To create camera, which is animated to specified side according clock use

#include "look.inc"

look.inc declare camera_look at origin <0,0,0> oriented to specified side, 
according to clock value setting. This camera then can be translated, but not
rotated ! For example

camere { camera_look translate <1,2,3> }

Then run something as 

povray +KFI0 +KFF5 +D +A +Ifile.pov +FT +Ofile.tga +W400 +H400 

or

  render.bat file

to render "animation", which contain 6 pictures of inner sides of cube. 

examples

	box.pov		inside box	
	hemi.pov 	inside hemisphere
	sphere.pov	inside sphere
	hill.pov	look at hills

 
before you render hill.pov, you must render file hillhf, to create heightfield
hillhf.tga (the higher resulution the better). For example as
povray +Ihillhf.pov +FT +W800 +H800
