Name: NXPOSN  18
The function  NXPOSN converts X user coordinates to plot coordi-
nates.
The call is:  IXP = NXPOSN (X)                        level 2, 3
         or:  int   nxposn (float x);
IXP           is the plot coordinate returned by NXPOSN.
X             is the user coordinate to be converted.
Name: NYPOSN  18
The function  NYPOSN converts Y user coordinates to plot coordi-
nates.
The call is:  IYP = NYPOSN (Y)                        level 2, 3
         or:  int   nyposn (float y);
IYP           is the plot coordinate returned by NYPOSN.
Y             is the user coordinate to be converted.
Name: XPOSN   18
The function XPOSN converts X user coordinates to plot coordina-
tes.
The call is:  XP  = XPOSN (X)                         level 2, 3
         or:  float xposn (float x);
XP            is the plot coordinate returned by XPOSN.
X             is the user coordinate to be converted.
Name: YPOSN   18
The function YPOSN converts Y user coordinates to plot coordina-
tes.
The call is:  YP  = YPOSN (Y)                         level 2, 3
         or:  float ypson (float y);
YP            is the plot coordinate returned by YPOSN.
Y             is the user coordinate to be converted.
Name: XINVRS  18
The function  XINVRS converts X plot coordinates to user coordi-
nates.
The call is:  X  =  XINVRS (NXP)                      level 2, 3
         or:  float xinvrs (nxp);
X             is the user coordinate returned by XINVRS.
NXP           is the plot coordinate to be converted.
Name: YINVRS  18
The function  YINVRS converts Y plot coordinates to user coordi-
nates.
The call is:  Y  =  YINVRS (NYP)                      level 2, 3
         or:  float yinvrs (nyp);
Y             is the user coordinate returned by YINVRS.
NYP           is the plot coordinate to be converted.
Name: TRFREL  18
TRFREL converts user coordinates to plot coordinates.
The call is:  CALL TRFREL (XRAY, YRAY, N)             level 2, 3
         or:  void trfrel (float *xray, float *yray, int n);
XRAY, YRAY    are arrays containing the user coordinates.  After
              the call, they contain the calculated plot coordi-
              nates.
N             is the number of points.
Name: TRFCO1  18
The routine TRFCO1 converts one-dimensional coordinates.
The call is:  CALL TRFCO1 (XRAY, N, CFROM, CTO) level 0, 1, 2, 3
         or:  void trfco1 (float *xray, int n, char *cfrom,
                           char *cto);
XRAY          is an array containing angles expressed in radians
              or degrees.  After a call to TRFCO1, XRAY contains
              the converted coordinates.
N             is the number of coordinates.
CFROM, CTO    are  character strings  that  can have  the values 
              'DEGREES' and 'RADIANS'.
Name: TRFCO2  18
The routine TRFCO2 converts two-dimensional coordinates.
The call is:  CALL TRFCO2 (XRAY, YRAY, N, CFROM, CTO)
                                                level 0, 1, 2, 3
         or:  void trfco2 (float *xray, float *yray, int n, 
                           char *cfrom, char *cto);
XRAY, YRAY    are arrays containing rectangular or polar coordi-
              nates.  For  polar coordinates,  XRAY contains the
              angles measured in degrees and YRAY the radii.
N             is the number of coordinates.
CFROM, CTO    are  character strings  that  can  have the values
              'RECT' and 'POLAR'. 
Name: TRFCO3  18
The routine TRFCO3 converts three-dimensional coordinates.
The call is:  CALL TRFCO3 (XRAY, YRAY, ZRAY, N, CFROM, CTO)
                                                level 0, 1, 2, 3
         or:  void trfco3 (float *xray, float *yray, 
                    float *zray, int n, char *cfrom, char *cto);
XRAY, YRAY,   are arrays  containing rectangular,  spherical  or
    ZRAY      cylindrical  coordinates.   Spherical  coordinates
              must be in the form  (longitude, latitude, radius)
              where
                       0 <= longitude <= 360   and
                     -90 <= latitude  <=  90.
              Cylindrical  coordinates  must  be in  the  form
              (angle, radius, z).
N             is the number of coordinates.
CFROM, CTO    are  character strings  that can  have  the values
              'RECT','SPHER' and 'CYLI'. 
Name: TRFMAT  18
The routine  TRFMAT converts a matrix to another  matrix  by bi-
linear interpolation.
The call is:  CALL TRFMAT (ZMAT,NX,NY,ZMAT2,NX2,NY2)
                                                level 0, 1, 2, 3
          or: void trfmat (float *zmat, int nx, int ny,
                           float *zmat2, int nx2, int ny2);
ZMAT          is the input matrix of the dimesion (NX, NY).
