                  Chapter 9: Utility Routines

This chapter describes  the utilities available to transform
coordinates,  sort data and calculate the lengths of numbers
and character strings.

9.1 Transforming Coordinates

The following functions  and the subroutine  TRFREL  convert
user coordinates to plot coordinates.

The calls are:  IXP = NXPOSN (X)                  level 2, 3
                IYP = NYPOSN (Y)                  level 2, 3

Plot coordinates can also be returned as real numbers.

The calls are:  XP = XPOSN (X)                    level 2, 3
                YP = YPOSN (Y)                    level 2, 3

The following two functions convert plot coordinates to user
coordinates.

The calls are:  XW = XINVRS (NXP)                 level 2, 3
                YW = YINVRS (NYP)                 level 2, 3

                         T R F R E L

TRFREL converts user coordinates to plot coordinates.

The call is:  CALL TRFREL (XRAY, YRAY, N)         level 2, 3

XRAY, YRAY    are arrays  containing  the user  coordinates.
              After the call,  they contain  the  calculated
              plot coordinates.
N             is the number of points.

Note:         The routines above can be used for linear  and
              logarithmic scaling. For polar scaling, TRFREL
              and POS2PT  can be used for getting plot coor-
              dinates.   

                         T R F C O 1

The routine TRFCO1 converts one-dimensional coordinates.

The call is:  CALL TRFCO1 (XRAY, N, CFROM, CTO) 
                                            level 0, 1, 2, 3

XRAY          is  an  array  containing  angles expressed in
              radians  or degrees.  After a call to  TRFCO1,
              XRAY contains the converted coordinates.
N             is the number of coordinates.
CFROM, CTO    are character strings that can have the values
              'DEGREES' and 'RADIANS'.

                         T R F C O 2

The routine TRFCO2 converts two-dimensional coordinates.

The call is:  CALL TRFCO2 (XRAY, YRAY, N, CFROM, CTO)
                                            level 0, 1, 2, 3

XRAY, YRAY    are arrays containing rectangular or polar co-
              ordinates.  For  polar coordinates,  XRAY con-
              tains  the angles measured in degrees and YRAY
              the radii.
N             is the number of coordinates.
CFROM, CTO    are character strings that can have the values
              'RECT' and 'POLAR'. 

                         T R F C O 3

The routine TRFCO3 converts three-dimensional coordinates.

The call is:  CALL TRFCO3 (XRAY, YRAY, ZRAY, N, CFROM, CTO)
                                            level 0, 1, 2, 3

XRAY, YRAY,   are arrays  containing rectangular,  spherical
    ZRAY      or cylindrical coordinates.  Spherical coordi-
              nates must be in the form (longitude,latitude,
              radius) where
                       0 <= longitude <= 360   and
                     -90 <= latitude  <=  90.
              Cylindrical  coordinates  must  be in the form
              (angle, radius, z).
N             is the number of coordinates.
CFROM, CTO    are character strings that can have the values
              'RECT','SPHER' and 'CYLI'. 

9.2 String Arithmetic

                         N L M E S S

The function NLMESS returns the length of text in plot coor-
dinates.

The call is:  NL = NLMESS (CSTR)               level 1, 2, 3

CSTR          is a character string (<= 132 characters).
NL            is the length in plot coordinates.

                         T R M L E N

The function  TRMLEN returns the number  of characters  in a
character string.

The call is:  NL = TRMLEN (CSTR)            level 0, 1, 2, 3

CSTR          is a character string.
NL            is the number of characters.

                          U P S T R

UPSTR converts a character string to uppercase letters.

The call is:  CALL UPSTR (CSTR)             level 0, 1, 2, 3

CSTR          is a character string to be converted.

9.3 Number Arithmetic

                         N L N U M B

NLNUMB calculates the length of numbers in plot coordinates.

The call is:  NL = NLNUMB (X, NDIG)            level 1, 2, 3

X             is a real number.
NDIG          is the number of decimal places (>= -1).
NL            is the length in plot coordinates.

                         I N T L E N

INTLEN calculates the number of digits in integers.

