works without a hitch. The complete
manual on-line is also a treasure of helpful hints and information.

The last two are the Star Control 1 and 2 programs. Star Con 1 must be
at least 5 years old! It requires a 386 minimum running DOS 3.3 (Is
anyone running DOS 3.3 these days?). They both require over 560k RAM
to run but they both works flawlessly! While Star Con 1 is old hat the
Star Con 2 is a reasonable upgrade and well worth the price of the
CDROM.

In rating this product there are several detracting aspects
contrasting with the attempt to provide a really excellent variety of
game. There was not enough integration of the products so that
installation doesn't become a chore. Having some Windows and some DOS
and some SVGA while others are VGA creates more headache than the
games are worth. For idea, this CDROM product should get a high rating
but for its lack of userfriendliness and clumsy integration it gets a
low rating.

Company: Segasoft
http://www.segasoft.com

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Managing Editor: Patrick Grote -- mailto:pgrote@i1.net
Assistant Editor: Writer Liaison: Doug Reed--
mailto:dr2web@sprynet.com
Archives: ftp://ftp.uu.net/published/compunotes/
Website: <http://www.compunotes.com/main.html>
e-mail: mailto:notes@compunotes.com
fax: (314) 909-1662
voice: (314) 909-1662
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CompuNotes is: Available weekly via e-mail and on-line. We cover the
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(C)1997 Patrick Grote
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END OF ISSUE