NX, NY        are the dimensions of the matrix ZMAT.
ZMAT2         is the calculated matrix of the dimension 
              (NX2, NY2).
NX2, NY2      are the dimensions of the matrix ZMAT2.
Name: NLMESS  19
The function  NLMESS returns the length  of text in plot coordi-
nates.
The call is:  NL = NLMESS (CSTR)                   level 1, 2, 3
         or:  int  nlmess (cstr);
CSTR          is a character string (<= 256 characters).
NL            is the length in plot coordinates.
Name: TRMLEN  19
The function TRMLEN  returns the number of  characters in a cha-
racter string.
The call is:  NL = TRMLEN (CSTR)                level 0, 1, 2, 3
         or:  int  trmlen (cstr);
CSTR          is a character string.
NL            is the number of characters.
Name: UPSTR   19
UPSTR converts a character string to uppercase letters.
The call is:  CALL UPSTR (CSTR)                 level 0, 1, 2, 3
         or:  void upstr (char *cstr);
CSTR          is a character string to be converted.
Name: NLNUMB  19
NLNUMB calculates the length of numbers in plot coordinates.
The call is:  NL = NLNUMB (X, NDIG)                level 1, 2, 3
         or:  int  nlnumb (float x, int ndig);
X             is a real number.
NDIG          is the number of decimal places (>= -1).
NL            is the length in plot coordinates.
Name: INTLEN  19
INTLEN calculates the number of digits in integers.
The call is:  CALL INTLEN (NX, NL)              level 0, 1, 2, 3
         or:  int  intlen (int nx);
NX            is an integer.
NL            is the number of digits.
Name: FLEN    19
FLEN calculates the number of digits in real numbers.
The call is:  CALL FLEN (X, NDIG, NL)           level 0, 1, 2, 3
         or:  int  flen (float x, int ndig);
X             is a real number.
NDIG          is the number of decimal places (>= -1).
NL            is the  number  of digits  including  the  decimal
              point.
              For negative numbers, it includes the minus sign.
Name: INTCHA  19
INTCHA converts integers to character strings.
The call is:  CALL INTCHA (NX, NL, CSTR)        level 0, 1, 2, 3
         or:  int  intcha (int nx, char *cstr);
NX            is the integer to be converted.
NL            is the number of digits in NX returned by INTCHA.
CSTR          is the character string containing the integer.
Name: FCHA    19
FCHA converts real numbers to character strings.
The call is:  CALL FCHA (X, NDIG, NL, CSTR)     level 0, 1, 2, 3
         or:  int  fcha (float x, int ndig, char *cstr);
X             is the real number to be converted.
NDIG          is the number of decimal places to  be  considered
              (>= -1). The last digit will be rounded up.
NL            is the number of digits returned by FCHA.
CSTR          is  the character string  containing the real num-
              ber.
Name: SORTR1  19
SORTR1 sorts real numbers.
The call is:  CALL SORTR1 (XRAY, N, COPT)       level 0, 1, 2, 3
         or:  void sortr1 (float *xray, int n, char *copt);
XRAY          is an array containing real numbers.
N             is the dimension of XRAY.
COPT          defines the sorting  direction. IF COPT = 'A', the
              numbers will be sorted in ascending order; if COPT
              = 'D', they will be sorted in descending order.
Name: SORTR2  19
SORTR2 sorts two-dimensional points in the X-direction.
The call is:  CALL SORTR2 (XRAY, YRAY, N, COPT) level 0, 1, 2, 3
         or:  void sortr2 (float *xray, float *yray, int n, 
                                                    char *copt);
XRAY, YRAY    are arrays containing the coordinates.
N             is the number of points.
COPT          defines the sorting direction.  IF COPT = 'A', the
              numbers will be sorted in ascending order; if COPT
              = 'D', they will be sorted in descending order.
Note:         The Shell-algorithm is used for sorting.
Name: SPLINE  19
SPLINE calculates splined points used in CURVE to plot a spline.
The call is:  CALL SPLINE (XRAY, YRAY, N, XSRAY, XSRAY, NSPL)
                                                   level 1, 2, 3
         or:  void spline (float *xray,  float *yray,  int n,
                          float *xsray, float *ysray, int *nspl)
XRAY, YRAY    are arrays containing points of the curve.
N             is the dimension of XRAY and YRAY.
XSRAY, YSRAY  are the splined points returned by SPLINE.
NSPL          is  the number  of calculated  splined points  re-
              turned by SPLINE.  By default,  NSPL has the value
              201.