The call is:  CALL INTLEN (NX, NL)          level 0, 1, 2, 3

NX            is an integer.
NL            is the number of digits.

                           F L E N

FLEN calculates the number of digits in real numbers.

The call is:  CALL FLEN (X, NDIG, NL)       level 0, 1, 2, 3

X             is a real number.
NDIG          is the number of decimal places (>= -1).
NL            is the number of digits  including the decimal
              point.  For negative numbers,  it includes the
              minus sign.

                         I N T C H A

INTCHA converts integers to character strings.

The call is:  CALL INTCHA (NX, NL, CSTR)    level 0, 1, 2, 3

NX            is the integer to be converted.
NL            is the number of digits in NX returned by INT-
              CHA.
CSTR          is the  character  string containing the inte-
              ger.

                          F C H A

FCHA converts real numbers to character strings.

The call is:  CALL FCHA (X, NDIG, NL, CSTR) level 0, 1, 2, 3

X             is the real number to be converted.
NDIG          is the number of decimal places to be conside-
              red (>= -1).
              The last digit will be rounded up.
NL            is the number of digits returned by FCHA.
CSTR          is the  character  string containing  the real
              number.

                        S O R T R 1

SORTR1 sorts real numbers.

The call is:  CALL SORTR1 (XRAY, N, COPT)   level 0, 1, 2, 3

XRAY          is an array containing real numbers.
N             is the dimension of XRAY.
COPT          defines the sorting direction.  IF COPT = 'A',
              the numbers will be sorted in ascending order;
              if COPT = 'D',  they will be sorted in descen-
              ding order.

                        S O R T R 2

SORTR2 sorts two-dimensional points in the X-direction.

The call is:  CALL SORTR2 (XRAY, YRAY, N, COPT)
                                            level 0, 1, 2, 3

XRAY, YRAY    are arrays containing the coordinates.
N             is the number of points.
COPT          defines the sorting direction.  IF COPT = 'A',
              the numbers will be sorted in ascending order;
              if COPT = 'D',  they will be sorted in descen-
              ding order.

Note:         The Shell-algorithm is used for sorting.

                        S P L I N E

SPLINE  calculates splined points  used in  CURVE  to plot a
spline.

The call is:  CALL SPLINE (XRAY, YRAY, N, XSRAY, YSRAY,NSPL)
                                               level 1, 2, 3
XRAY, YRAY    are arrays containing points of the curve.
N             is the dimension of XRAY and YRAY.
XSRAY, YSRAY  are the splined points returned by SPLINE.
NSPL          is the  number of  calculated  splined  points
              returned by SPLINE.  By default,  NSPL has the
              value 201.

Note:         The number  of  interpolated  points  and  the
              order of the  polynomials can be modified with
              SPLMOD.

                        B E Z I E R

The routine BEZIER calculates a Bezier interpolation.

The call is:  CALL BEZIER (XRAY, YRAY, N, XPRAY, YPRAY, NP)
                                            level 0, 1, 2, 3
XRAY, YRAY    are arrays containing points of the curve.
N             is the dimension of  XRAY and  YRAY   (1 < N <
              21).
XPRAY, YPRAY  are the Bezier points returned by BEZIER.
NP            is the number  of calculated points defined by
              the user.

                        H I S T O G

The routine HISTOG calculates a histogram.

The call is:  CALL HISTOG (XRAY, N, XHRAY, YHRAY, NH)
                                            level 0, 1, 2, 3

XRAY          is an  array containing floatingpoint numbers.
N             is the dimension of XRAY.
XHRAY, YHRAY  are arrays  containing  the calculated  histo-
              gram. XHRAY contains distinct values from XRAY
              sorted in ascending order.  YHRAY contains the
              frequency of points.
NH            is the number of points in XHRAY und YHRAY re-
              turned by HISTOG.

                        T R I A N G

The routine TRIANG calculates the  Delaunay triangulation of
an arbitrary collection of points in the plane. The Delaunay
triangulation can directly  be used to display  surfaces and
contour lines of irregularily distributed data points.

