
~~~~~~~~~~~~~~~~~
MAIL-ROOM MADNESS
~~~~~~~~~~~~~~~~~
>>  version 1.5b
>>>>  Copyright  2002-2003 by James Baartse
>>>>>>  E-mail Address: baartse@conexion.com.gt
>>>>>>>>  Website: http://www.wordboosters.com/more


1. System Requirements
----------------------

 * Windows 95/98/ME/2000/XP
 * Visual Basic 6.0 Runtime files (see below)
 * 800 x 600 screen resolution (or greater)
 * WINMM.DLL present (normally present on all Windows machines)

If you do not have the Visual Basic Runtime files on your computer, they can be downloaded via the following web page.

   http://www.wordboosters.com/more/mr_vb6.html


2. Installation
---------------
To install Mail-Room Madness, simply run the MailroomMadness_setup.exe program and follow the instructions. 


3. Upgrading from a previous version
------------------------------------
If you are upgrading from version 1.1 or later, you can install this new version overtop. You may want to make sure all your custom levels are stored in the folder called CustomLvls, but apart from that, there is no need to uninstall your previous version. Simply run the setup program, selecting the same directory where your previous version was installed, and your copy of Mail-Room Madness will be safely updated.


4. Registration
---------------
Mail-Room Madness is freeware. However, we ask that if you enjoy the game that you write a new level (using the level editor) and send it to use for inclusion in a future version of the game. New levels (as well as questions, comments, bug reports, suggestions, etc.), can be sent to baartse@conexion.com.gt. If this e-mail address is discontinued for some reason, check out the following webpage to find our latest email address:

		http://www.wordboosters.com/more/elatest.html

Anyone sending us 1 or more new levels for the game will receive the information needed to:

 >> get rid of the "please write a level" message found at the bottom of the game screen
 >> increase the number of undos in the game from 10 to 100


5. Distribution
---------------
Mail-Room Madness can be distributed freely in its original form as long as no files are added, deleted or modified from the original package. In addition, it MUST be distributed free of charge. If these conditions are met (and only if they are met), it can be distributed on CD-Roms, on the web, etc. Any type of distribution that does not meet the above conditions is expressly forbidden without prior consent and permission of the author.


6. Disclaimer
~~~~~~~~~~~~~
The Mail-Room Madness Game is offered AS-IS, with no warranties whatsoever. You use it your own risk. I, the author, am not liable for any damages (including, but not limited to, loss of data)that may result from any direct or indirect use of the game(regardless of the consequences of those damages).


7. History
----------

What new in version 1.5b?
-------------------------
* allows the down-arrow key to be used (instead of "x") for picking up and dropping objects
* when saving a solution and a solution file already exists, you will be told how many moves are contained in the solution file that already exists.
* method of writing legend to screen changed since if windows system font size was set to large it could have messed up.

What's new in version 1.5?
--------------------------
* More levels (in GamePack01 and GamePack02)
* better graphics (finally!)
* new sound effect for fragile packages
* Saving of unfinished levels is no longer 1 save file per level. Rather, the game now allows for multiple saves and recalls (up to 10) of an unfinished level. This is helpful in tackling the harder levels (since you can save at various stages along the way).
* On quitting, prompt appears asking if user wants to save the game
* New introduction screen (with more information)
* Currently selected item in level editor is now highlighted
* Some other minor enhancements to the game interface
* Solutions are now provided without having to visit our website.
* Need to write a new level for the game in order to increase the number of move undos available.
* got rid of beeps that occurred when user tried to move in a direction that wasn't possible (it got to be annoying after a while).
* secret key codes (i.e. cheats) are no longer available (nor needed).
* several minor bug fixes.

What's new in version 1.3?
--------------------------
* changed installation routine (it's now simpler, has an uninstall
  routine and allows for a smaller file size overall).
* Added 10 Warm-Up levels (since the biggest complaint was that the
  levels were too hard and some simpler ones needed to be added).
* removed "Record" command. Keystrokes are now automatically recorded
  and if the level is successfully completed, the user has the option
  of saving the solution.
* Replaced the "Playback" command with the "Solution" command
  (which plays back previously saved solution files).
* Now keeps track of which levels have been solved.
* Message displayed when user saves level while playing the game
  (previously there was only a "beep").
* Restore and Solution commands are now faded on main screen if
  no Save or Solution files exist.
* Several visual changes on the user interface. For example, it now
  runs in fullscreen mode and there are new message boxes (with larger
  font size for easier reading).
* Secret Messages now are always revealed when saving a level.
* Added command to toggle sound effects on/off.
* Bug fix - falling elevators containing a reel were changing into
  a reel as they fell (and elevator was lost).
* Bug Fix - carriage returns entered in the hint field are now changed
  to blanks (so the saved level file doesn't get corrupted).

What's new in version 1.2?
--------------------------
* changed and improved the graphics slightly
* addition of "More" button on introduction screen
* offer of free game for anyone writing a new level.
* offer of customized versions of the game
  (see the customize.txt file for details).
* 5 more levels (for a total of 20 levels).

What's new in version 1.1?
--------------------------
The presence of the fm20.dll file is no longer required to run the game. This will hopefully make the game compatible with more versions of Windows. This also required that the graphics be changed slightly.