Note:         The number of interpolated points and the order of
              the polynomials can be modified with SPLMOD.
Name: BEZIER  19
The routine BEZIER calculates a Bezier interpolation.
The call is:  CALL BEZIER (XRAY, YRAY, N, XPRAY, YPRAY, NP) 
                                                   level 1, 2, 3
         or:  void bezier (float *xray,  float *yray,  int n,
                            float *xpray, float *ypray, int np);   
XRAY, YRAY    are arrays containing points of the curve.
N             is the dimension of XRAY and YRAY (1 < N < 21).
XPRAY, YPRAY  are the Bezier points returned by BEZIER.
NP            is the number of calculated  points defined by the
              user.
Name: HISTOG  19
The routine HISTOG calculates a histogram.
The call is:  CALL HISTOG (XRAY, N, XHRAY, YHRAY, NH)
                                                level 0, 1, 2, 3
         or:  void histog (float *xray, int n,
                           float *xhray, float *yhray, int *nh);  
XRAY          is an array containing floatingpoint numbers.
N             is the dimension of XRAY.
XHRAY, YHRAY  are arrays containing the calculated histogram.  
              XHRAY contains distinct values from XRAY sorted in
              ascending order.  YHRAY contains the  frequency of
              points.
NH            is the  number of  points in  XHRAY  and YHRAY re-
              turned by HISTOG.
Name: TRIANG  19
The routine  TRIANG calculates the  Delaunay triangulation of an
arbitrary collection of points in the plane. The Delaunay trian-
gulation can  directly  be used to display  surfaces and contour
lines of irregularily distributed data points.
The call is:  CALL TRIANG (XRAY, YRAY, N, I1RAY, I2RAY, I3RAY, 
                           NMAX, NTRI)          level 0, 1, 2, 3
         or:  int  triang (float *xray, float *yray, 
                   float *zray, int n, int *i1ray, int *i2ray,
                   int *i3ray, int nmax); 
XRAY, YRAY    are arrays containing  floatingpoint numbers.  The 
              dimension of  XRAY  and  YRAY  must be  greater or 
              equal N + 3.                         
N             is the number of points in XRAY and YRAY.
I1RAY, I2RAY, are the  returned  vertices  for each  triangle in 
  I3RAY       anticlockwise order.
NMAX          is the dimension of  I1RAY, I2RAY and I3RAY.  NMAX
              must be greater of equal 2 * N + 1.
NTRI          is the returned number of triangles.
Name: CIRC3P  19
The routine  CIRC3P  calculates  a  circle  specified  by  three 
points.
The call is: CALL CIRC3P (X1, Y1, X2, Y2, X3, Y3, XM, YM, R)
                                                level 0, 1, 2, 3
         or: void circ3p (float x1, float y1, float x2, 
                          float y2, float x3, float y3,
                          float *xm, float *ym, float *r);
X1, Y1       are  the X- and Y-coordinates  of the first  point.
X2, Y3       are  the X- and Y-coordinates of the second  point.
X3, Y3       are  the X- and Y-coordinates of the third  point.
XM, YM       are the calculated coordinates of the centre point.
R            is the calculated radius of the circle.
Name: BASDAT  19
The routine BASDAT defines the base date. This routine is neces-
sary for plotting date labels and data containing date coordina-
tes.
The call is:  CALL BASDAT (IDAY, IMONTH, IYEAR) 
                                                level 0, 1, 2, 3
         or:  void basdat (int iday, int imonth, int iyear);
IDAY          is the day number  of the date  between 1 and 31.
IMONTH        is the month number of the date between 1 and 12.
IYEAR         is the four digit year number of the date.
Name: INCDAT  19
The function  INCDAT returns the number of days between a speci-
fied date and the base date.  This calculated days can be passed
as parameters  to the routine  GRAF  and as  coordinates to data
plotting routines such as CURVE. 
The call is:  N = INCDAT (IDAY, IMONTH, IYEAR)
                                                level 0, 1, 2, 3
         or:  int incdat (int iday, int imonth, int iyear); 
N             is the returned number of calculated days.
IDAY          is the day number  of the date  between 1 and 31.
IMONTH        is the month number of the date between 1 and 12.
IYEAR         is the four digit year number of the date.
Name: TRFDAT  19
The routine  TRFDAT  calculates for a number of days the corres-
ponding date.
The call is:  CALL TRFDAT (N, IDAY, IMONTH, IYEAR)
                                                level 0, 1, 2, 3
         or:  void trfdat (int n, int *iday, int *imonth, 
                                                    int *iyear);
N             is the number of days.
IDAY          is the returned day number.
IMONTH        is the returned month number.