The call is:  CALL TRIANG (XRAY, YRAY, N, I1RAY, I2RAY, 
                        I3RAY, NMAX, NTRI)  level 0, 1, 2, 3

XRAY, YRAY    are arrays containing floatingpoint numbers.
              The dimension of XRAY and YRAY must be greater
              or equal N + 3.                         
N             is the number of points in XRAY and YRAY.
I1RAY, I2RAY, are the returned vertices for each triangle in 
  I3RAY       anticlockwise order.
NMAX          is the dimension of I1RAY, I2RAY and I3RAY.
              NMAX must be greater of equal 2 * N + 1.
NTRI          is the returned number of triangles.

Notes:      - The Watson  algorithm is used  for calculating
              the Delaunay triangulation.  The algorithm in-
              creases with the number  of points as approxi-
              mately O(N^1.5).
            - Surfaces and contours can be directly  plotted
              from the triangulation  with the routines CRV-
              TRI, SURTRI and CONTRI.

                        C I R C 3 P

The routine  CIRC3P  calculates a circle specified by  three
points.

The call is: CALL CIRC3P (X1, Y1, X2, Y2, X3, Y3, XM, YM, R)
                                            level 0, 1, 2, 3

X1, Y1       are  the X- and Y-coordinates  of the first
             point.
X2, Y3       are the X- and Y-coordinates of the second 
             point.
X3, Y3       are the X- and Y-coordinates of the third 
             point.
XM, YM       are the calculated coordinates of the centre
             point.
R            is the calculated radius of the circle.

9.4 Date Routine

                        B A S D A T

The routine  BASDAT  defines the base date.  This routine is
necessary for plotting date labels and data  containing date
coordinates.

The call is:  CALL BASDAT (IDAY, IMONTH, IYEAR) 
                                            level 0, 1, 2, 3

IDAY          is the day number  of the date  between 1  and 
              31.
IMONTH        is the month number of the date between 1  and
              12.
IYEAR         is the four digit year number of the date.

                        I N C D A T

The function  INCDAT  returns the number  of days  between a
specified date and the base date.  This calculated days  can
be passed as parameters to the routine GRAF and as coordina-
tes to data plotting routines such as CURVE. 

The call is:  N = INCDAT (IDAY, IMONTH, IYEAR)
                                            level 0, 1, 2, 3

N             is the returned number of calculated days.
IDAY          is the day number  of the date  between 1  and 
              31.
IMONTH        is the month number of the date between 1  and
              12.
IYEAR         is the four digit year number of the date.

                        T R F D A T

The routine  TRFDAT calculates for a number of days the cor-
responding date.

The call is:  CALL TRFDAT (N, IDAY, IMONTH, IYEAR)
                                            level 0, 1, 2, 3

N             is the number of days.
IDAY          is the returned day number.
IMONTH        is the returned month number.
IYEAR         is the returned four digit year number.

                        N W K D A Y
 
The function NWKDAY returns the weekday for a given date.

The call is:  N =  NWKDAY (IDAY, IMONTH, IYEAR) 
                                         level 0, 1, 2, 3

N             is the returned weekday between 1 and 7 
              (1 = Monday, 2 = Tuesday, ...).
IDAY          is the day number  of the date  between 1  and 
              31.
IMONTH        is the month number of the date between 1  and
              12.
IYEAR         is the four digit year number of the date.

9.5 Bit Manipulation  

                        B I T S I 2

The routine BITSI2 allows bit manipulation on 16 bit variab-
les.

The call is:  CALL BITSI2 (NBITS, NINP, IINP, NOUT, IOUT,
                           IOPT)            level 0, 1, 2, 3

NBITS         is the number of bits to be shifted.
NINP          is a 16 bit variable from which to extract the
              bit field.
IINP          is the bit position of the leftmost bit of the 
              bit field.  The bits are numbered 0 - 15 where
              0 is the most significant bit.
NOUT          is a 16 bit variable  into which the bit field 
              is placed.        
IOUT          is the  bit  position  where  to  put  the bit
              field.
IOPT          controls whether the bits outside of the field 
              are set to zero or not.  If IOPT equal 0,  the
              bits are set to zero. If IOPT not equal 0, the
              bits are left as they are.

