1 = {
	  Name=Click;
	  Type=Sample;
	  File=".\Data\Sfx\click.wav";
}

2 = {
	  Name=Eat;
	  Type=Sample;
	  File=".\Data\Sfx\eat.wav";
}

3 = {
	  Name=Start;
	  Type=Sample;
	  File=".\Data\Sfx\start.wav";
}

4 = {
	  Name=Crash;
	  Type=Sample;
	  File=".\Data\Sfx\end.wav";
}

5 = {
	  Name=Done;
	  Type=Sample;
	  File=".\Data\Sfx\done.wav";
}

6 = {
	  Name=Bonus;
	  Type=Sample;
	  File=".\Data\Sfx\bonus.wav";
}

7 = {
	  Name=TimeIsUp;
	  Type=Sample;
	  File=".\Data\Sfx\timeup.wav";
}

8 = {
	  Name=TimeClick;
	  Type=Sample;
	  File=".\Data\Sfx\time.wav";
}

9 = {
	  Name=GameOver;
	  Type=Sample;
	  File=".\Data\Sfx\gameover.wav";
}

10 = {
	  Name=SlowDown;
	  Type=Sample;
	  File=".\Data\Sfx\slow.wav";
}

11 = {
	  Name=Cut;
	  Type=Sample;
	  File=".\Data\Sfx\cut.wav";
}

12 = {
	  Name=ExtraPoints;
	  Type=Sample;
	  File=".\Data\Sfx\xtrapoint.wav";
}

13 = {
	  Name=ExtraTime;
	  Type=Sample;
	  File=".\Data\Sfx\xtratime.wav";
}

17 = {
	  Name=HighscoreClimb;
	  Type=Sample;
	  File=".\Data\Sfx\highscoreclimb.wav";
}

18 = {
	  Name=ZoneCompleted;
	  Type=Sample;
	  File=".\Data\Sfx\zonecomplete.wav";
}

19 = {
	  Name=EnterHighscore;
	  Type=Sample;
	  File=".\Data\Sfx\enterhighscore.wav";
}

20 = {
	  Name=Speedup;
	  Type=Sample;
	  File=".\Data\Sfx\speedup.wav";
}

21 = {
	  Name=StopSnake;
	  Type=Sample;
	  File=".\Data\Sfx\stop.wav";
}

//------------------------------------------------------------------
14 = {
	  Name=Titelmusik;    // optional
	  Type=Song; // 
	  File=".\Data\Music\Title";
}


15 = {
	  Name=Hiscoremusik;    // optional
	  Type=Song; // 
	  File=".\Data\Music\Highscore";
}


16 = {
	  Name=InGameMusic;    // optional
	  Type=Song; // 
	  File=".\Data\Music\InGame";
}

 