IYEAR         is the returned four digit year number.
Name: NWKDAY  19
The function NWKDAY returns the weekday for a given date.
The call is:  N =  NWKDAY (IDAY, IMONTH, IYEAR) 
                                             level 0, 1, 2, 3
         or:  int nwkday (int iday, int imonth, int iyear);
N             is the returned weekday between 1 and 7 
              (1 = Monday, 2 = Tuesday, ...).
IDAY          is the day number  of the date  between 1 and 31.
IMONTH        is the month number of the date between 1 and 12.
IYEAR         is the four digit year number of the date.
Name: BITSI2  19
The routine BITSI2 allows bit manipulation on 16 bit variables.
The call is:  CALL BITSI2 (NBITS, NINP, IINP, NOUT, IOUT, IOPT)
                                               level 0, 1, 2, 3
         or:  short bitsi2 (int nbits, short ninp, int iinp,
                            short nout, int iout);
NBITS         is the number of bits to be shifted.
NINP          is a 16 bit variable from which to extract the bit
              field.
IINP          is the bit position of the leftmost bit of the bit
              field. The bits are numbered 0 - 15 where 0 is the
              most significant bit.
NOUT          is a 16 bit variable  into which the bit  field is
              placed (is returned for C).        
IOUT          is the bit  position where  to  put the bit field.
IOPT          controls whether the bits outside of the field are
              set to zero or not. If IOPT equal 0,  the bits are
              set to zero.  If IOPT  not equal 0,  the  bits are
              left as they are. For this case, NOUT is also used
              as  input parameter.  In the  C function,  IOPT is 
              missing  in the parameter list and internally used
              with the value 1.
Name: BITSI4  19
The routine BITSI4 allows bit manipulation on 32 bit variables.
The call is:  CALL BITSI4 (NBITS, NINP, IINP, NOUT, IOUT, IOPT)
                                                level 0, 1, 2, 3
         or:  int  bitsi4 (int nbits, int ninp, int iinp,
                            int nout, int iout);
NBITS         is the number of bits to be shifted.
NINP          is a 32 bit variable from which to extract the bit
              field.
IINP          is the bit position of the leftmost bit of the bit
              field. The bits are numbered 0 - 31 where 0 is the
              most significant bit.
NOUT          is a 32 bit variable  into which the bit  field is
              placed (is returned for C).        
IOUT          is the bit  position where  to  put the bit field.
IOPT          controls whether the bits outside of the field are
              set to zero or not. If IOPT equal 0,  the bits are
              set to zero.  If IOPT  not equal 0,  the  bits are
              left as they are. For this case, NOUT is also used
              as  input parameter.  In the  C function,  IOPT is 
              missing  in the parameter list and internally used
              with the value 1.
Name: SWAPI2  19        
The routine SWAPI2 swaps the bytes of 16 bit integer variables.
The call is:  CALL SWAPI2 (IRAY, N)             level 0, 1, 2, 3 
         or:  void swapi2 (short *iray, int n);
IRAY          is an array containing the 16 bit variables.
N             is the number of variables.
Name: SWAPI4  19        
The routine SWAPI4 swaps the bytes of 32 bit integer variables.
The call is:  CALL SWAPI4 (IRAY, N)             level 0, 1, 2, 3 
         or:  void swapi4 (int *iray, int n);
IRAY          is an array containing the 32 bit variables.
N             is the number of variables.
Name: OPENFL  19
The routine OPENFL opens a file for binary I/O.
The call is:  CALL OPENFL (CFILE, NLU, IRW, ISTAT)
                                                level 0, 1, 2, 3
         or:  int openfl  (char *cfile, int nlu, int nrw);
CFILE         is a character string  containing the filename.
NLU           is the logical unit for the I/O  (0 <= NLU <= 99).
              The units 15 and 16 are reserved for DISLIN. 
IRW           defines  the  file access mode (0: READ, 1: WRITE,
              2: APPEND).
ISTAT         is the returned status (0: no errors). 
Name: CLOSFL  19
The routine CLOSFL closes a file.
The call is:  CALL CLOSFL (NLU)                 level 0, 1, 2, 3  
         or:  int  closfl (int nlu);
NLU           is the logical unit.
Name: READFL  19
The routine READFL reads a given number of bytes.
The call is:  CALL READFL (NLU, IBUF, NBYT, ISTAT) 
                                                level 0, 1, 2, 3  
         or:  int  readfl (int *nlu, char *ibuf, int nbyt);
NLU           is the logical unit.
IBUF          is an array where to read the bytes.
NBYT          is the number of bytes. 
ISTAT         is the number of bytes read (0 means end of file). 