                        B I T S I 4

The routine BITSI4 allows bit manipulation on 32 bit variab-
les.

The call is:  CALL BITSI4 (NBITS, NINP, IINP, NOUT, IOUT,
                           IOPT)            level 0, 1, 2, 3

NBITS         is the number of bits to be shifted.
NINP          is a 32 bit variable from which to extract the
              bit field.
IINP          is the bit position of the leftmost bit of the 
              bit field.  The bits are numbered 0 - 31 where
              0 is the most significant bit.
NOUT          is a 32 bit variable  into which the bit field 
              is placed.        
IOUT          is the  bit  position  where  to  put  the bit
              field.
IOPT          controls whether the bits outside of the field 
              are set to zero or not.  If IOPT equal 0,  the
              bits are set to zero. If IOPT not equal 0, the
              bits are left as they are.
        

9.6 Byte Swapping  

                        S W A P I 2

The routine SWAPI2 swaps the bytes of 16 bit integer variab-
les.

The call is:  CALL SWAPI2 (IRAY, N)         level 0, 1, 2, 3 
 
IRAY          is an array containing the 16 bit variables.
N             is the number of variables.
    
                        S W A P I 4

The routine SWAPI4 swaps the bytes of 32 bit integer variab-
les.

The call is:  CALL SWAPI4 (IRAY, N)         level 0, 1, 2, 3 
 
IRAY          is an array containing the 32 bit variables.
N             is the number of variables.

9.7 Binary I/O  

This chapter describes  the utilities available to transform
Binary I/O from Fortran can cause some problems: unformatted
IO in Fortran  is  system-dependent  and direct  access  I/O
needs a fixed record length.  Therefore,  DISLIN offers some
C routines callable from Fortran.

                        O P E N F L

The routine OPENFL opens a file for binary I/O.

The call is:  CALL OPENFL (CFILE, NLU, IRW, ISTAT)
                                            level 0, 1, 2, 3
  
CFILE         is a  character  string  containing  the  file
              name.
NLU           is the logical unit for the I/O   (0 <= NLU <= 
              99). The units 15 and 16 are reserved for DIS-
              LIN. 
IRW           defines  the  file  access  mode    (0:  READ,
              1: WRITE, 2: APPEND).
ISTAT         is the returned status (0: no errors). 
    
                        C L O S F L

The routine CLOSFL closes a file.

The call is:  CALL CLOSFL (NLU)             level 0, 1, 2, 3  

NLU           is the logical unit.
    

                        R E A D F L

The routine READFL reads a given number of bytes.

The call is:  CALL READFL (NLU, IBUF, NBYT, ISTAT) 
                                            level 0, 1, 2, 3  

NLU           is the logical unit.
IBUF          is an array where to read the bytes.
NBYT          is the number of bytes. 
ISTAT         is the number  of bytes read  (0 means  end of
              file). 
    
                        W R I T F L

The routine WRITFL writes a number of bytes.

The call is:  CALL WRITFL (NLU, IBUF, NBYT, ISTAT) 
                                            level 0, 1, 2, 3  

NLU           is the logical unit.
IBUF          is an array containing the bytes.
NBYT          is the number of bytes. 
ISTAT         is the number of bytes written (0 means an er-
              ror). 

                        S K I P F L

The routine  SKIPFL skips a number of bytes from the current
position.

The call is:  CALL SKIPFL (NLU, NBYT, ISTAT)
                                            level 0, 1, 2, 3  

NLU           is the logical unit.
NBYT          is the number of bytes. 
ISTAT         is the returned status (0: OK).
    
                        T E L L F L

The routine TELLFL returns the current position in bytes.

The call is:  CALL TELLFL (NLU, NBYT)       level 0, 1, 2, 3  

NLU           is the logical unit.
NBYT          is the  returned  position in bytes where byte
              numbering  begins with zero.  NBYT = -1, if an
              error occurs. 

                        P O S I F L

The routine  POSIFL  skips to a certain position relative to
the start.

