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FALLING FORMULAS
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>>  version 1.3
>>>>  Copyright  2002-2003 by James Baartse
>>>>>>>>  Website: http://www.wordboosters.com/more


1. System Requirements
----------------------

 * Windows 95/98/ME/2000/XP (not yet tested on Windows NT)
 * Visual Basic 6.0 Runtime files (see below)
 * WINMM.DLL present (normally present on all Windows machines)
 * WingDings font (normally present on all Windows machines) 

If you do not have the Visual Basic Runtime files on your computer, they can be downloaded via the following web page.

   http://www.wordboosters.com/more/mr_vb6.html


2. Installation
---------------
To install Falling Formulas, simply run the FallingFormulas_setup.exe program and follow the instructions. 


3. Registration & Distribution
------------------------------
This version of Falling Formulas is freeware. Enjoy it and pass it around. It can be distributed freely in its original form as long as no files are added, deleted or modified from the original package. In addition, it MUST be distributed free of charge. If these conditions are met (and only if they are met), it can be distributed on CD-Roms, on the web, etc. Any type of distribution that does not meet the above conditions is expressly forbidden without prior consent and permission of the author.


4. Disclaimer
~~~~~~~~~~~~~
The Falling Formulas Game is offered AS-IS, with no warranties whatsoever. You use it your own risk. I, the author, am not liable for any damages (including, but not limited to, loss of data)that may result from any direct or indirect use of the game(regardless of the consequences of those damages).


5. Contact Information
----------------------
Questions, comments, bug reports, suggestions, etc., can be sent to baartse@conexion.com.gt. If this email for some reason is discontinued, check out the following webpage to find our latest email address:

		http://www.wordboosters.com/more/elatest.html


6. History
----------

What's new in version 1.3?
--------------------------
* Individual block score is greater if dropped from height
  (to be precise, score is incremented by 1/2 the number of rows dropped)
* added 'quick-calculator' for fast number crunching. Calculator can be
  turned on/off.
* When calculator is off, the tape shows the points scored by the last
  equation formed.
* For falling wild numbers, if calculator is off, you can either spin
  the block, or just hit the number you want on the keypad.
* Scoring of equation is same as before plus sum (or product) of equation
  formed (encourages use of double digit numbers and multipliers).
* Commands now in menu at top of screen
* Table of Contents added to Tutorial
* added bonus numbers - if sum of equation adds up to bonus number
 (which is between 10-99), then user gains another paint-drop
* Now two different types of bombs; normal & delayed. When a delayed
  bomb lands on a number, the number counts down slowly 5-4-3-2-1-0
  before blowing up (effectively pausing the game for a few seconds).
  If it lands on an operator, it does nothing. User can toggle between
  bomb types while bomb is falling (using up/down arrow keys).
* New block = solid red block (good for filler - which can be blown up
  as needed).
* Allow user to alter the operator:number ratio (since if doing double/triple
  digit numbers, there are too many operators).
* Allow user to alter the number of equals signs that fall.
* Can now choose whether to include the multiplier block, red block
  and/or timer bomb.
* the top-scores file is now encrypted
* drop-down menus
* information about monthly contest added, with possibility of submitting
  scores for those who have activated all 20 levels.

What's new in version 1.2?
--------------------------
* a few bug fixes that makes the game a whole lot more stable!
* a practice mode (that goes real slow for those who need some extra time to
  learn how to play the game). It's available via the Starting Level field on
  the Options Screen.