Name: WRITFL  19    
The routine WRITFL writes a number of bytes.
The call is:  CALL WRITFL (NLU, IBUF, NBYT, ISTAT) 
                                                level 0, 1, 2, 3  
         or:  int writfl  (int nlu, char *ibuf, int nbyt);
NLU           is the logical unit.
IBUF          is an array containing the bytes.
NBYT          is the number of bytes. 
ISTAT         is the number of bytes written (0 means an error). 
Name: SKIPFL  19
The routine  SKIPFL skips a number of bytes from the current po-
sition.
The call is:  CALL SKIPFL (NLU, NBYT, ISTAT)
                                                level 0, 1, 2, 3  
         or:  int  skipfl (int nlu, int nbyt);
NLU           is the logical unit.
NBYT          is the number of bytes. 
ISTAT         is the returned status (0: OK).
Name: TELLFL  19
The routine TELLFL returns the current position in bytes.
The call is:  CALL TELLFL (NLU, NBYT)           level 0, 1, 2, 3  
         or:  int  tellfl (int nlu);
NLU           is the logical unit.
NBYT          is the  returned position in bytes where byte num-
              bering  begins with zero.  NBYT = -1, if an  error
              occurs. 
Name: POSIFL  19
The routine  POSIFL  skips to a certain position relative to the
start.
The call is:  CALL POSIFL (NLU, NBYT, ISTAT)    level 0, 1, 2, 3
         or:  int  posifl (int nlu, int nbyt);  
NLU           is the logical unit.
NBYT          defines  the position. Byte numbering begins  with
              zero. 
ISTAT         is the returned status (0: OK).
Name: ERASE  1,22
The routine  ERASE clears the screen of a colour graphics system
or of a graphics terminal. In general, this is done by DISINI at
the beginning of a plot.
The call is:  CALL ERASE                           level 1, 2, 3
         or:  void erase ();
Name: SENDBF  1,22
Normally,  the graphical  output  to the screen is buffered.  To
send  the buffer  to the screen, the routine SENDBF can be used.
The call is:  CALL SENDBF                          level 1, 2, 3
         or:  void sendbf (); 
Name: OPNWIN  27
The routine OPNWIN creates a new  window for  graphics output on
the screen.
The call is:  CALL OPNWIN (ID)                     level 1, 2, 3
         or:  void opnwin (int id); 
ID            is the  window number  between 1 and 8. 
Notes:      - The fileformat  must be set to  X window emulation
              in the  routine  METAFL   (i.e.  with the  keyword
              'XWIN').
            - The size  and position  of windows  can be changed
              with the routines WINDOW and WINSIZ.
            - Windows can be closed and selected with  the  rou-
              tines CLSWIN and SELWIN.
            - A created window with  OPNWIN is automatically se-
              lected for graphics output.
Name: CLSWIN  27
The routine CLSWIN closes a window created with OPNWIN.
The call is:  CALL CLSWIN (ID)                     level 1, 2, 3
         or:  void clswin (int id); 
ID            is the window number between 1 and 8.
Name: SELWIN  27
The routine SELWIN selects a window on the screen where the fol-
lowing graphics output will be sent to. 
The call is:  CALL SELWIN (ID)                     level 1, 2, 3
         or:  void selwin (int id); 
ID            is the window number between 1 and 8.
Name: WINID   27
The routine  WINID returns the ID of the currently selected win-
dow.
The call is:  CALL WINID (ID)                      level 1, 2, 3
         or:  int winid (); 
ID            is the returned window number between 1 and 8.
Name: WINTIT  27
The routine  WINTIT  changes the window title  of the  currently
selected window. 
The call is:  CALL WINTIT (CSTR)                   level 1, 2, 3
         or:  void wintit (char *cstr); 
CSTR          is a  character string  containing  the new window
              title.
Name: CSRPT1  19
The routine  CSRPT1 returns the position of the mouse pointer if
the  mouse button 1 is pressed. The mouse pointer  is changed to
a cross hair pointer in the graphics window if CSRPT1 is active.
The call is:  CALL CSRPT1 (NX, NY)                 level 1, 2, 3
         or:  void csrpt1 (int *nx, int *ny);
NX, NY        are the returned  coordinates of the pressed mouse
              pointer.
Name: CSRPTS  19
The routine CSRPTS returns an array of mouse positions. The rou-
tine  is waiting  for mouse button 1  clicks  and  terminates if
mouse button 2  is pressed.  The  mouse pointer  is changed to a
cross hair pointer in the graphics window.