The call is:  CALL POSIFL (NLU, NBYT, ISTAT) 
                                            level 0, 1, 2, 3  

NLU           is the logical unit.
NBYT          defines  the  position.  Byte numbering begins
              with zero. 
ISTAT         is the returned status (0: OK).
    
9.8 Window Terminals

9.8.1 Clearing the Screen

                        E R A S E

The routine  ERASE  clears the screen,  a graphics window or
the page of a raster format such as TIFF,  PNG, PPM and BMP.
In general,  this is done by  DISINI  at the beginning  of a
plot.

The call is:  CALL ERASE                       level 1, 2, 3

9.8.2 Clearing the Output Buffer

                        S E N D B F

Normally, the graphical output to the screen is buffered. To
send  the buffer  to the screen,  the routine  SENDBF can be 
used.

The call is:  CALL SENDBF                      level 1, 2, 3

9.8.3 Multiple Windows

The following routines allow programs to create up to 8 win-
dows for graphics output on X11 and Windows terminals. Note,
that multiple windows  can be used  with graphic windows but
are not compatible with other file formats in DISLIN.

                         O P N W I N

The routine OPNWIN creates a new window for graphics  output
on the screen.

The call is:  CALL OPNWIN (ID)                 level 1, 2, 3

ID            is the window number between 1 and 8.

Notes:     -  The file format must be set to X Window emula-
              tion in the routine METAFL (i.e. with the key-
              word 'XWIN').
           -  The size and position of windows can be  chan-
              ged with the routines WINDOW and WINSIZ.
           -  Windows can be closed  and  selected  with the
              routines CLSWIN and SELWIN.
           -  A created window with OPNWIN is selected auto-
              matically for graphics output.
           -  The routine  WINMOD  affects  the handling  of
              windows in the termination routine DISFIN.

                         C L S W I N

The routine CLSWIN closes a window created with OPNWIN.

The call is:  CALL CLSWIN (ID)                 level 1, 2, 3

ID            is the window number between 1 and 8.

                         S E L W I N

The routine  SELWIN selects a window on the screen where the
following graphics output will be sent to.

The call is:  CALL SELWIN (ID)                 level 1, 2, 3

ID            is the window number between 1 and 8.

                          W I N I D

The routine  WINID  returns the ID of the currently selected
window.

The call is:  CALL WINID (ID)                  level 1, 2, 3

ID            is the returned window number.

                         W I N T I T

The routine WINTIT changes the window title of the currently
selected window.

The call is:  CALL WINTIT (CSTR)               level 1, 2, 3

CSTR  is a character string containing the new window title.

9.8.4 Cursor Routines

The following routines allow an user  to collect some X- and
Y-coordinates in a graphics window with the mouse. The coor-
dinates can be returned in pixels and in DISLIN plot coordi-
nates.
 
                        C S R P T 1

The routine CSRPT1 returns the position of the mouse pointer
if  the  mouse button 1  is  pressed.  The mouse pointer  is
changed to a cross hair  pointer  in the  graphics window if
 CSRPT1 is active.

The call is:  CALL CSRPT1 (NX, NY)             level 1, 2, 3

NX, NY        are the returned  coordinates  of the  pressed
              mouse pointer.

                        C S R P T S

The routine  CSRPTS returns an array of mouse positions. The
routine is waiting for mouse button 1 clicks  and terminates
if mouse button 2 is pressed.  The mouse pointer  is changed
to a cross hair pointer in the graphics window.

The call is:  CALL CSRPTS (NXRAY, NYRAY, NMAX, N, IRET) 
                                               level 1, 2, 3

NXRAY, NYRAY  are the returned coordinates  of the collected
              mouse positions.
NMAX          is  the dimension of  NXRAY  and NYRAY and de-
              fines the maximal  number  of points that will
              be stored in NXRAY and NYRAY.
N             is the number  of points  that are returned in
              NXRAY and NYRAY.
IRET          is a returned status.  IRET not equal  0 means 
              that not all  mouse movements  could be stored
              in NXRAY and NYRAY. 

