###############################################################################
#
# highscores-gui.txt
# original highscores GUI for XR7: EarthStrike developed by Drake Analytics, Inc.
# www.xandis.com
#
# GUIs are simple in XR7 and represent just enough to get input from
# the player and nothing more. No frills but reasonable flexibility to
# ensure that most "looks" can be supported one way or the other.
#
# Note that the GUI-spec will refer to images that are defined in the
# level data file. Images and references in the GUI are based on screen
# coordinates (transformed). So, they are integers and do not include the
# Z axis. XR7 operates in an 800x600 environment.
#
# *** NOTE ***
#	The 'id' values of the buttons should not be changed since the program
#	itself expects these ids for particular buttons.
#
###############################################################################

######### MOUSE ##########
#
def mouse MOUSE
	id		= 1
	hitpoint	= 0 0		# an offset into the mouse sprite
	image		= GUIMouse	# sprite image defined in the level data file
	pos		= 400 300	# starting point for mouse
	speed		= 1		# update mouse rate (bigger means slower rate)
end

########## BUTTONS #########
#
def button Back
	id		= 2
	family		= 2
	value		= 0 0 0 1 1 1
	image		= GUIBackBtn1 GUIBackBtn2 GUIBackBtn3 GUIBackBtn4
	pos		= 640 455
	hitbox		= 644 500 743 545
	checkbox	= f
	radio		= f
	selected	= f
end

### END OF GUI ITEM DEFINITIONS