The call is:  CALL CSRPTS (NXRAY, NYRAY, NMAX, N, IRET) 
                                                   level 1, 2, 3
         or:  void csrpts (int *nxray, int *nyray, int nmax,
                                             int *n, int *iret);
NXRAY, NYRAY  are  the  returned  coordinates  of the  collected
              mouse positions.
NMAX          is  the dimension of  NXRAY  and NYRAY and defines
              the maximal number of points  that will  be stored
              in NXRAY and NYRAY.
N             is the number of points that are returned in NXRAY
              and NYRAY.
IRET          is a returned status.  IRET not equal 0 means that
              not all mouse movements  could be stored  in NXRAY
              and NYRAY. 
Name: CSRMOV  19
The routine CSRMOV returns an array of mouse movements. The rou-
tine collects the mouse movements  of mouse button 1  and termi-
nates if mouse button 2 is pressed. The mouse pointer is changed
to a cross hair pointer in the graphics window.
The call is:  CALL CSRMOV (NXRAY, NYRAY, NMAX, N, IRET)
                                                   level 1, 2, 3
         or:  void csrmov (int *nxray, int *nyray, int nmax,
                                             int *n, int *iret);
NXRAY, NYRAY  are  the  returned  coordinates  of the  collected
              mouse movements.
NMAX          is the dimension of  NXRAY  and  NYRAY and defines
              the maximal number of points that  will  be stored
              in NXRAY and NYRAY.
N             is the number of points that are returned in NXRAY
              and NYRAY.
IRET          is a returned status. IRET not equal  0 means that
              not all  mouse positions  could be stored in NXRAY
              and NYRAY. 
Name: CSRUNI  19
The routine CSRUNI defines if pixels or plot coordinates are re-
turned by the cursor routines.
The call is:  CALL CSRUNI (COPT)                   level 1, 2, 3
         or:  void csruni (char *copt);
COPT          is a character  string  that  can have  the values
              'PIXEL' and 'PLOT'.    Default: COPT = 'PLOT'.
Note:         Plot  coordinates can be converted to user coordi-
              nates with the routines XINVRS and YINVRS.
Name: IMGINI  26
The routine  IMGINI  initializes transfering of  image data with
the routines RPIXEL, RPIXLS, RPXROW, WPIXEL, WPIXLS and WPXROW.
If the output format is PostScript or PDF, IMGINI creates a vir-
tual image where image data can be written to.
The call is:  CALL IMGINI                          level 1, 2, 3
         or:  void imgini ();
Name: IMGFIN  26
The routine IMGFIN terminates transfering of image data with the
routines  RPIXEL,  RPIXLS, RPXROW, WPIXEL, WPIXLS and WPXROW. If
the output format is PostScript or PDF,  the virtual image crea-
ted in  IMGINI  is copied to the PostScript or PDF file. 
The call is:  CALL IMGFIN                          level 1, 2, 3
         or:  void imgfin ();
Name: RPXROW  26
The routine  RPXROW copies one line of colour values from memory
to an array.
The call is:  CALL RPXROW (IRAY, IX, IY, N)        level 1, 2, 3
         or:  void rpxrow (unsigned char *iray, int ix, int iy,
                                                          int n)
IRAY          is an  byte array  containing the returned  colour
              values.
IX, IY        contain the starting point in screen coordinates.
N             is the number of pixels.
Note:         IMGINI and IMGFIN must be used with RPXROW.
Name: WPXROW  26
The routine  WPXROW copies colour values from an array to a line
in memory.
The call is:  CALL WPXROW (IRAY, IX, IY, N)        level 1, 2, 3
         or:  void wpxrow (unsigned char *iray, int ix, int iy,
                                                          int n)
IRAY          is an byte array containing the colour values.
IX, IY        contain the starting point in screen coordinates.
N             is the number of pixels.
Note:         IMGINI and IMGFIN must be used with WPXROW.
Name: RPIXEL  26
The routine RPIXEL reads one pixel from memory.
The call is:  CALL RPIXEL (IX, IY, ICLR)           level 1, 2, 3
         or:  void rpixel (int ix, int iy, int *iclr);
IX, IY        is  the position  of the pixel in screen coordina-
              tes.
ICLR          is the returned colour value of the pixel.
Name: RPIXLS  26
The routine RPIXLS copies colour values from a rectangle in  me-
mory to an array.
The call is:  CALL RPIXLS (IRAY, IX, IY, NW, NH)   level 1, 2, 3
         or:  void rpixls (unsigned char *iray, int ix, int iy,
                           int nw, int nh);
IRAY          is a byte array containing the returned colour va-
              lues.
IX, IY        contain the starting point in screen coordinates.
NW, NH        are  the  width  and  height  of  the rectangle in
              screen coordinates.