                        C S R M O V

The routine  CSRMOV returns an array of mouse movements. The
routine collects the mouse movements  of mouse button 1  and
terminates if mouse button 2 is pressed.  The mouse  pointer
is changed to a cross hair pointer in the graphics window.

The call is:  CALL CSRMOV (NXRAY, NYRAY, NMAX, N, IRET)
                                               level 1, 2, 3

NXRAY, NYRAY  are the returned coordinates  of the collected
              mouse movements.
NMAX          is the dimension of  NXRAY  and  NYRAY and de-
              fines  the maximal number  of points that will
              be stored in NXRAY and NYRAY.
N             is the number  of points  that are returned in
              NXRAY and NYRAY.
IRET          is a returned status.  IRET not equal  0 means 
              that not all  mouse positions  could be stored
              in NXRAY and NYRAY. 

                        C S R U N I

The routine CSRUNI defines if pixels or plot coordinates are
returned by the cursor routines.

The call is:  CALL CSRUNI (COPT)               level 1, 2, 3

COPT          is a character string that can have the values
              'PIXEL' and 'PLOT'.    Default: COPT = 'PLOT'.
 
Note:         Plot  coordinates can be converted to user co-
              ordinates with the routines XINVRS and YINVRS.

9.9 Elementary Image Routines

The following routines  allow transfering of image data bet-
ween windows, files and arrays. The output format must be an
image format such as CONS, TIFF,  PNG, BMP and PPM,  but the
writing of image data to  PostScript  and  PDF files is also
supported.  If the output format  is PostScript  or PDF, the 
size of images  and the  position  of an image on the output
page can be defined with the routines IMGSIZ and IMGBOX.

                         I M G I N I

The routine  IMGINI  initializes  transfering  of image data 
with the routines RPIXEL, RPIXLS, RPXROW, WPIXEL, WPIXLS and
WPXROW.  If the output  format is PostScript or PDF,  IMGINI
creates a virtual image where image data can be written to.
WPXROW.

The call is:  CALL IMGINI                      level 1, 2, 3

                         I M G F I N

The routine IMGFIN terminates transfering of image data with
the routines RPIXEL, RPIXLS, RPXROW, WPIXEL, WPIXLS and WPX-
ROW. If the output format is PostScript or PDF,  the virtual
image created in  IMGINI  is copied to the PostScript or PDF
file. 

The call is:  CALL IMGFIN                      level 1, 2, 3

                         R P I X E L

The routine RPIXEL reads one pixel from memory.

The call is:  CALL RPIXEL (IX, IY, ICLR)       level 1, 2, 3

IX, IY        is the position of the pixel in screen coordi-
              nates.
ICLR          is the returned colour value of the pixel.

                         W P I X E L

The routine WPIXEL writes one pixel into memory.

The call is:  CALL WPIXEL (IX, IY, ICLR)       level 1, 2, 3

IX, IY        is the position of the pixel in screen coordi-
              nates.
ICLR          is the new colour value of the pixel.

                         R P I X L S

The routine  RPIXLS copies colour values from a rectangle in
memory to an array.

The call is:  CALL RPIXLS (IRAY, IX, IY, NW, NH)
                                               level 1, 2, 3

IRAY          is a byte array containing the returned colour
              values.
IX, IY        contain the starting point in screen coordina-
              tes.
NW, NH        are the  width  and height of the rectangle in
              screen coordinates.

                         W P I X L S

The routine  WPIXLS  copies colour values from an array to a
rectangle in memory.

The call is:  CALL WPIXLS (IRAY, IX, IY, NW, NH)
                                               level 1, 2, 3

IRAY          is a byte array containing the colour values.
IX, IY        contain the starting point in screen coordina-
              tes.
NW, NH        are the  width  and height of the rectangle in
              screen coordinates.

                         R P X R O W

The routine  RPXROW  copies one line  of colour values  from
memory to an array.

The call is:  CALL RPXROW (IRAY, IX, IY, N)    level 1, 2, 3

IRAY          is a byte array containing the returned colour
              values.
IX, IY        contain the starting point in screen coordina-
              tes.
N             is the number of pixels.