Note:         IMGINI and IMGFIN must be used with RPIXLS.
Name: WPIXEL  26
The routine WPIXEL writes one pixel into memory.
The call is:  CALL WPIXEL (IX, IY, ICLR)           level 1, 2, 3
         or:  void wpixel (int ix, int iy, int iclr);
IX, IY        is the  position  of the pixel in screen coordina-
              tes.
ICLR          is the new colour value of the pixel.
Name: WPIXLS  26
The routine  WPIXLS copies colour values from an array to a rec-
tangle in memory.
The call is:  CALL WPIXLS (IRAY, IX, IY, NW, NH)   level 1, 2, 3
         or:  void wpixls (unsigned char *iray, int ix, int iy,
                           int nw, int nh);
IRAY          is a byte array containing the colour values.
IX, IY        contain the starting point in screen coordinates.
NW, NH        are  the  width  and  height  of  the rectangle in
              screen coordinates.
Note:         IMGINI and IMGFIN must be used with WPIXLS.
Name: IMGMOD  26
The routine  IMGMOD  defines palette or  truecolour mode for the
routines  RPIXLS,  WPIXLS, RPXROW and WPXROW.  For palette mode, 
the byte  arrays in the routines above must contain colour indi-
ces between 0 and 255. For truecolour mode, the byte arrays must
contain RGB values (8 bit for each value).  
The call is:  CALL IMGMOD (CMOD)                   level 1, 2, 3
         or:  void imgmod (char *cmod);
CMOD          is a character string  that  can  have the  values
              'INDEX' and 'RGB'.
                                        Default: CMOD = 'INDEX'.
Name: IMGSIZ  26
If  the  output format  is PostScript or PDF, the size of images
can be  defined with the routine  IMGSIZ.  The  routine  must be 
called before IMGINI.
The call is:  CALL IMGSIZ (NW, NH)                 level 1, 2, 3
         or:  void imgsiz (int nw, int nh);
NW, NH        are the image width and height in pixels.
                                            Default: (853, 603).
Name: IMGBOX  26
If the  output format is  PostScript  or PDF, a rectangle on the
output page  can be specified  where the image is copied to. The
routine IMGBOX must be called before IMGINI.
The call is:  CALL IMGBOX (NX, NY, NW, NH)         level 1, 2, 3
         or:  void imgbox (int nx, int ny, int nw, int nh);
NX, NY        is the upper left corner  of the rectangle  on the
              page in plot coordinates.
NW, NH        are the width  and height of the rectangle in plot
              coordinates. NW and NH should  have the same ratio
              as the image that is copied to the rectangle.  The
              default  rectangle is the full page. 
Name: RIMAGE  26
The routine RIMAGE copies an image from memory to a file.
The call is:  CALL RIMAGE (CFIL)                   level 1, 2, 3
         or:  void rimage (char *cfil);                  
CFIL          is the name of the outout file. A new file version
              will be created for existing files (see FILMOD).
Note:         The fileformat in METAFL must be 'CONS' or 'XWIN'. 
Name: WIMAGE  26
The routine WIMAGE copies an image from a file to memory.
The call is:  CALL WIMAGE (CFIL)                   level 1, 2, 3
         or:  void wimage (char *cfil);                  
CFIL          is the name of the input file.
Note:         The fileformat in METAFL must be 'CONS' or 'XWIN'. 
Name: RTIFF  26
The routine  RTIFF  copies an image  from memory to a file.  The
image is stored in the device-independent TIFF format.
The call is:  CALL RTIFF (CFIL)                    level 1, 2, 3
         or:  void rtiff (char *cfil);                  
CFIL          is the name of the outout file. A new file version
              will be created for existing files (see FILMOD).
Notes:      - This  image  format  can be used  to export images
              created with  DISLIN  into other software packages
              or to transfer to other computer systems.
            - A  TIFF file created by  DISLIN  can be  displayed
              with the routine WTIFF or with the utility program
              DISTIF.
Name: WTIFF  26
The routine WTIFF copies a  TIFF file created by DISLIN to memo-
ry.
The call is:  CALL WTIFF (CFIL)                    level 1, 2, 3
         or:  void wtiff (char *cfil);                  
CFIL          is the name of the input file.
Note:         The position of the  TIFF file and a clipping win-
              dow can be defined  with the routines  TIFORG  and
              TIFWIN.
Name: TIFORG  26
The routine  TIFORG  defines the upper left corner of the screen
where the TIFF file is copied to.
The call is:  CALL TIFORG (NX, NY)                 level 1, 2, 3
         or:  void tiforg (int nx, int ny); 
NX, NY        is the upper left corner  in screen  coordinates.
Name: TIFWIN  26
The routine  TIFWIN  defines a clipping window  of the TIFF file
that  can be copied with the routine WTIFF to the screen.
The call is:  CALL TIFWIN (NX, NY, NW, NH)         level 1, 2, 3
         or:  void tifwin (int nx, int ny, int nw, int nh);
NX, NY        is the upper left corner of the clipping window in
              pixels.
NW, NH        are the width and height of the clipping window in
              pixels.
Name: RPNG  26
The routine RPNG copies an image from memory to a PNG file.
The call is:  CALL RPNG (CFIL)                     level 1, 2, 3
         or:  void rpng (char *cfil); 
CFIL          is the name of the output file. A new file version
              will be  created for existing files (see FILMOD).
Name: RBFPNG  26
The routine  RBFPNG copies an image from memory as a PNG file to
a buffer.
The call is:  CALL RBFPNG (CBUF, NMAX, N)          level 1, 2, 3
         or:  int  rbfpng (char *cbuf, int nmax);
CBUF          is  a  character  buffer where the image is copied
              to in PNG format.
NMAX          defines how many bytes can be  copied to CBUF.
              If NMAX = 0,  the size of the PNG file is returned
              in N without copying the PNG file to CBUF. 
N             is the  returned length of the buffer.  N <= 0, if 
              an error occurs.
Name: RPPM  26
The routine RPPM copies an image from memory to a PPM file.
The call is:  CALL RPPM (CFIL)                     level 1, 2, 3
         or:  void rppm (char *cfil); 
CFIL          is the name of the output file. A new file version
Name: RBMP    26
The routine RBMP copies an image from memory to a BMP file.
The call is:  CALL RBMP (CFIL)                     level 1, 2, 3
         or:  void rbmp (char *cfil);  
CFIL          is the name of the output file. A new file version
              will be created for existing files (see FILMOD).
Name: PDFBUF  26
The routine PDFBUF copies a PDF file from memory to an user buf-
fer. The routine must be called after DISFIN and PDF buffer out-
put must be  enabled  with the statment   CALL PDFMOD ('BUFFER',
 'ON') before DISINI.
The call is:  CALL PDFBUF (CBUF, NMAX, N)                level 0
         or:  int pdfbuf (char *cbuf, int nmax);
CBUF          is a character buffer where the  PDF format is co-
              pied to.
NMAX          defines how  many bytes can be copied to CBUF.  If
              NMAX = 0,  the size of the PDF file is returned in
              N without  copying the  PDF file to CBUF. 
N             is the returned  length of the buffer.  N <= 0, if 
              an error occurs.
Name: MPAEPL  28
MPAEPL plots the MPAe emblem.
The call is:  CALL  MPAEPL (IOPT)                  level 1, 2, 3
         or:  void  mpaepl (int iopt);
IOPT          defines  the corner  where the emblem  is plotted.
              The parameter will be ignored,  if MPLCOR is cal-
              led before.
    = 1       defines the lower left  corner of the page.
    = 2       defines the lower right corner of the page.
    = 3       defines the upper right corner of the page.
    = 4       defines the upper left  corner of the page.
Name: MPLPOS  28
MPLPOS defines the position of the MPAe emblem.
The call is:  CALL MPLPOS (NX, NY)                 level 1, 2, 3
         or:  void mplpos (int nx, int ny);
NX, NY        are the plot coordinates of the upper left corner.
Name: MPLCLR  28
MPLCLR sets the fore- and background colours of the MPAe emblem.
The call is:  CALL MPLCLR (NBG, NFG)               level 1, 2, 3
         or:  void mplclr (int nbg, int nfg); 
NBG, NFG      are the back- and foreground colours.
                                            Default: (192, 132).
Name: MPLSIZ  28
MPLSIZ defines the size of the MPAe emblem.
The call is:  CALL MPLSIZ (NSIZE)                  level 1, 2, 3
         or:  void mplsiz (int nsize);
NSIZE         is the size in plot coordinates.
                                            Default: NSIZE = 300
Name: MPLANG  28
MPLANG defines a rotation angle for the MPAe emblem.
The call is:  CALL MPLANG (XANG)                   level 1, 2, 3
         or:  void mplang (float xang);
XANG          is the  rotation angle  in degrees.  The emblem is
              rotated in a counter-clockwise direction.
                                              Default: XANG = 0.
Name: NOFILL  28
After a call to NOFILL,  the shading of the MPAe  emblem will be
suppressed.
The call is:  CALL NOFILL
         or:  void nofill ();
              will be  created for existing files (see FILMOD).