                         W P X R O W

The routine WPXROW copies colour values  from an  array to a
line in memory.

The call is:  CALL WPXROW (IRAY, IX, IY, N)    level 1, 2, 3

IRAY          is a byte array containing the  colour values.
IX, IY        contain the starting point in screen coordina-
              tes.
N             is the number of pixels.

Note:         IMGINI  and  IMGFIN must be used with the rou-
              tines  RPIXEL,  WPIXEL, RPIXLS, WPIXLS, RPXROW
              and WPXROW.

                         I M G M O D

The routine  IMGMOD  defines palette or  truecolour mode for
the routines RPIXLS, WPIXLS, RPXROW and WPXROW.  For palette
mode,  the byte  arrays  in the  routines above must contain 
colour indices between 0 and 255.  For truecolour mode,  the
byte arrays must contain RGB values (8 bit for each value).  

The call is:  CALL IMGMOD (CMOD)               level 1, 2, 3

CMOD          is a character string that can have the values
              'INDEX' and 'RGB'.
                                    Default: CMOD = 'INDEX'.

                         I M G S I Z

If  the  output format  is  PostScript  or PDF,  the size of 
images  can be defined with the routine IMGSIZ.  The routine 
must be called before IMGINI.

The call is:  CALL IMGSIZ (NW, NH)             level 1, 2, 3

NW, NH        are the image width and height in pixels.
                                        Default: (853, 603).

                         I M G B O X

If the  output format is  PostScript  or PDF, a rectangle on
the output page  can be specified  where the image is copied 
to. The routine IMGBOX must be called before IMGINI.

The call is:  CALL IMGBOX (NX, NY, NW, NH)     level 1, 2, 3

NX, NY        is the upper left corner  of the rectangle  on
              the page in plot coordinates.
NW, NH        are the width  and height  of the rectangle in
              plot coordinates.  NW and NH  should  have the
              same ratio  as the image that is copied to the
              rectangle.  The default  rectangle is the full
              page. 

                         R I M A G E

The routine RIMAGE copies an image from memory to a file.

The call is:  CALL RIMAGE (CFIL)               level 1, 2, 3

CFIL          is the name  of the  output file.  A new  file
              version  will be  created  for  existing files
              (see FILMOD).

Notes:     -  Images are stored with an  ASCII  header of 80
              bytes  length  followed  by the  binary  image
              data.  The format of the image data depends on
              the  video mode and is therefore system-depen-
              dent.
           -  A single image file can be displayed  with the
              routine  WIMAGE  or with  the  utility program
              DISIMG. A sequence of image files can be  dis-
              played with the utility program DISMOV.

                         W I M A G E

The routine WIMAGE copies an image from a file to memory.

The call is:  CALL WIMAGE (CFIL)               level 1, 2, 3

CFIL          is the name of the input file.

                         R T I F F

The routine  RTIFF  copies  an image  from memory to a file.
The image is stored in the device-independent TIFF format.

The call is:  CALL RTIFF (CFIL)                level 1, 2, 3

CFIL          is the  name  of the output file.  A new  file
              version  will be  created  for existing  files
              (see FILMOD).

Notes:     -  This image format can be used to export images
              created with DISLIN  into other software pack-
              ages  or to  transfer  them  to other computer
              systems.
           -  A TIFF file created by DISLIN can be displayed
              with the routine  WTIFF  or with  the  utility
              program DISTIF.

                         W T I F F

The routine WTIFF copies an TIFF file created by DISLIN from
a file to memory.

The call is:  CALL WTIFF (CFIL)                level 1, 2, 3

CFIL          is the name of the input file.
 
Note:         The position of the  TIFF  file and a clipping
              window can be defined with the routines TIFORG
              and TIFWIN.

                         T I F O R G

The routine  TIFORG  defines  the upper  left corner  of the
screen where the TIFF file is copied to.

The call is:  CALL TIFORG (NX, NY)             level 1, 2, 3

NX, NY        is the upper left corner  in screen  coordina-
              tes.

                         T I F W I N

The routine  TIFWIN  defines a clipping window  of the  TIFF
file  that  can be  copied  with  the routine  WTIFF  to the
screen.

The call is:  CALL TIFWIN (NX, NY, NW, NH)     level 1, 2, 3

NX, NY        is the upper left corner  of the clipping win-
              dow in pixels.
NW, NH        are the width and height  of the clipping win-
              dow in pixels.

                         R P N G

The routine RPNG copies an image from memory to a PNG file.

The call is:  CALL RPNG (CFIL)                 level 1, 2, 3

CFIL          is  the name  of the  output file.  A new file
              version  will be  created  for existing  files 
              (see FILMOD).

                         R B F P N G

The routine  RBFPNG  copies an image  from memory  as a  PNG 
file to a buffer.

The call is:  CALL RBFPNG (CBUF, NMAX, N)      level 1, 2, 3

CBUF          is  a  character  buffer  where  the  image is 
              copied to in PNG format.
NMAX          defines how many bytes can be  copied to CBUF.
              If NMAX = 0,  the size of the  PNG file is re-
              turned  in N without copying the  PNG  file to
              CBUF. 

N             is the  returned length of the buffer. N <= 0, 
              if an error occurs.

                         R P P M

The routine RPPM copies an image from memory to a PPM file.

The call is:  CALL RPPM (CFIL)                 level 1, 2, 3

CFIL          is the name  of the  output file.  A new  file 
              version  will be  created  for existing  files 
              (see FILMOD).

                         R M B P

The routine RBMP copies an image from memory to a BMP file.

The call is:  CALL RBMP (CFIL)                 level 1, 2, 3

CFIL          is  the name  of the  output file.  A new file
              version will be created for existing files 
              (see FILMOD).

                        P D F B U F

The routine  PDFBUF copies a PDF file from memory to an user
buffer. The routine must be called after DISFIN and PDF buf-
fer output must be  enabled  with the statment   CALL PDFMOD 
('BUFFER', 'ON') before DISINI.

The call is:  CALL PDFBUF (CBUF, NMAX, N)            level 0

CBUF          is a character buffer where the  PDF format is
              copied to.
NMAX          defines how  many bytes can be copied to CBUF.
              If NMAX = 0,  the size of the  PDF file is re-
              turned in  N without  copying the  PDF file to 
              CBUF. 
N             is the returned length of the buffer. N <= 0, 
              if an error occurs.

                 Chapter 17: MPAe Emblem

This chapter  describes routines  for plotting and modifying
the MPAe emblem.

9.10 Plotting the MPAe Emblem

                        M P A E P L

The routine MPAEPL plots the MPAe emblem.  

The call is:  CALL MPAEPL (IOPT)

IOPT          defines the position of the MPAe emblem:             
  =  1        defines the lower left corner of the page.
  =  2        defines the lower right corner of the page.
  =  3        defines the upper right corner of the page.
  =  4        defines the upper left corner of the page.

                        M P L P O S

The routine  MPLPOS  defines  a global  position of the MPAe
emblem. The parameter in MPAEPL will be ignored.

The call is:  CALL MPLPOS (NX, NY) 

NX, NY        are  the  plot coordinates  of the  upper left
              corner.

                        M P L C L R

The routine MPLCLR defines the fore-  and background colours
of the MPAe emblem.

The call is:  CALL MPLCLR (NBG, NFG) 

NBG, NFG      are the back- and foreground colours.
                                        Default:  (192/132).

                        M P L S I Z

MPLSIZ defines the size of the MPAe emblem.

The call is:  CALL MPLSIZ (NSIZE)

NSIZE         is the size in plot coordinates.
                                               Default: 300.

                        M P L A N G

MPLANG defines a rotation angle for the MPAe emblem.

The call is:  CALL MPLANG (XANG)

XANG          is an angle measured in degrees and a counter-
              clockwise direction.
                                          Default: XANG = 0.

                        N O F I L L

A call to NOFILL suppresses the shading of the MPAe emblem.

The call is:  CALL NOFILL
